DEsMOn Posted March 18, 2022 Group: Members Topic Count: 63 Topics Per Day: 0.04 Content Count: 172 Reputation: 1 Joined: 11/16/20 Last Seen: November 4, 2023 Share Posted March 18, 2022 (edited) Hello everyone, This script was working in my other server, But i don't have any idea why its not working in my current server. Can any one...guide to solve this? - script pvp_event FAKE_NPC,{ OnInit: bindatcmd "pvp_event", strnpcinfo(0)+"::OnCommand", 10,99; hideonnpc "Barricade#B1"; hideonnpc "Barricade#B2"; hideonnpc "Barricade#B3"; hideonnpc "Barricade#B4"; hideonnpc "Barricade#B5"; hideonnpc "Barricade#B6"; hideonnpc "Barricade#B7"; hideonnpc "Barricade#B8"; hideonnpc "Barricade#B9"; hideonnpc "Barricade#B10"; hideonnpc "Barricade#B11"; hideonnpc "Barricade#B12"; hideonnpc "Barricade#B13"; hideonnpc "Barricade#B14"; hideonnpc "Barricade#B15"; hideonnpc "Barricade#B16"; hideonnpc "AB Buffs#AB5"; hideonnpc "AB Buffs#AB6"; hideonnpc "AB Buffs#AB7"; hideonnpc "AB Buffs#AB8"; end; OnCommand: if ( compare( .@atcmd_parameters$, "1v1" ) ) goto L_1v1; else if ( compare( .@atcmd_parameters$, "party" ) ) goto L_Party1; else if ( compare( .@atcmd_parameters$, "ready" ) ) goto L_Ready; else if ( compare( .@atcmd_parameters$, "start" ) ) goto L_Start; else if ( compare( .@atcmd_parameters$, "end" ) ) goto L_End; else { dispbottom "Types of PvP Event"; dispbottom "type - '@pvp_event 1v1' for 1v1 Showdown"; dispbottom "type - '@pvp_event party' for Party Showdown"; dispbottom " "; dispbottom "PvP Setup"; dispbottom "type - '@pvp_event ready' to setup the Barricades"; dispbottom "type - '@pvp_event start' to start the event"; dispbottom "type - '@pvp_event end' to end the event";// } end; L_Ready: hideoffnpc "Barricade#B1"; hideoffnpc "Barricade#B2"; hideoffnpc "Barricade#B3"; hideoffnpc "Barricade#B4"; hideoffnpc "Barricade#B5"; hideoffnpc "Barricade#B6"; hideoffnpc "Barricade#B7"; hideoffnpc "Barricade#B8"; hideoffnpc "AB Buffs#AB5"; hideoffnpc "AB Buffs#AB6"; hideoffnpc "AB Buffs#AB7"; hideoffnpc "AB Buffs#AB8"; //top setcell "guild_vs4",46,73,53,72,cell_walkable,false; //bottom setcell "guild_vs4",53,26,46,27,cell_walkable,false; //left setcell "guild_vs4",26,53,27,47,cell_walkable,false; //right setcell "guild_vs4",73,53,72,46,cell_walkable,false; end; L_1v1: mes "Participant 1 Left Corner"; mes ""; mes ""; mes "Please input IGN"; input .@Input$; next; mes "Participant 2 Right Corner"; mes ""; mes ""; mes "Please input IGN"; input .@Input2$; next; atcommand "#warp "+.@Input$+" guild_vs4 8 49"; atcommand "#warp "+.@Input2$+" guild_vs4 91 49"; atcommand "@warp guild_vs4 50 49"; atcommand "@doommap"; sleep 1000; atcommand "@raisemap"; atcommand "#warp "+.@Input$+" guild_vs4 8 49"; atcommand "#warp "+.@Input2$+" guild_vs4 91 49";// end; L_Party1: mes "Participant 1 Left Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input3$; next; mes "Participant 2 Right Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input4$; next; atcommand "@warp guild_vs4 8 49"; atcommand "@partyrecall "+.@Input3$+""; atcommand "@warp guild_vs4 91 49"; atcommand "@partyrecall "+.