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Annieruru Emp BG: Character logged off


Hakahay

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When the instance starts, the characters are forced to log out.

 

Spoiler

// http://herc.ws/board/topic/15913-annieruru-emp-bg/

/* db\re\instance_db.txt
34,BG_EMP,86400,86400,bat_a02,100,95
*/

function	script	F_ShuffleNumbers	{
	deletearray getarg(2);
	.@static = getarg(0);
	.@range = getarg(1) +1 - .@static;
	.@count = getarg(3, .@range);
	if (.@range <= 0 || .@count <= 0)
		return 0;
	if (.@count > .@range)
		.@count = .@range;
	for (.@i = 0; .@i < .@range; ++.@i)
		.@temparray[.@i] = .@i;
	for (.@i = 0; .@i < .@count; ++.@i) {
		.@rand = rand(.@range);
		set getelementofarray( getarg(2), .@i ), .@temparray[.@rand] + .@static;
		.@temparray[.@rand] = .@temparray[--.@range];
	}
	return .@count;
}

prontera,150,185,5	script	bg_emp	1_F_MARIA,{
	while ( .aid[.@i] != getcharid(3) && .@i < .size ) ++.@i;
	if ( .@i < .size ) {
		mes "You already join the queue.";
		close;
	}
	select "join";
	mes "you have to stick to this map";
	close2;
	.@name$ = strcharinfo(0);
	.aid[ .size++ ] = getcharid(3);
	for ( .@i = 0; .@i < .size; ++.@i ) {
		if ( !isloggedin( .aid[.@i] ) ) {
			deletearray .aid[.@i], 1;
			--.@i;
			--.size;
		}
		else {
			attachrid .aid[.@i];
			if ( strcharinfo(3) != strnpcinfo(4) ) {
				deletearray .aid[.@i], 1;
				--.@i;
				--.size;
			}
		}
	}
	detachrid;
	announce "["+ .@name$ +"] has register the battleground. ["+ .size +"/"+( .minplayer2start *2 )+"]", bc_npc | bc_area;
	if ( .size < .minplayer2start *2 )
		end;
	if ( instance_create( "BG_EMP", IM_NONE ) < 0 ) {
		announce "Fail to create instanced battleground.", bc_all;
		end;
	}
	else {
		deletearray .aid, .minplayer2start *2;
		.size -= .minplayer2start *2;
	}
	end;
OnPCLoginEvent:
	if ( bug_showdigit == true )
		showdigit 0, 3;
	end;
OnInit:
	.minplayer2start = 1; // minimum player to start. If 2vs2, set to 2
	.eventlasting = 20*60; // abort the system if there's no progress, 20 mins * seconds
	.winningscore = 2; // how many rounds needed for the team to win the game
	setarray .rewardwin, 501, 10, 502, 5, 503, 3; // reward to the winning team
	setarray .rewardlose, 501, 3, 502, 2, 503, 1; // reward to the losing team. Note: in case of draw/timeout, both teams gets lose item
	.reward_by_mail = false; // if 'false', the reward is sent by *getitem, if 'true' the reward is sent by *mail

	//	display a clock at the top middle of the screen
	// 0 - OFF
	// 1 - the clock shows the time progress for each round
	// 2 - the clock shows the time progress from the beginning of the battleground match
	.showdigit = 1;

	.rewardwinsize = getarraysize( .rewardwin );
	.rewardlosesize = getarraysize( .rewardlose );
	end;
}

