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Help> Texas HoldEm Poker


tokenacc001

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hello masters!

saw this script on a forum, but it only works until waiting for player, after the game start, it stuck.


can anyone fix this script?

 

thanks in advance!!



 

Quote

prontera,150,150,5	script	Texas Hold'em	817,{
	// Options
	set @currency,0;	// 0 - points, 1 - zeny, 2 - item
	set @max,250;	// Maximum bet
	set @min,1;		// Minumum bet
	set @ante,1;	// Ante
	set @itemid,0;		// Item ID if credits

	// No game in progress
	if ($@tex_status == 0) {
		mes "[Texas Hold'em]";
		mes "Hello, would you like to start a game?";
		next;
		menu "Start New Game",-,"Cancel",T_Exit;
		
		if ($@tex_status == 0) {
			set $@tex_status,1;
			set $@tex_players,1;
			set $@tex_player$[1],strcharinfo(0);
			set @tex_player,$@tex_players;
			
			announce strcharinfo(0) + ": I've started a game of Texas Hold'em",2;
			
			mes "[Texas Hold'em]";
			mes "Waiting for players...";
			mes "Please speak with me again once at least 1 other player has joined and you are ready to begin.";
			close;
		}
		if ($@tex_status != 0) {
			mes "[Texas Hold'em]";
			mes "Somebody has started the game before you. Try joining.";
			close;
		}
	}

	// Waiting for players
	if ($@tex_status == 1) {
		if (strcharinfo(0) == $@tex_player$[1]) {
			if ($@tex_players < 2) {
				mes "[Texas Hold'em]";
				mes "Cannot start a game with only 1 player.";
				mes "Please wait for more players to join or cancel the game.";
				menu "Cancel Game",-,"Wait",T_Exit;

				T_CancelGame:
				callfunc "tex_reset";
				mes "Game has been reset.";
				
				announce strcharinfo(0)+": I've cancelled the game",2;
				close;
			}
			if ($@tex_players > 1) {
				mes "[Texas Hold'em]";
				mes "There are currently " + $@tex_players + " waiting.";
				mes "Start the game?";
				next;
				menu "Start Game",-,"Wait Longer",T_Exit,"Cancel Game",T_CancelGame;
				
				T_StartGame:
				set $@tex_status,2;
				set $@tex_maxbid,@ante;
				callfunc "tex_deck_reset";
				callfunc "tex_deal";
				
				if ($@tex_hand$[1] == "") {
					callfunc "tex_const";
				}

				mes "[Texas Hold'em]";
				mes "Game is commencing...";
				Announce "Texas Hold'em: Game is commencing... Please speak to me to receive your hands.",2;
				close;
			}
		} else {
			if ($@tex_player$[@tex_player] != strcharinfo(0)) {
				mes "[Texas Hold'em]";
				mes "This game has been started by " + $@tex_player$[1] + ". Would you like to join?";
				next;
				menu "Join Game",-,"Cancel",T_Exit;
				
				set $@tex_players,$@tex_players+1;
				set $@tex_player$[$@tex_players],strcharinfo(0);
				set $@tex_ready[$@tex_players],1;
				set @tex_player,$@tex_players;
				announce strcharinfo(0)+": I'm in. Game now has " + $@tex_players + "/5 players.",2;
				
				if ($@tex_players >= 5) goto T_StartGame;
				
				mes "[Texas Hold'em]";
				mes "Welcome to the game. Please wait for " + $@tex_player$[1] + " to begin the game.";
				close;
			} else {
				mes "[Texas Hold'em]";
				mes "You are already part of this game.";
				mes "Please wait for it to begin.";
				close;
			}
		}
	}
	// Game has begun
	if ($@tex_status >= 2) {
		if ($@tex_player$[@tex_player] == strcharinfo(0)) {
			set @playernum,callfunc("tex_playernum");
			// Take ante
			if ($@tex_bet[@playernum] < @ante) {
				set $@tex_bet[@playernum],@ante;
			}
		
			T_Disp:
			// Check if all players are ready
			set @i,0;
			while (@i < $@tex_players) {
				set @i,@i+1;
				if ($@tex_ready[@i] == 0) goto T_Disp_Cont;
			}
			// All players are ready
			callfunc "tex_unready",0;
			
