kalabasa Posted March 28, 2022 Group: Members Topic Count: 123 Topics Per Day: 0.05 Content Count: 478 Reputation: 14 Joined: 11/30/17 Last Seen: March 15 Share Posted March 28, 2022 was roaming around @discord and this is actually works if ( s_bl->type == BL_PC && t_bl->type == BL_MOB ) { struct map_session_data *sd = BL_CAST( BL_PC, s_bl ); if ( ( ( (TBL_MOB*)target )->mob_id == 1288 && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) && ( sd->status.guild_id == mapreg_readreg( add_str("$koegid") ) || battle_getcurrentskill(src) > 0 ) ) return 0; } if you remove this it wont bypass anymore but the emp would respawn over and over again when killed Quote Link to comment Share on other sites More sharing options...
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kalabasa
was roaming around @discord and this is actually works
if you remove this it wont bypass anymore but the emp would respawn over and over again when killed
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