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hello i need help about  this dice event script example one player will join the event even he not go to the numbers 1234 or stay on the upper part he still win i know the default rule of dice you must goto the no, box even when you are in the stairs your out can somebody find the bug since the script dont have error in serv

 

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//=================================
// Credits to the Original Creator
// Modified by [Gerome]
//===================================
prontera,173,157,4    script    Dice Event    874,{
cutin "zonda_01",2;
if (getgmlevel() < 99)
{
    goto L_Player_View;
}

mes "^3399FF[Dice Event]^000000";    
mes "Hello GameMaster!";
mes "What do you want to do?";
switch(select("Start Event:Set prize^E50000 ["+getitemname($diceprize)+"]^000000 ^E50000 ["+ $diceprizecount + "]^000000:Test Player View:Nothing"))
{
    case 1: 
    {
        next;
        mes "^3399FF[Dice Event]^000000";
        mes "Please confirm by typing START."; 
        input .@confirm$;          
        if (.@confirm$ == "START") 
        {
            donpcevent "Dannouncer::OnMinute00"; 
            close2;
            cutin "",255;
            end;
        }
        mes "Confirmation failed";
        close2;
        cutin "",255;
        end;
        break;
    }

    case 2:
    {
        next; mes "^3399FF[Dice Event]^000000";
        mes "Please type in the new prize id."; 
        input .@guessprizeid; 
        if (getitemname(.@guessprizeid) == "null" || getitemname(.@guessprizeid) == "") {next; mes "^3399FF[Dice Event]^000000"; mes "Error"; mes "This item does not exist in the database..."; close;}
        set $diceprize, .@guessprizeid;
        next; mes "^3399FF[Dice Event]^000000";
        mes "Please type in the amount."; 
        input .@guessprizeamount;
        if (!.@guessprizeamount) set .@guessprizeamount,1 ;
        set $diceprizecount,.@guessprizeamount; 
        next; mes "^3399FF[Dice Event]^000000";
        mes "Prize has been set to ^E50000 "+ getitemname($diceprize)+ "^000000 and the amount to ^E50000 " +$diceprizecount+"^000000";
        close2;
        cutin "",255;
        end;
    }
    case 3:
    {
        goto L_Player_View;
    
    }
                    
    case 4:
    {
        next; mes "^3399FF[Dice Event]^000000";
        mes "Good bye"; 
        close2;
        cutin "",255;
        end;
    }

}

L_Player_View:
    next;
    mes "^3399FF[Dice Event]^000000";    
    mes "-=Starts Every 30 Minutes=-";
    mes "Current Prize is ^000099"+$diceprizecount+" "+getitemname($diceprize)+"^000000.";
    close2;
    cutin "",255;
    end;


}


-    script    Dannouncer    -1,{

OnInit:
    disablenpc "prtevent";
    disablenpc "Mr Dice";
    //setarray $kroitem[0],5316,5336,5337,5338,5346,5401,5297,5393,5423,5381,5417,5467,5495,5450,5506,5507,5508,5499,5500,5474,5472,5471,5738,5537,5538,5528,5527,5526,5554,5535,7179;
    end;
    

//OnMinute30: //time every 30 mins
//OnMinute00: //time every 1hour

OnClock0300:
OnClock0600:
OnClock1500:
OnClock2100:
    announce "Dice: We are going to have a Dice event.",0;
    sleep 10000;
    announce "Dice: For those who wants to join, Please proceed to the center of Prontera and enter the Warp Portal.",0;
    sleep 10000;
    announce "Dice: After 1 Minute the Portal will close.",0;
    sleep 10000;
    announce "Dice: So please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0;
    enablenpc "prtevent";
    initnpctimer;
    end;

OnTimer30000:
    announce "Dice: Last 30 seconds.",0;
    sleep 5000;
    announce "Dice: If you want to join please enter the Warp Portal here in Prontera.",0;
    end;
    
OnTimer50000:
    announce "Dice: Last 10 seconds.",0;
    end;
    
OnTimer55000:
    announce "Dice: 5.",0;
    end;
    
OnTimer56000:
    announce "Dice: 4.",0;
    end;
    
OnTimer57000:
    announce "Dice: 3.",0;
    end;
    
OnTimer58000:
    announce "Dice: 2.",0;
    end;
    
OnTimer59000:
    announce "Dice: 1.",0;
    end;
    
OnTimer60000:
    announce "Dice: Time's up.",0;
    end;
    
OnTimer61000:
    disablenpc "prtevent";
    donpcevent "Mr Dice::OnStart";
    stopnpctimer;
    end;
    