@Input4$+""; atcommand "@warp guild_vs4 50 49"; end; L_Start: announce "READY PLAYERS",0,0x00FFFF; sleep 10000; announce "Battle Begins at",0,0x00FFFF; sleep 2000; announce "5",0,0x00FFFF; sleep 1000; announce "4",0,0x00FFFF; sleep 1000; announce "3",0,0x00FFFF; sleep 1000; announce "2",0,0x00FFFF; sleep 1000; announce "1",0,0x00FFFF; sleep 1000; announce "GO!",0,0x00FFFF; setcell "guild_vs4",26,53,27,47,cell_walkable,true; setcell "guild_vs4",73,53,72,46,cell_walkable,true; hideonnpc "Barricade#B1"; hideonnpc "Barricade#B2"; hideonnpc "Barricade#B3"; hideonnpc "Barricade#B4"; hideonnpc "Barricade#B5"; hideonnpc "Barricade#B6"; hideonnpc "Barricade#B7"; hideonnpc "Barricade#B8"; atcommand "@pvpon"; atcommand "@skillon"; end; L_End: { setcell "guild_vs4",26,53,27,47,cell_walkable,true; setcell "guild_vs4",73,53,72,46,cell_walkable,true; hideonnpc "Barricade#B1"; hideonnpc "Barricade#B2"; hideonnpc "Barricade#B3"; hideonnpc "Barricade#B4"; hideonnpc "Barricade#B5"; hideonnpc "Barricade#B6"; hideonnpc "Barricade#B7"; hideonnpc "Barricade#B8"; atcommand "@pvpoff"; atcommand "@skilloff"; } end; } guild_vs4,26,51,1 script Barricade#B1 1905,{} guild_vs4,26,50,1 script Barricade#B2 1905,{} guild_vs4,26,49,1 script Barricade#B3 1905,{} guild_vs4,26,48,1 script Barricade#B4 1905,{} guild_vs4,73,51,1 script Barricade#B5 1905,{} guild_vs4,73,50,1 script Barricade#B6 1905,{} guild_vs4,73,49,1 script Barricade#B7 1905,{} guild_vs4,73,48,1 script Barricade#B8 1905,{} guild_vs4,48,73,1 script Barricade#B9 1905,{} guild_vs4,49,73,1 script Barricade#B10 1905,{} guild_vs4,50,73,1 script Barricade#B11 1905,{} guild_vs4,51,73,1 script Barricade#B12 1905,{} guild_vs4,51,26,1 script Barricade#B13 1905,{} guild_vs4,50,26,1 script Barricade#B14 1905,{} guild_vs4,49,26,1 script Barricade#B15 1905,{} guild_vs4,48,26,1 script Barricade#B16 1905,{} //========================================06guild_04 MAP===================================================// - script pvp_event2 FAKE_NPC,{ OnInit: bindatcmd "pvp_event2", strnpcinfo(0)+"::OnCommand", 10,99; hideonnpc "Barricade#B17"; hideonnpc "Barricade#B18"; hideonnpc "Barricade#B19"; hideonnpc "Barricade#B20"; hideonnpc "Barricade#B21"; hideonnpc "Barricade#B22"; hideonnpc "Barricade#B23"; hideonnpc "Barricade#B24"; hideonnpc "Barricade#B25"; hideonnpc "Barricade#B26"; hideonnpc "Barricade#B27"; hideonnpc "Barricade#B28"; hideonnpc "Barricade#B29"; hideonnpc "Barricade#B30"; hideonnpc "Barricade#B31"; hideonnpc "Barricade#B32"; hideonnpc "Barricade#B33"; hideonnpc "Barricade#B34"; hideonnpc "Barricade#B35"; hideonnpc "Barricade#B36"; hideonnpc "Barricade#B37"; hideonnpc "Barricade#B38"; hideonnpc "Barricade#B39"; hideonnpc "Barricade#B40"; hideonnpc "Barricade#B41"; hideonnpc "Barricade#B42"; hideonnpc "Barricade#B43"; hideonnpc "Barricade#B44"; hideonnpc "Barricade#B45"; hideonnpc "Barricade#B46"; hideonnpc "Barricade#B47"; hideonnpc "Barricade#B48"; hideonnpc "AB Buffs#AB1"; hideonnpc "AB Buffs#AB2"; hideonnpc "AB Buffs#AB3"; hideonnpc "AB Buffs#AB4"; end; OnCommand: if ( compare( .@atcmd_parameters$, "1v1" ) ) goto L_1v1; else if ( compare( .@atcmd_parameters$, "party" ) ) goto L_Party; else if ( compare( .@atcmd_parameters$, "FFA" ) ) goto L_FFA; else if ( compare( .@atcmd_parameters$, "ready" ) ) goto L_Ready; else if ( compare( .@atcmd_parameters$, "start" ) ) goto L_Start; else if ( compare( .