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 help can you make bonus.short.weapon.damage_return like     (   rnd()%100 < 100;  ) ????


iamdevkazey

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  if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) {
            rdamage += damage * sd->bonus.short_weapon_damage_return  / 100 
            rdamage = i64max(rdamage,1);

 help can you make bonus.short.weapon.damage_return like     (   rnd()%100 < 100;     ???? 100% 

 

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return randomly between 1~100% ?

rdamage += damage * cap_value(rnd() % 100, 1, 100) / 100;

 

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Spoiler

 

thank you

 

rdamage += damage * tsd->bonus.short_weapon_damage_return & cap_value(rnd() % 100, 1, 100) / 100; ?

like this ? Emistry ?

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