Abeiy Posted January 13, 2021 Posted January 13, 2021 I need to have 2 instances in 1 npc that lets you choose between normal and hard mode if someone gives a tip please Quote
0 Mastagoon Posted January 21, 2021 Posted January 21, 2021 what do you mean by having a normal and a hard mode instance? are we talking about 2 different instances with different monsters/story/etc..? if that's the case then it's fairly simple, you want you can look at Old Glast Heim's entrance npc for example: .@mode = select("Normal Mode:Hard Mode"); if(.@mode == 1) { // enter intsance #1 } else if(.@mode == 2) { // Hard Mode //enter instance #2 } but if you have only 1 instance and want to make a hard mode from that instance well then it depends. if we're talking about a single instance you can just store the difficulty in an instance variable and edit the monster spawns and summon a harder version of the monsters in hard mode, for example: if('OGH_Mode < 2) // Normal Mode monster 'map_name$[1],158,255,"Amdarais",2476,1,instance_npcname("#ghmemorialmob07") + "::OnMyMobDead";// MG_AMDARAIS else if('OGH_Mode == 2) // Hard Mode monster 'map_name$[1],158,255,"Amdarais",3150,1,instance_npcname("#ghmemorialmob07") + "::OnMyMobDead";// MG_AMDARAIS but yeah it really depends on what the difference between normal and hard mode is. Quote
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Abeiy
I need to have 2 instances in 1 npc that lets you choose between normal and hard mode if someone gives a tip please
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