I'm interested in adding a few weapon types to existing classes. In particular, I noticed 2H Maces as an option that's just not used currently. No new-not-in-the-files-at-all types, just expanding access to existing options and implementing 2H Maces.
I know about editing the attack speed in db/import/job_db1.txt since they default to 200, it's the clientside part I'm not clear on. Since I'm not doing something with unique animations like bows or guns, I'm hoping I could get by with essentially cloning an existing animation and sprite set.
I apologize if there's a guide I missed, but my search kept turning up questions about new types of weapons entirely.
EDIT: Okay so, hilariously enough it turns out the files for 2H maces already exist, or it just automatically points to 1h, based on some quick testing. That's really convenient, actually!
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Thexare
I'm interested in adding a few weapon types to existing classes. In particular, I noticed 2H Maces as an option that's just not used currently. No new-not-in-the-files-at-all types, just expanding access to existing options and implementing 2H Maces.
I know about editing the attack speed in db/import/job_db1.txt since they default to 200, it's the clientside part I'm not clear on. Since I'm not doing something with unique animations like bows or guns, I'm hoping I could get by with essentially cloning an existing animation and sprite set.
I apologize if there's a guide I missed, but my search kept turning up questions about new types of weapons entirely.
EDIT: Okay so, hilariously enough it turns out the files for 2H maces already exist, or it just automatically points to 1h, based on some quick testing. That's really convenient, actually!
Edited by ThexareLink to comment
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