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How to use SC_CLOAKING in a Char without the Cloaking Skill


Syon

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I am using

sc_start SC_CLOAKING,15000,10,10000,SCSTART_NOICON;
sleep2 15000;
sc_end SC_CLOAKING;

 as part of my script but it only works if the player has the Cloaking skill. It is not the case for the AGI, BLESS though

sc_start SC_INCREASEAGI,240000,10;

 It works as a charm. Just wondering how to force player to use cloaking even if they don't have the skill.

During my tests, I found if I use the following it works:

skill "AS_CLOAKING",10;
sc_start SC_CLOAKING,15000,10,10000,SCSTART_NOICON;
sleep2 15000;
sc_end SC_CLOAKING;

Is this the proper way? Would it cause to accidently define Cloaking skill permanently to the player?

 

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In what escenario want you have cloaking? While in battle or depending on some situation?

If you want cloaking while in battle you should see doc/script_commands.txt and search *autobonus

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On 10/4/2022 at 3:34 PM, EIysium said:

In what escenario want you have cloaking? While in battle or depending on some situation?

If you want cloaking while in battle you should see doc/script_commands.txt and search *autobonus

Thanks, @Elysium.

I was able to make it work with the following code:

													skill 135,10,1; //give cloaking skill temporary
													sc_start SC_CLOAKING,15000,10,10000,SCSTART_NOICON; //Use cloaking skill lv. 10 with 100% chance and do not send ICON to the client
														sleep2 15000;
													sc_end SC_CLOAKING; //remove cloaking after 15 seconds sleep
														end;

I want it to use cloaking after it ports to a player. Cloaking should last 15 seconds and not send icon to the client.

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