@atcmd_parameters$, "end" ) ) goto L_End; else { dispbottom "06guild_04 MAP"; dispbottom "Types of PvP Event"; dispbottom "type - '@pvp_event2 1v1' for 1v1 Showdown"; dispbottom "type - '@pvp_event2 party' for Party Showdown"; dispbottom "type - '@pvp_event2 FFA' for Free For All Showdown"; dispbottom " "; dispbottom "PvP Setup"; dispbottom "type - '@pvp_event2 ready' to setup the Barricades"; dispbottom "type - '@pvp_event2 start' to start the event"; dispbottom "type - '@pvp_event2 end' to end the event";// } end; L_Ready: hideoffnpc "Barricade#B17"; hideoffnpc "Barricade#B18"; hideoffnpc "Barricade#B19"; hideoffnpc "Barricade#B20"; hideoffnpc "Barricade#B21"; hideoffnpc "Barricade#B22"; hideoffnpc "Barricade#B23"; hideoffnpc "Barricade#B24"; hideoffnpc "Barricade#B25"; hideoffnpc "Barricade#B26"; hideoffnpc "Barricade#B27"; hideoffnpc "Barricade#B28"; hideoffnpc "Barricade#B29"; hideoffnpc "Barricade#B30"; hideoffnpc "Barricade#B31"; hideoffnpc "Barricade#B32"; hideoffnpc "Barricade#B33"; hideoffnpc "Barricade#B34"; hideoffnpc "Barricade#B35"; hideoffnpc "Barricade#B36"; hideoffnpc "Barricade#B37"; hideoffnpc "Barricade#B38"; hideoffnpc "Barricade#B39"; hideoffnpc "Barricade#B40"; hideoffnpc "Barricade#B41"; hideoffnpc "Barricade#B42"; hideoffnpc "Barricade#B43"; hideoffnpc "Barricade#B44"; hideoffnpc "Barricade#B45"; hideoffnpc "Barricade#B46"; hideoffnpc "Barricade#B47"; hideoffnpc "Barricade#B48"; hideoffnpc "AB Buffs#AB1"; hideoffnpc "AB Buffs#AB2"; hideoffnpc "AB Buffs#AB3"; hideoffnpc "AB Buffs#AB4"; //top setcell "06guild_04",42,73,57,72,cell_walkable,false; //bottom setcell "06guild_04",57,26,42,27,cell_walkable,false; //left setcell "06guild_04",27,59,26,40,cell_walkable,false; //right setcell "06guild_04",72,40,73,59,cell_walkable,false; end; L_1v1: mes "Participant #1 Left Corner"; mes ""; mes ""; mes "Please input IGN"; input .@Input$; next; mes "Participant #2 Right Corner"; mes ""; mes ""; mes "Please input IGN"; input .@Input2$; next; atcommand "#warp "+.@Input$+" 06guild_04 8 49"; atcommand "#warp "+.@Input2$+" 06guild_04 91 49"; atcommand "@warp 06guild_04 50 50"; atcommand "#warp "+.@Input$+" 06guild_04 8 49"; atcommand "#warp "+.@Input2$+" 06guild_04 91 49";// end; L_Party: mes "Participant #1 Left Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input3$; next; mes "Participant #2 Right Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input4$; next; atcommand "@warp 06guild_04 8 49"; atcommand "@partyrecall "+.@Input3$+""; atcommand "@warp 06guild_04 91 49"; atcommand "@partyrecall "+.@Input4$+""; atcommand "@warp 06guild_04 50 50"; atcommand "@warp 06guild_04 8 49"; atcommand "@partyrecall "+.@Input3$+""; atcommand "@warp 06guild_04 91 49"; atcommand "@partyrecall "+.@Input4$+""; atcommand "@warp 06guild_04 50 50";// end; L_FFA: mes "Participant #1 Left Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input5$; next; mes "Participant #2 Right Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input6$; next; mes "Participant #3 Top Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input7$; next; mes "Participant #4 Bottom Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input8$; next; atcommand "@warp 06guild_04 8 49"; atcommand "@partyrecall "+.@Input5$+""; atcommand "@warp 06guild_04 91 49"; atcommand "@partyrecall "+.@Input6$+""; atcommand "@warp 06guild_04 50 91"; atcommand "@partyrecall "+.