//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum e_job {
JOB_STAR_EMPEROR,
JOB_SOUL_REAPER,
JOB_BABY_STAR_EMPEROR,
JOB_BABY_SOUL_REAPER,
JOB_STAR_EMPEROR2,
JOB_BABY_STAR_EMPEROR2,
JOB_PADAWAN = 4230,
JOB_JEDI = 4231,
JOB_SITH = 4232,
JOB_MAX,
};
map.hpp
//First Jobs
//Note the oddity of the novice:
//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
enum e_mapid : uint64{
//Baby 3-2 Jobs
MAPID_BABY_ROYAL_GUARD = JOBL_THIRD|MAPID_BABY_CRUSADER,
MAPID_BABY_SORCERER,
MAPID_BABY_MINSTRELWANDERER,
MAPID_BABY_SURA,
MAPID_BABY_GENETIC,
MAPID_BABY_SHADOW_CHASER,
MAPID_BABY_SOUL_REAPER,
//Star Wars Job
MAPID_PADAWAN,
MAPID_JEDI = JOBL_2_1 | MAPID_PADAWAN,
MAPID_SITH = JOBL_2_2 | MAPID_PADAWAN,
// Additional constants
MAPID_ALL = UINT64_MAX
};
pc.cpp
/*==========================================
* Convert's from the client's lame Job ID system
* to the map server's 'makes sense' system. [Skotlex]
*------------------------------------------*/
int pc_jobid2mapid(unsigned short b_class)
//Baby 3-2 Jobs
case JOB_BABY_ROYAL_GUARD: return MAPID_BABY_ROYAL_GUARD;
case JOB_BABY_SORCERER: return MAPID_BABY_SORCERER;
case JOB_BABY_MINSTREL:
case JOB_BABY_WANDERER: return MAPID_BABY_MINSTRELWANDERER;
case JOB_BABY_SURA: return MAPID_BABY_SURA;
case JOB_BABY_GENETIC: return MAPID_BABY_GENETIC;
case JOB_BABY_SHADOW_CHASER: return MAPID_BABY_SHADOW_CHASER;
case JOB_BABY_SOUL_REAPER: return MAPID_BABY_SOUL_REAPER;
//Doram Jobs
case JOB_SUMMONER: return MAPID_SUMMONER;
//Custom Jobs
case JOB_PADAWAN: return MAPID_PADAWAN;
case JOB_JEDI: return MAPID_JEDI;
case JOB_SITH: return MAPID_SITH;
default:
return -1;
}
}
//Reverts the map-style class id to the client-style one.
int pc_mapid2jobid(unsigned short class_, int sex)
{
//Baby 3-2 Jobs
case MAPID_BABY_ROYAL_GUARD: return JOB_BABY_ROYAL_GUARD;
case MAPID_BABY_SORCERER: return JOB_BABY_SORCERER;
case MAPID_BABY_MINSTRELWANDERER: return sex?JOB_BABY_MINSTREL:JOB_BABY_WANDERER;
case MAPID_BABY_SURA: return JOB_BABY_SURA;
case MAPID_BABY_GENETIC: return JOB_BABY_GENETIC;
case MAPID_BABY_SHADOW_CHASER: return JOB_BABY_SHADOW_CHASER;
case MAPID_BABY_SOUL_REAPER: return JOB_BABY_SOUL_REAPER;
//Doram Jobs
case MAPID_SUMMONER: return JOB_SUMMONER;
//Custom Jobs
case MAPID_PADAWAN: return JOB_PADAWAN;
case MAPID_JEDI: return JOB_JEDI;
case MAPID_SITH: return JOB_SITH;
default:
return -1;
}
/*====================================================
* This function return the name of the job (by [Yor])
*----------------------------------------------------*/
const char* job_name(int class_)
{
case JOB_STAR_EMPEROR:
case JOB_SOUL_REAPER:
case JOB_BABY_STAR_EMPEROR:
case JOB_BABY_SOUL_REAPER:
return msg_txt(NULL,782 - JOB_STAR_EMPEROR + class_);
case JOB_STAR_EMPEROR2:
return msg_txt(NULL,782);
case JOB_BABY_STAR_EMPEROR2:
return msg_txt(NULL,784);
case JOB_PADAWAN: // Custom Jobs
case JOB_JEDI:
case JOB_SITH:
return msg_txt(NULL,790 - JOB_PADAWAN + class_);
default:
return msg_txt(NULL,655);
}
}
/* from pc.cpp due to @accinfo. any ideas to replace this crap are more than welcome. */
const char* job_name(int class_) {
case JOB_PADAWAN:
case JOB_JEDI:
case JOB_SITH:
return msg_txt(790 - JOB_PADAWAN + class_);
default:
return msg_txt(199);
}
}
Question
Bringer
mmo.hpp
//These mark the ID of the jobs, as expected by the client. [Skotlex] enum e_job { JOB_STAR_EMPEROR, JOB_SOUL_REAPER, JOB_BABY_STAR_EMPEROR, JOB_BABY_SOUL_REAPER, JOB_STAR_EMPEROR2, JOB_BABY_STAR_EMPEROR2, JOB_PADAWAN = 4230, JOB_JEDI = 4231, JOB_SITH = 4232, JOB_MAX, };
map.hpp