bat_a02,0,0,0	script	bg_emp#ins	-1,{
OnInstanceInit:
	'main$ = "bg_emp"; // this name must match the register npc name
	'map$ = strnpcinfo(4);
	'red = bg_create( 'map$, 157,347, instance_npcname( strnpcinfo(0) )+"::OnRedQuit", instance_npcname( strnpcinfo(0) )+"::OnRedDead" );
	'blue = bg_create( 'map$, 142,51, instance_npcname( strnpcinfo(0) )+"::OnBlueQuit", instance_npcname( strnpcinfo(0) )+"::OnBlueDead" );
	.@size = getvariableofnpc( .minplayer2start, 'main$ ) *2;
	callfunc "F_ShuffleNumbers", 0, .@size -1, .@r;
	for ( .@i = 0; .@i < .@size; ++.@i ) {
		attachrid getvariableofnpc( getd( ".aid["+ .@r[.@i] +"]" ), 'main$ );
		bg_join ( .@i % 2 )? 'red : 'blue;
	}
	if ( getvariableofnpc( .showdigit, 'main$ ) == 2 ) {
		'time = gettimetick(2);
		callsub L_ShowdigitAll, 0, 1;
	}
	detachrid;
	bg_warp 'red, 'map$, 171,346;
	bg_warp 'blue, 'map$, 162,50;
	setwall 'map$, 164,347, 6, 4, 0, "bg_emp_red"+ 'red;
	setwall 'map$, 154,51, 6, 4, 0, "bg_emp_blue"+ 'blue;
	if ( !'skip ) sleep 6000;
	instance_announce 0, "The rules are simple. The first team to break the opponent's Emperium wins!", bc_map;
	if ( !'skip ) sleep 3000;
	bg_updatescore 'map$, 'score[ 'red ], 'score[ 'blue ];
	while ( true ) {
		for ( .@i = 5; .@i > 0; --.@i ) {
			instance_announce 0, "["+ .@i +"]", bc_map;
			if ( !'skip ) sleep 1000;
		}
		if ( 'score[ 'red ] == getvariableofnpc( .winningscore, 'main$ ) -1 && 'score[ 'blue ] == getvariableofnpc( .winningscore, 'main$ ) -1 )
			instance_announce 0, "Final Round start!", bc_map;
		else
			instance_announce 0, "Round "+ ++.round +" start!", bc_map;
		if ( getvariableofnpc( .showdigit, 'main$ ) == 1 ) {
			'time = gettimetick(2);
			callsub L_ShowdigitAll, 0, 1;
		}
		.@red_crystal = bg_monster( 'red, 'map$, 171,346, "--ja--",1915, instance_npcname( strnpcinfo(0) )+"::OnRedDown" );
//		setunitdata .@red_crystal, UMOB_HP, 5;
		.@blue_crystal = bg_monster( 'blue, 'map$, 162,50, "--ja--",1914, instance_npcname( strnpcinfo(0) )+"::OnBlueDown" );
//		setunitdata .@blue_crystal, UMOB_HP, 5;
		delwall "bg_emp_red"+ 'red;
		delwall "bg_emp_blue"+ 'blue;
		if ( !'skip ) sleep getvariableofnpc( .eventlasting, 'main$ ) * 1000;
		bg_updatescore 'map$, 'score[ 'red ], 'score[ 'blue ];
		if ( getvariableofnpc( .showdigit, 'main$ ) == 1 )
			callsub L_ShowdigitAll, gettimetick(2) - 'time, 0;
		if ( 'score[ 'red ] == getvariableofnpc( .winningscore, 'main$ ) || 'score[ 'blue ] == getvariableofnpc( .winningscore, 'main$ ) || !'winside ) break;
		killmonster 'map$, instance_npcname( strnpcinfo(0) )+"::OnRedDown";
		killmonster 'map$, instance_npcname( strnpcinfo(0) )+"::OnBlueDown";
		if ( !'skip ) sleep 5000;
		bg_warp 'red, 'map$, 171,346;
		bg_warp 'blue, 'map$, 162,50;
		bg_updatescore 'map$, 'score[ 'red ], 'score[ 'blue ];
		setwall 'map$, 164,347, 6, 4, 0, "bg_emp_red"+ 'red;
		setwall 'map$, 154,51, 6, 4, 0, "bg_emp_blue"+ 'blue;
		if ( !'skip ) sleep 1000;
		'winside = 0;
	}
	if ( 'winside == 'red ) {
		instance_announce 0, "- Red Team is victorious! -", bc_map;
		callsub L_Reward, 'red, getvariableofnpc( .rewardwin, 'main$ ), getvariableofnpc( .rewardwinsize, 'main$ );
		callsub L_Reward, 'blue, getvariableofnpc( .rewardlose, 'main$ ), getvariableofnpc( .rewardlosesize, 'main$ );
