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Changing MultiHit for Accurate Calculations


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When doing double attack while dual-wielding, the game always reverts to using the main weapon (R Hand) for the final hit. Does anyone know where this logic is in the code? I've set my dual-wield double attacks to hit 4 times, but the game does three hits of the main weapon and one hit of the L-Hand weapon. I'd like the game to do two hits of each. Ideas?

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