			// Found the winner
			// Everybody folded except invoking character
			if ($@tex_folded == 4 && $@tex_ready[@playernum] != 2) {
				set $@tex_status,5;
				set $@tex_winner,@playernum;
			}
			if ($@tex_status == 5) {
				if ($@tex_player$[$@tex_winner] == strcharinfo(0)) {
					set @prize,$@tex_bet[1]+$@tex_bet[2]+$@tex_bet[3]+$@tex_bet[4]+$@tex_bet[5];
					mes "[Texas Hold'em]";
					mes "Congratulations, you have won " + @prize + ".";
					close;
				} else {
					if ($@folded < 4) {
						mes "[Texas Hold'em]";
						mes "The winner is " + $@tex_player$[$@tex_winner] + " with a " + $@tex_hand$[$@tex_winning] + ".";
						announce "The winner is " + $@tex_player$[$@tex_winner] + " with a " + $@tex_hand$[$@tex_winning] + ".",2;
						close;
					} else {
						mes "[Texas Hold'em]";
						mes "The winner is " + $@tex_player$[$@tex_winner];
						announce "The winner is " + $@tex_player$[$@tex_winner],2;
						close;
					}
				}
			}
			
			// Deal the cards
			if ($@tex_status == 4) {
				set $@tex_public[5],callfunc("tex_getcard");
				set $@tex_status,5;
				announce "Texas Hold'em: I've just dealt the RIVER",2;
			}
			if ($@tex_status == 3) {
				set $@tex_public[4],callfunc("tex_getcard");
				set $@tex_status,4;
				announce "Texas Hold'em: I've just dealt the TURN",2;
			}
			if ($@tex_status == 2) {
				set $@tex_public[1],callfunc("tex_getcard");
				set $@tex_public[2],callfunc("tex_getcard");
				set $@tex_public[3],callfunc("tex_getcard");
				set $@tex_status,3;
				announce "Texas Hold'em: I've just dealt the FLOP",2;
			}
			
			T_Disp_Cont:
			
			//mes "[Texas Hold'em]";
			mes "Status: " + $@tex_status$[$@tex_ready[@playernum]];
			mes "Your Cards:";
			mes $@tex_card_name$[$@tex_card_1[@playernum]] + " & " + $@tex_card_name$[$@tex_card_2[@playernum]];
			set @hand,callfunc("tex_hand");
			
			// Change player's hand to current winning hand
			if ($@tex_winning > @hand) {
				set $@tex_winning,@hand;
				set $@tex_winner,@playernum;
			}
			mes $@tex_hand$[@hand];
			mes "Public Cards:";

			/// Nothing
			if ($@tex_status == 2) {
				mes "None";
			}
			/// The FLOP
			if ($@tex_status >= 3) {
				mes $@tex_card_name$[$@tex_public[1]];
				mes $@tex_card_name$[$@tex_public[2]];
				mes $@tex_card_name$[$@tex_public[3]];
			}
			/// The TURN
			if ($@tex_status >= 4) {
				mes $@tex_card_name$[$@tex_public[4]];
			}
			/// The RIVER
			if ($@tex_status >= 5) {
				mes $@tex_card_name$[$@tex_public[5]];
			}
			
			next;
			if ($@tex_status[@playernum] != 2) {
				menu "Refresh",T_Disp,"Raise/Call",T_RaiseCall,"Check",T_Check,"Fold",T_Fold;
			} else {
				menu "Refresh",T_Disp,"Exit",T_Exit;
			}

			// Raise or Call current bet
			T_RaiseCall:
				mes "[Texas Hold'em]";
				mes "How much to put into the pot?";
				mes "Amount needed to call: " + ($@tex_maxbid - @tex_bet[@playernum]);
				mes "^606060Enter exact amount to call or higher to raise.^000000";
				next;
				input @bet;
				// Not within allowed bet range
				if (@bet > @max || @bet < @min) {
					mes "[Texas Hold'em]";
					mes "The maximum bet is " + @max + " and the minimum bet is " + @min + ". Your bet was " + @bet + ".";
					mes "Please try again.";
					next;
					goto T_Disp;
				}
				// Player tried to raise again
				if ($@tex_maxbidder == @playernum) {
					mes "[Texas Hold'em]";
					mes "You were the last to raise. Please wait for other players to re-raise before raising again.";
					goto T_Disp;
				}
				// Player's raise is not enough to call
				if ($@tex_bet[@playernum]+@bet < $@tex_maxbid) {
					mes "[Texas Hold'em]";
					mes "You must enter at least " + ($@tex_maxbid - @tex_bet[@playernum]) + " to stay in the game.";
					goto T_Disp;
				}
				
				set $@tex_bet[@playernum],$@tex_bet[@playernum]+@bet;
				set @raise,$@tex_bet[@playernum] - $@tex_maxbid;
				
				mes "[Texas Hold'em]";
				mes "Your bet is now " + $@tex_bet[@playernum] + ".";
				set $@tex_ready[@playernum],1;
				