	}
	else if ( 'winside == 'blue ) {
		instance_announce 0, "- Blue Team is victorious! -", bc_map;
		callsub L_Reward, 'blue, getvariableofnpc( .rewardwin, 'main$ ), getvariableofnpc( .rewardwinsize, 'main$ );
		callsub L_Reward, 'red, getvariableofnpc( .rewardlose, 'main$ ), getvariableofnpc( .rewardlosesize, 'main$ );
	}
	else {
		instance_announce 0, "- The match has ended in a draw! -", bc_map;
		callsub L_Reward, 'red, getvariableofnpc( .rewardlose, 'main$ ), getvariableofnpc( .rewardlosesize, 'main$ );
		callsub L_Reward, 'blue, getvariableofnpc( .rewardlose, 'main$ ), getvariableofnpc( .rewardlosesize, 'main$ );
	}
	if ( getvariableofnpc( .showdigit, 'main$ ) )
		callsub L_ShowdigitAll, gettimetick(2) - 'time, 0;
	sleep 6000;
	bg_warp 'red, "prontera", 155,182;
	bg_warp 'blue, "prontera", 158,182;
	bg_destroy 'red;
	bg_destroy 'blue;
	instance_destroy;
	end;
L_ShowdigitAll:
	bg_get_data 'red, 1;
	for ( .@i = 0; .@i < $@arenamemberscount; ++.@i ) {
		attachrid $@arenamembers[.@i];
		showdigit getarg(0), getarg(1);
	}
	bg_get_data 'blue, 1;
	for ( .@i = 0; .@i < $@arenamemberscount; ++.@i ) {
		attachrid $@arenamembers[.@i];
		showdigit getarg(0), getarg(1);
	}
	detachrid;
	return;
L_Reward:
	bg_get_data getarg(0), 1;
	if ( getvariableofnpc( .reward_by_mail, 'main$ ) ) {
		deletearray .@itemid;
		deletearray .@itemamount;
		for ( .@i = 0; .@i < getarg(2) /2; ++.@i ) {
			.@itemid[.@i] = getelementofarray( getarg(1), .@i *2 );
			.@itemamount[.@i] =  getelementofarray( getarg(1), ( .@i *2 ) +1 );
		}
		for ( .@i = 0; .@i < $@arenamemberscount; ++.@i ) {
			attachrid $@arenamembers[.@i];
			mail getcharid(0),
				"XXXRO auto-reward", // mail sender name
				"Battleground Emperium", // mail title
				"Congratulations ~ This is your reward for participating.", // mail body
				0, // mail attached Zeny
				.@itemid, .@itemamount;
		}
		detachrid;
	}
	else {
		for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
			for ( .@j = 0; .@j < getarg(2); .@j += 2 )
				getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ), $@arenamembers[.@i];
	}
	return;
OnRedDown:  callsub L_EmpDown, "Red", 'blue;
OnBlueDown: callsub L_EmpDown, "Blue", 'red;
L_EmpDown:
	instance_announce 0, strcharinfo(0) +" has destroyed "+ getarg(0) +" Team's Emperium.", bc_map;
	'winside = getarg(1);
	++'score[ getarg(1) ];
	awake instance_npcname( strnpcinfo(0) );
	end;
OnRedDead:
OnBlueDead:
	sleep2 1250;
	percentheal 100,100;
	end;
OnRedQuit:  callsub L_Quit, 'red, "Red", 'blue;
OnBlueQuit: callsub L_Quit, 'blue, "Blue", 'red;
L_Quit:
	bg_leave;
	percentheal 100, 100;
	showdigit 0, 3;
	bug_showdigit = true;
	if ( !bg_get_data( getarg(0), 0 ) ) {
		instance_announce 0, "All "+ getarg(1) +" team members have quit!", bc_map, 0xff3333;
		'winside = getarg(2);
		'skip = true;
		awake instance_npcname( strnpcinfo(0) );
	}
	end;
}

bat_a02	mapflag	battleground	2
bat_a02	mapflag	nosave	SavePoint
bat_a02	mapflag	nowarp
bat_a02	mapflag	nowarpto
bat_a02	mapflag	noteleport
bat_a02	mapflag	nomemo
bat_a02	mapflag	nopenalty
bat_a02	mapflag	nobranch
bat_a02	mapflag	noicewall

 

 

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