@Input7$+""; atcommand "@warp 06guild_04 50 9"; atcommand "@partyrecall "+.@Input8$+""; atcommand "@warp 06guild_04 50 50"; atcommand "@warp 06guild_04 8 49"; atcommand "@partyrecall "+.@Input5$+""; atcommand "@warp 06guild_04 91 49"; atcommand "@partyrecall "+.@Input6$+""; atcommand "@warp 06guild_04 50 91"; atcommand "@partyrecall "+.@Input7$+""; atcommand "@warp 06guild_04 50 9"; atcommand "@partyrecall "+.@Input8$+""; atcommand "@warp 06guild_04 50 50"; end; L_Start: announce "READY PLAYERS",0,0x00FFFF; sleep 10000; announce "Battle Begins at",0,0x00FFFF; sleep 2000; announce "5",0,0x00FFFF; sleep 1000; announce "4",0,0x00FFFF; sleep 1000; announce "3",0,0x00FFFF; sleep 1000; announce "2",0,0x00FFFF; sleep 1000; announce "1",0,0x00FFFF; sleep 1000; announce "GO!",0,0x00FFFF; setcell "06guild_04",42,73,57,72,cell_walkable,true; setcell "06guild_04",57,26,42,27,cell_walkable,true; setcell "06guild_04",27,59,26,40,cell_walkable,true; setcell "06guild_04",72,40,73,59,cell_walkable,true; hideonnpc "Barricade#B17"; hideonnpc "Barricade#B18"; hideonnpc "Barricade#B19"; hideonnpc "Barricade#B20"; hideonnpc "Barricade#B21"; hideonnpc "Barricade#B22"; hideonnpc "Barricade#B23"; hideonnpc "Barricade#B24"; hideonnpc "Barricade#B25"; hideonnpc "Barricade#B26"; hideonnpc "Barricade#B27"; hideonnpc "Barricade#B28"; hideonnpc "Barricade#B29"; hideonnpc "Barricade#B30"; hideonnpc "Barricade#B31"; hideonnpc "Barricade#B32"; hideonnpc "Barricade#B33"; hideonnpc "Barricade#B34"; hideonnpc "Barricade#B35"; hideonnpc "Barricade#B36"; hideonnpc "Barricade#B37"; hideonnpc "Barricade#B38"; hideonnpc "Barricade#B39"; hideonnpc "Barricade#B40"; hideonnpc "Barricade#B41"; hideonnpc "Barricade#B42"; hideonnpc "Barricade#B43"; hideonnpc "Barricade#B44"; hideonnpc "Barricade#B45"; hideonnpc "Barricade#B46"; hideonnpc "Barricade#B47"; hideonnpc "Barricade#B48"; hideonnpc "AB Buffs#AB1"; hideonnpc "AB Buffs#AB2"; hideonnpc "AB Buffs#AB3"; hideonnpc "AB Buffs#AB4"; atcommand "@pvpon"; atcommand "@skillon"; end; L_End: { setcell "06guild_04",42,73,57,72,cell_walkable,true; setcell "06guild_04",57,26,42,27,cell_walkable,true; setcell "06guild_04",27,59,26,40,cell_walkable,true; setcell "06guild_04",72,40,73,59,cell_walkable,true; //bottom hideonnpc "Barricade#B17"; hideonnpc "Barricade#B18"; hideonnpc "Barricade#B19"; hideonnpc "Barricade#B20"; hideonnpc "Barricade#B21"; hideonnpc "Barricade#B22"; hideonnpc "Barricade#B23"; hideonnpc "Barricade#B24"; //left hideonnpc "Barricade#B25"; hideonnpc "Barricade#B26"; hideonnpc "Barricade#B27"; hideonnpc "Barricade#B28"; hideonnpc "Barricade#B29"; hideonnpc "Barricade#B30"; hideonnpc "Barricade#B31"; hideonnpc "Barricade#B32"; //right hideonnpc "Barricade#B33"; hideonnpc "Barricade#B34"; hideonnpc "Barricade#B35"; hideonnpc "Barricade#B36"; hideonnpc "Barricade#B37"; hideonnpc "Barricade#B38"; hideonnpc "Barricade#B39"; hideonnpc "Barricade#B40"; //top hideonnpc "Barricade#B41"; hideonnpc "Barricade#B42"; hideonnpc "Barricade#B43"; hideonnpc "Barricade#B44"; hideonnpc "Barricade#B45"; hideonnpc "Barricade#B46"; hideonnpc "Barricade#B47"; hideonnpc "Barricade#B48"; hideonnpc "AB Buffs#AB1"; hideonnpc "AB Buffs#AB2"; hideonnpc "AB Buffs#AB3"; hideonnpc "AB Buffs#AB4"; atcommand "@pvpoff"; atcommand "@skilloff"; } end; } //bottom 06guild_04,53,26,1 script Barricade#B17 1905,{} 06guild_04,52,26,1 script Barricade#B18 1905,{} 06guild_04,51,26,1 script Barricade#B19 1905,{} 06guild_04,50,26,1 script Barricade#B20 1905,{} 06guild_04,49,26,1 script Barricade#B21 1905,{} 06guild_04,48,26,1 script Barricade#B22 1905,{} 06guild_04,47,26,1 script Barricade#B23 1905,{} 06guild_04,46,26,1 script Barricade#B24 1905,{} //left 06guild_04,26,46,1 script Barricade#B25 1905,{} 06guild_04,26,47,1 script Barricade#B26 1905,{} 06guild_04,26,48,1 script Barricade#B27 1905,{} 06guild_04,26,49,1 script Barricade#B28 1905,{} 06guild_04,26,50,1 script Barricade#B29 1905,{} 06guild_04,26,51,1 script Barricade#B30 1905,{} 06guild_04,26,52,1 script Barricade#B31 1905,{} 06guild_04,26,53,1 script Barricade#B32 1905,{} //right 06guild_04,73,53,1 script Barricade#B33 1905,{} 06guild_04,73,52,1 script Barricade#B34 1905,{} 06guild_04,73,51,1 script Barricade#B35 1905,{} 06guild_04,73,50,1 script Barricade#B36 1905,{} 06guild_04,73,49,1 script Barricade#B37 1905,{} 06guild_04,73,48,1 script Barricade#B38 1905,{} 06guild_04,73,47,1 script Barricade#B39 1905,{} 06guild_04,73,46,1 script Barricade#B40 1905,{} //top 06guild_04,46,73,1 script Barricade#B41 1905,{} 06guild_04,47,73,1 script Barricade#B42 1905,{} 06guild_04,48,73,1 script Barricade#B43 1905,{} 06guild_04,49,73,1 script Barricade#B44 1905,{} 06guild_04,50,73,1 script Barricade#B45 1905,{} 06guild_04,51,73,1 script Barricade#B46 1905,{} 06guild_04,52,73,1 script Barricade#B47 1905,{} 06guild_04,53,73,1 script Barricade#B48 1905,{} 06guild_04,6,53,5 script AB Buffs#AB1 909,{ specialeffect2 37; sc_start SC_INCREASEAGI,240000,10; specialeffect2 42; sc_start SC_BLESSING,240000,10; end; } 06guild_04,53,93,3 script AB Buffs#AB2 909,{ specialeffect2 37; sc_start SC_INCREASEAGI,240000,10; specialeffect2 42; sc_start SC_BLESSING,240000,10; end; } 06guild_04,93,53,4 script AB Buffs#AB3 909,{ specialeffect2 37; sc_start SC_INCREASEAGI,240000,10; specialeffect2 42; sc_start SC_BLESSING,240000,10; end; } 06guild_04,53,6,5 script AB Buffs#AB4 909,{ specialeffect2 37; sc_start SC_INCREASEAGI,240000,10; specialeffect2 42; sc_start SC_BLESSING,240000,10; end; } guild_vs4,4,49,5 script AB Buffs#AB5 909,{ specialeffect2 37; sc_start SC_INCREASEAGI,240000,10; specialeffect2 42; sc_start SC_BLESSING,240000,10; end; } guild_vs4,49,95,5 script AB Buffs#AB6 909,{ specialeffect2 37; sc_start SC_INCREASEAGI,240000,10; specialeffect2 42; sc_start SC_BLESSING,240000,10; end; } guild_vs4,95,50,5 script AB Buffs#AB7 909,{ specialeffect2 37; sc_start SC_INCREASEAGI,240000,10; specialeffect2 42; sc_start SC_BLESSING,240000,10; end; } guild_vs4,50,4,5 script AB Buffs#AB8 909,{ specialeffect2 37; sc_start SC_INCREASEAGI,240000,10; specialeffect2 42; sc_start SC_BLESSING,240000,10; end; } pvp_event.txt Edited March 18, 2022 by Mael Use a codebox Quote Link to comment Share on other sites More sharing options...
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DEsMOn
Hello everyone,
This script was working in my other server, But i don't have any idea why its not working in my current server.
Can any one...guide to solve this?
pvp_event.txt
Edited by MaelUse a codebox
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