				// Player RAISED
				if ($@tex_bet[@playernum] > $@tex_maxbid) {
					set $@tex_maxbid,$@tex_bet[@playernum];
					set $@tex_maxbidder,@playernum;
					mes "You now have the highest bet.";
					callfunc "tex_unready",@playernum;
					
					announce strcharinfo(0) + ": Raise " + @raise,2;
				} else {
					announce strcharinfo(0) + ": Call",2;
				}
				goto T_Disp;
			
			T_Check:
				// Check successful
				if ($@tex_bet[@playernum] == $@tex_maxbid) {
					set $@tex_ready[@playernum],1;
					mes "[Texas Hold'em]";
					mes "You checked.";
					goto T_Disp;
				} else {
					mes "[Texas Hold'em]";
					mes "Somebody raised. You are unable to check.";
					goto T_Disp;
				}

			T_Fold:
				mes "[Texas Hold'em]";
				mes "Are you sure you want to fold?";
				next;
				menu "Yes",-,"No",T_Disp;

				announce strcharinfo(0)+": I fold",2;
				mes "[Texas Hold'em]";
				mes "You are now out of the round.";
				
				set $@tex_ready[@playernum],2;
				set $@tex_folded,$@tex_folded+1;
				
				close;

		}
		if ($@tex_player$[@tex_player] != strcharinfo(0)) {
			mes "[Texas Hold'em]";
			mes "Sorry, you are not part of this game. Please wait for the game to end to participate in the next game.";
			close;
		}
	}
	close2;
	end;
	
	// Responses
	T_Exit:
		mes "[Texas Hold'em]";
		mes "As you wish.";
		close;

// Define constants
OnInit:
	callfunc "tex_const";
	end;
}



// Function: Set all players to not ready
// Syntax: callfunc("tex_unready"{,player to not unready});
function	script	tex_unready	{
	//cleararray $@tex_ready[1],0,5;
	set $@tex_ready[1],$@tex_fold[1];
	set $@tex_ready[2],$@tex_fold[2];
	set $@tex_ready[3],$@tex_fold[3];
	set $@tex_ready[4],$@tex_fold[4];
	set $@tex_ready[5],$@tex_fold[5];
	if (getarg(0) != 0) set $@tex_ready[getarg(0)],1;
	return();
}

// Function: Get a card from the deck
function	script	tex_getcard	{
	set $@tex_dealt,0;
	while ($@tex_dealt != 1) {
		set $@randcard,rand(1,52);
		if ($@tex_deck[$@randcard] == 1) {
			set $@tex_deck[$@randcard],0;
			set $@tex_dealt,1;
		}
	}
	return($@randcard);
}

// Function: Deal cards
function	script	tex_deal	{
	// Everyone gets 1st card
	set @i,0;
	while (@i < $@tex_players) {
		set @i,@i+1;
		set $@tex_card_1[@i],(callfunc("tex_getcard"));
	}
	// Everyone gets 2nd card
	set @i,0;
	while (@i < $@tex_players) {
		set @i,@i+1;
		set $@tex_card_2[@i],(callfunc("tex_getcard"));
	}
	return();
}

// Function: Return player's number
function	script	tex_playernum	{
	set @i,0;
	set @num,0;
	while (@i < $@tex_players) {
		set @i,@i+1;
		if (strcharinfo(0) == $@tex_player$[@i]) {
			set @num,@i;
		}
	}
	return(@num);
}

// Function: Reset the Deck (Make all cards available)
function	script	tex_deck_reset	{
	cleararray $@tex_deck[1],1,52;
	return();
}

// Function: Reset Game. Clear all variables
function	script	tex_reset	{
	set $@tex_status,0;
	set $@tex_players,0;
	set $@tex_maxbidder,0;
	set $@tex_maxbid,0;
	set $@tex_folded,0;
	cleararray $@tex_player$[1],"",5;
	cleararray $@tex_card_1[1],0,5;
	cleararray $@tex_card_2[1],0,5;
	cleararray $@tex_bet[1],0,5;
	cleararray $@tex_ready[1],0,5;
	cleararray $@tex_fold[1],0,5;
	cleararray $@tex_public[1],0,5;
	return();
}