//First Jobs //Note the oddity of the novice: //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too... enum e_mapid : uint64{ //Baby 3-2 Jobs MAPID_BABY_ROYAL_GUARD = JOBL_THIRD|MAPID_BABY_CRUSADER, MAPID_BABY_SORCERER, MAPID_BABY_MINSTRELWANDERER, MAPID_BABY_SURA, MAPID_BABY_GENETIC, MAPID_BABY_SHADOW_CHASER, MAPID_BABY_SOUL_REAPER, //Star Wars Job MAPID_PADAWAN, MAPID_JEDI = JOBL_2_1 | MAPID_PADAWAN, MAPID_SITH = JOBL_2_2 | MAPID_PADAWAN, // Additional constants MAPID_ALL = UINT64_MAX };
pc.cpp
/*========================================== * Convert's from the client's lame Job ID system * to the map server's 'makes sense' system. [Skotlex] *------------------------------------------*/ int pc_jobid2mapid(unsigned short b_class) //Baby 3-2 Jobs case JOB_BABY_ROYAL_GUARD: return MAPID_BABY_ROYAL_GUARD; case JOB_BABY_SORCERER: return MAPID_BABY_SORCERER; case JOB_BABY_MINSTREL: case JOB_BABY_WANDERER: return MAPID_BABY_MINSTRELWANDERER; case JOB_BABY_SURA: return MAPID_BABY_SURA; case JOB_BABY_GENETIC: return MAPID_BABY_GENETIC; case JOB_BABY_SHADOW_CHASER: return MAPID_BABY_SHADOW_CHASER; case JOB_BABY_SOUL_REAPER: return MAPID_BABY_SOUL_REAPER; //Doram Jobs case JOB_SUMMONER: return MAPID_SUMMONER; //Custom Jobs case JOB_PADAWAN: return MAPID_PADAWAN; case JOB_JEDI: return MAPID_JEDI; case JOB_SITH: return MAPID_SITH; default: return -1; } } //Reverts the map-style class id to the client-style one. int pc_mapid2jobid(unsigned short class_, int sex) { //Baby 3-2 Jobs case MAPID_BABY_ROYAL_GUARD: return JOB_BABY_ROYAL_GUARD; case MAPID_BABY_SORCERER: return JOB_BABY_SORCERER; case MAPID_BABY_MINSTRELWANDERER: return sex?JOB_BABY_MINSTREL:JOB_BABY_WANDERER; case MAPID_BABY_SURA: return JOB_BABY_SURA; case MAPID_BABY_GENETIC: return JOB_BABY_GENETIC; case MAPID_BABY_SHADOW_CHASER: return JOB_BABY_SHADOW_CHASER; case MAPID_BABY_SOUL_REAPER: return JOB_BABY_SOUL_REAPER; //Doram Jobs case MAPID_SUMMONER: return JOB_SUMMONER; //Custom Jobs case MAPID_PADAWAN: return JOB_PADAWAN; case MAPID_JEDI: return JOB_JEDI; case MAPID_SITH: return JOB_SITH; default: return -1; } /*==================================================== * This function return the name of the job (by [Yor]) *----------------------------------------------------*/ const char* job_name(int class_) { case JOB_STAR_EMPEROR: case JOB_SOUL_REAPER: case JOB_BABY_STAR_EMPEROR: case JOB_BABY_SOUL_REAPER: return msg_txt(NULL,782 - JOB_STAR_EMPEROR + class_); case JOB_STAR_EMPEROR2: return msg_txt(NULL,782); case JOB_BABY_STAR_EMPEROR2: return msg_txt(NULL,784); case JOB_PADAWAN: // Custom Jobs case JOB_JEDI: case JOB_SITH: return msg_txt(NULL,790 - JOB_PADAWAN + class_); default: return msg_txt(NULL,655); } }
script_constants.hpp
export_constant(JOB_STAR_EMPEROR); export_constant(JOB_SOUL_REAPER); export_constant(JOB_BABY_STAR_EMPEROR); export_constant(JOB_BABY_SOUL_REAPER); export_constant(JOB_STAR_EMPEROR2); export_constant(JOB_BABY_STAR_EMPEROR2); export_constant(JOB_PADAWAN); export_constant(JOB_JEDI); export_constant(JOB_SITH); export_constant2("EAJ_SUPER_NOVICE",MAPID_SUPER_NOVICE); export_constant2("EAJ_SUPERNOVICE",MAPID_SUPER_NOVICE); export_constant2("EAJ_SUPER_BABY",MAPID_SUPER_BABY); export_constant2("EAJ_SUPER_NOVICE_E",MAPID_SUPER_NOVICE_E); export_constant2("EAJ_SUPER_BABY_E",MAPID_SUPER_BABY_E); export_constant2("EAJ_SUMMONER",MAPID_SUMMONER); export_constant2("EAJ_PADAWAN", MAPID_PADAWAN); export_constant2("EAJ_JEDI", MAPID_JEDI); export_constant2("EAJ_SITH", MAPID_SITH);
inter.cpp
/* from pc.cpp due to @accinfo. any ideas to replace this crap are more than welcome. */ const char* job_name(int class_) { case JOB_PADAWAN: case JOB_JEDI: case JOB_SITH: return msg_txt(790 - JOB_PADAWAN + class_); default: return msg_txt(199); } }
anyone can tell what is missing ?
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