Hi,
Due to some map ie. Glast Heim Abyss has 2 bosses (CSQ, CDL)
I managed to get vector of mob_data(boss) instead of single object and sort/reverse alive boss to end of vector to prevent packet of died boss replace marker of alive boss. (work-around solution)
Does this packet sending or Client marker allowed to mark multiple bosses?
Thanks.
edited*
I managed to get rid of died boss message spamming. if anyone want this source just message me (still use work around solution if marked boss killed, re-mark remain alive boss)
(few edits on status.hpp/cpp)
*map with 1 boss still work normally*
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msupi999
Hi,
Due to some map ie. Glast Heim Abyss has 2 bosses (CSQ, CDL)
I managed to get vector of mob_data(boss) instead of single object and sort/reverse alive boss to end of vector to prevent packet of died boss replace marker of alive boss. (work-around solution)
Does this packet sending or Client marker allowed to mark multiple bosses?
Thanks.
edited*
I managed to get rid of died boss message spamming. if anyone want this source just message me (still use work around solution if marked boss killed, re-mark remain alive boss)
(few edits on status.hpp/cpp)
*map with 1 boss still work normally*
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