// Function: Check if player is already part of game
// Syntax: if (callfunc("tex_playercheck")) mes "Player is part of game";
function	script	tex_playercheck	{
		set @i,0;
		while (@i < $@tex_players) {
			if ($@tex_player$[@i] == strcharinfo(0)) {
				goto T_TRUE;
			}
		set @i,@i+1;
		}
		return(0);
	T_TRUE:
		return(1);
}

// Function: Checks all cards for like numbers
function	script	tex_combo_like	{
	// Linear Comparison
	set @i,0;
	while (@i < 13) {
		set @i,@i+1;
		if ($@tex_card_num[$@tex_public[1]] == @i && $@tex_public[1] != 0) set @combo_like,@combo_like+1;
		if ($@tex_card_num[$@tex_public[2]] == @i && $@tex_public[2] != 0) set @combo_like,@combo_like+1;
		if ($@tex_card_num[$@tex_public[3]] == @i && $@tex_public[3] != 0) set @combo_like,@combo_like+1;
		if ($@tex_card_num[$@tex_public[4]] == @i && $@tex_public[4] != 0) set @combo_like,@combo_like+1;
		if ($@tex_card_num[$@tex_public[5]] == @i && $@tex_public[5] != 0) set @combo_like,@combo_like+1;
		if ($@tex_card_num[$@tex_card_1[@playernum]] == @i) set @combo_like,@combo_like+1;
		if ($@tex_card_num[$@tex_card_2[@playernum]] == @i) set @combo_like,@combo_like+1;
		if (@combo_like == getarg(0)) {
			set @num,@num+1;
		}
		set @combo_like,0;
	}
	return(@num);
}

// Function: Checks for cards with the same suit
function	script	tex_combo_suit	{
	// Linear Comparison
	set @i,0;
	while (@i < 4) {
		set @i,@i+1;
		if ($@tex_card_suit[$@tex_public[1]] == @i && $@tex_public[1] != 0) set @combo_suit,@combo_suit+1;
		if ($@tex_card_suit[$@tex_public[2]] == @i && $@tex_public[2] != 0) set @combo_suit,@combo_suit+1;
		if ($@tex_card_suit[$@tex_public[3]] == @i && $@tex_public[3] != 0) set @combo_suit,@combo_suit+1;
		if ($@tex_card_suit[$@tex_public[4]] == @i && $@tex_public[4] != 0) set @combo_suit,@combo_suit+1;

		if ($@tex_card_suit[$@tex_public[5]] == @i && $@tex_public[5] != 0) set @combo_suit,@combo_suit+1;
		if ($@tex_card_suit[$@tex_card_1[@playernum]] == @i) set @combo_like,@combo_like+1;
		if ($@tex_card_suit[$@tex_card_2[@playernum]] == @i) set @combo_like,@combo_like+1;
		if (@combo_like >= getarg(0)) {
			return(1);
		}
		set @combo_like,0;
	}
	return();
}

// Function: Selection sort: Highest to Lowest
// Returns the highest card #
function	script	tex_sort	{
	// First do a selection sort
	set @i,8;
	setarray @card[1],$@tex_card_num[$@tex_public[1]],$@tex_card_num[$@tex_public[2]],$@tex_card_num[$@tex_public[3]],$@tex_card_num[$@tex_public[4]],$@tex_card_num[$@tex_public[5]],$@tex_card_num[$@tex_card_1[@playernum]],$@tex_card_num[$@tex_card_2[@playernum]];
	set @max_n,0;
	while (@i > 0) {
		set @c,0;
		while (@c < @i) {
			set @c,@c+1;
			if (@card[@c] > @max_n) set @max_n,@c;
		}
		set @i,@i-1;
		set $@card_sorted[@i],@max_n;
	}
	// Return highest card
	return(@card_sorted[7]);
}

// Function: Checks for consecutive cards
function	script	tex_combo_cons	{
	callfunc "tex_sort";
	
	// Now check for consecutive numbers
	set @i,0;
	while (@i < 7) {
		set @i,@i+1;
		if ($@card_sorted[@i] == ($@card_sorted[@i+1] + 1)) {
			set @combo_cons,@combo_cons+1;
			if (@combo_cons >= getarg(0)-1) return(1);
		} else {
			if ($@card_sorted[@i] != ($@card_sorted[@i+1])) {
				set @combo_cons,0;
			}
		}
	}
	return(0);
}

// Function: Displays the rank of the current player's hand
function	script	tex_hand	{

	// Straight Flush
	if (callfunc("tex_combo_suit",5) == 1 && callfunc("tex_combo_cons",5) == 1) {
		set @combo,2;
		goto TH_End;
	}