OnTimer62000:
    announce "Dice: The next Dice event will begin after 30 minutes.",0;
    end;
    }
    
//--------------------------------------------------
    
prontera,155,189,0    warp    prtevent    2,2,quiz_01,204,90    
    
//--------------------------------------------------

quiz_01,204,93,6    script    Mr Dice    874,{

//--------------------------------------------------
    cutin "zonda_01",2;
    mes "[Dice]";
    mes "Congrats. You've won.";
    close2;
    announce "Dice: We have a winner, "+strcharinfo(0)+".",0;
    //Random KRO items.
    //set $@rannumber, rand(1,31);
    //getitem $kroitem[$@rannumber],1;
    getitem $diceprize,$diceprizecount;
    warp "prontera",156,159;
    disablenpc "Mr Dice";
    end;
    
OnStart:
    if(getmapusers("quiz_01") == 1) goto _WIN;
    mapannounce "quiz_01","Dice: We are about to start the Dice event.",0;
    sleep 10000;
    mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0;
    sleep 10000;
    mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0;
    sleep 10000;
    mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;
    sleep 10000;
    mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0;
    sleep 10000;
    mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;
    sleep 10000;
    mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0;
    sleep 10000;
    mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;
    sleep 10000;
    mapannounce "quiz_01","Dice: That's that.. Now let's play...",0;
    sleep 10000;
    goto L_Start;
    end;
    
L_Start:
    if(getmapusers("quiz_01") == 1) goto L_Champ;
    if(getmapusers("quiz_01") == 0) goto L_None;
    if(getmapusers("quiz_01") > 1) {
    announce "Dice: . . . . .",0;
    set $@number, rand(1,4);
    sleep 10000;
    announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0;
    sleep 10000;
    announce "Dice: 5",0;
    sleep 5000;
    announce "Dice: 4",0;
    sleep 4000;
    announce "Dice: 3",0;
    sleep 3000;
    announce "Dice: 2",0;
    sleep 2000;
    announce "Dice: 1",0;
    sleep 1000;
    announce "Dice: Time's up.",0;
    donpcevent "devent::OnEnable";
    announce "Dice: Winning number "+$@number+".",0;
    if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;
    if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;
    if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;
    if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;
    end;
    }
    
L_Lose1:
    areawarp "quiz_01",183,81,191,60,"prontera",156,159;
    areawarp "quiz_01",195,81,203,60,"prontera",156,159;
    areawarp "quiz_01",207,81,215,60,"prontera",156,159;
    goto L_Start;
    end;

L_Lose2:
    areawarp "quiz_01",183,81,191,60,"prontera",156,159;
    areawarp "quiz_01",195,81,203,60,"prontera",156,159;
    areawarp "quiz_01",219,81,227,60,"prontera",156,159;;
    goto L_Start;
    end;
    
L_Lose3:
    areawarp "quiz_01",183,81,191,60,"prontera",156,159;
    areawarp "quiz_01",207,81,215,60,"prontera",156,159;
    areawarp "quiz_01",219,81,227,60,"prontera",156,159;
    goto L_Start;
    end;
    
L_Lose4:
    areawarp "quiz_01",195,81,203,60,"prontera",156,159;
    areawarp "quiz_01",207,81,215,60,"prontera",156,159;
    areawarp "quiz_01",219,81,227,60,"prontera",156,159;
    goto L_Start;
    end;
    
L_Champ:
    mapannounce "quiz_01","Dice: Come to me and tell me your name.",0;
    enablenpc "Mr Dice";
    end;
_WIN:
    mapannounce "quiz_01","Dice: Come to me and tell me your name.",0;
    enablenpc "Mr Dice";
    end;

L_None:
    disablenpc "Mr Dice";
    end;
    

    
}
    
-    script    devent    -1,{

OnEnable:
    areawarp "quiz_01",182,94,228,88,"prontera",156,159;
    areawarp "quiz_01",185,87,188,82,"prontera",156,159;
    areawarp "quiz_01",197,87,200,82,"prontera",156,159;
    areawarp "quiz_01",209,87,212,82,"prontera",156,159;
    areawarp "quiz_01",221,87,224,82,"prontera",156,159;
    end;
    }
//------------------Map Flags--------------------------------------------------------
quiz_01    mapflag    nowarpto
quiz_01    mapflag    nowarp
quiz_01    mapflag    noskill
quiz_01    mapflag    nosave
quiz_01    mapflag    nomemo
quiz_01    mapflag    noteleport
//-----------------------------------------------------------------------------------

 

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