So I've searched forum and haven't found a solution except to undiff the 'walk to delay' option on nemo. But moving seems so buttery smooth when you removed the delay. So I was thinking if we can 'state.blockedmove' the character for like 200ms every time we cast a skill. That would hopefully make the character NOT move to the targeted cell after casting. Any idea on how to do this? Please do share Thank you in advance!
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anjasoleil1
So I've searched forum and haven't found a solution except to undiff the 'walk to delay' option on nemo. But moving seems so buttery smooth when you removed the delay. So I was thinking if we can 'state.blockedmove' the character for like 200ms every time we cast a skill. That would hopefully make the character NOT move to the targeted cell after casting. Any idea on how to do this? Please do share
Thank you in advance!
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