ittiphol Posted December 31, 2020 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 115 Reputation: 7 Joined: 05/09/19 Last Seen: May 20, 2021 Share Posted December 31, 2020 How to fix this script two player mob vs mob prontera,158,168,5 script SpawnMoner 509,{ monster "this", -1,-1, "--ja--", .mobid[ rand(.total_mob) ], 1; setunitdata $@mobid, UMOB_MASTERAID, getcharid(3); setunitdata $@mobid, UMOB_MODE, MD_CANMOVE | MD_CANATTACK | MD_AGGRESSIVE | MD_ASSIST; end; OnInit: if (checkre(0)) { .@mob_db$ = "mob_db_re"; .@item_db$ = "item_db_re"; } else { .@mob_db$ = "mob_db"; .@item_db$ = "item_db"; } .total_mob = query_sql( "select id from "+ .@mob_db$ +" where mode & "+( MD_CANMOVE | MD_CANATTACK ), .mobid ); end; } I'll try talk to npc but mob it's not attack to mob (Play two ID) Quote Link to comment Share on other sites More sharing options...
0 caos51 Posted January 5, 2021 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 26 Reputation: 1 Joined: 06/25/16 Last Seen: January 15, 2024 Share Posted January 5, 2021 Have you tried to "summon" the monster instead of just using the monster+setunitdata? *summon "monster name",<monster id>{,<Time Out>{,"event label"}}; This command will summon a monster. (see also 'monster') Unlike monsters spawned with other commands, this one will set up the monster to fight to protect the invoking character. Monster name and mob id obey the same rules as the one given at the beginning of this document for permanent monster spawns with the exceptions mentioned when describing 'monster' command. The effect for the skill 'Call Homunculus' will be displayed centered on the invoking character. Timeout is the time in milliseconds the summon lives, and is set default to 60000 (1 minute). Note that also the value 0 will set the timer to default, and it is not possible to create a spawn that lasts forever. If an event label is given, upon the monster being killed, the event label will run as if by 'donpcevent'. Returned value is the game ID of the spawned monster. Maybe just with this it will do the trick. Quote Link to comment Share on other sites More sharing options...
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ittiphol
How to fix this script two player mob vs mob
prontera,158,168,5 script SpawnMoner 509,{ monster "this", -1,-1, "--ja--", .mobid[ rand(.total_mob) ], 1; setunitdata $@mobid, UMOB_MASTERAID, getcharid(3); setunitdata $@mobid, UMOB_MODE, MD_CANMOVE | MD_CANATTACK | MD_AGGRESSIVE | MD_ASSIST; end; OnInit: if (checkre(0)) { .@mob_db$ = "mob_db_re"; .@item_db$ = "item_db_re"; } else { .@mob_db$ = "mob_db"; .@item_db$ = "item_db"; } .total_mob = query_sql( "select id from "+ .@mob_db$ +" where mode & "+( MD_CANMOVE | MD_CANATTACK ), .mobid ); end; }
I'll try talk to npc but mob it's not attack to mob
(Play two ID)
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