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KoE Emp bypasses Pneuma


kalabasa

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was roaming around @discord and this is actually works

if ( s_bl->type == BL_PC && t_bl->type == BL_MOB ) {
		struct map_session_data *sd = BL_CAST( BL_PC, s_bl );
		if ( ( ( (TBL_MOB*)target )->mob_id == 1288 && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) &&
			( sd->status.guild_id == mapreg_readreg( add_str("$koegid") ) || battle_getcurrentskill(src) > 0 ) )
		return 0;
	}

if you remove this it wont bypass anymore but the emp would respawn over and over again when killed

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