	// Four of a Kind
	if (callfunc("tex_combo_like",4) >= 1) {
		set @combo,3;
		goto TH_End;
	}
	
	// Full House
	if ((callfunc("tex_combo_like",3) == 1 && callfunc("tex_combo_like",2)) || callfunc("tex_combo_like",3) >= 2) {
		set @combo,4;
		goto TH_End;
	}
	
	// Flush
	if (callfunc("tex_combo_suit",5) == 1) {
		set @combo,5;
		goto TH_End;
	}
	
	// Straight
	if (callfunc("tex_combo_cons",5) == 1) {
		set @combo,6;
		goto TH_End;
	}
	
	// Three of a Kind
	if (callfunc("tex_combo_like",3) == 1) {
		set @combo,7;
		goto TH_End;
	}
	
	// Two Pair
	if (callfunc("tex_combo_like",2) == 2) {
		set @combo,8;
		goto TH_End;
	}
	
	// One Pair
	if (callfunc("tex_combo_like",2) == 1) {
		set @combo,9;
		goto TH_End;
	}
	
	// High Card
	set @combo,10;
	set @highest,callfunc("tex_sort");
	
	TH_End:
		return(@combo);
}

// Function: Define constants
function	script	tex_const	{
	set $@tex_status$[0],"^FF0000Pending Action...^000000";
	set $@tex_status$[1],"^00FF00Ready^000000";
	set $@tex_status$[2],"^606060Folded^000000";

	set $@tex_hand$[1],"Royal Straight Flush";
	set $@tex_hand$[2],"Straight Flush";
	set $@tex_hand$[3],"Four of a Kind";
	set $@tex_hand$[4],"Full House";
	set $@tex_hand$[5],"Flush";
	set $@tex_hand$[6],"Straight";
	set $@tex_hand$[7],"Three of a Kind";
	set $@tex_hand$[8],"Two Pair";
	set $@tex_hand$[9],"One Pair";
	set $@tex_hand$[10],"High Card";
	
	set $@tex_card_num[1],1;
	set $@tex_card_num[2],2;
	set $@tex_card_num[3],3;
	set $@tex_card_num[4],4;
	set $@tex_card_num[5],5;
	set $@tex_card_num[6],6;
	set $@tex_card_num[7],7;
	set $@tex_card_num[8],8;
	set $@tex_card_num[9],9;
	set $@tex_card_num[10],10;
	set $@tex_card_num[11],11;
	set $@tex_card_num[12],12;
	set $@tex_card_num[13],13;
	set $@tex_card_num[14],1;
	set $@tex_card_num[15],2;
	set $@tex_card_num[16],3;
	set $@tex_card_num[17],4;
	set $@tex_card_num[18],5;
	set $@tex_card_num[19],6;
	set $@tex_card_num[20],7;
	set $@tex_card_num[21],8;
	set $@tex_card_num[22],9;
	set $@tex_card_num[23],10;
	set $@tex_card_num[24],11;
	set $@tex_card_num[25],12;
	set $@tex_card_num[26],13;
	set $@tex_card_num[27],1;
	set $@tex_card_num[28],2;
	set $@tex_card_num[29],3;
	set $@tex_card_num[30],4;
	set $@tex_card_num[31],5;
	set $@tex_card_num[32],6;
	set $@tex_card_num[33],7;
	set $@tex_card_num[34],8;
	set $@tex_card_num[35],9;
	set $@tex_card_num[36],10;
	set $@tex_card_num[37],11;
	set $@tex_card_num[38],12;
	set $@tex_card_num[39],13;
	set $@tex_card_num[40],1;
	set $@tex_card_num[41],2;
	set $@tex_card_num[42],3;
	set $@tex_card_num[43],4;
	set $@tex_card_num[44],5;
	set $@tex_card_num[45],6;
	set $@tex_card_num[46],7;
	set $@tex_card_num[47],8;
	set $@tex_card_num[48],9;
	set $@tex_card_num[49],10;
	set $@tex_card_num[50],11;
	set $@tex_card_num[51],12;
	set $@tex_card_num[52],13;
	
	set $@tex_card_suit[1],1;
	set $@tex_card_suit[2],1;
	set $@tex_card_suit[3],1;
	set $@tex_card_suit[4],1;
	set $@tex_card_suit[5],1;
	set $@tex_card_suit[6],1;
	set $@tex_card_suit[7],1;
	set $@tex_card_suit[8],1;
	set $@tex_card_suit[9],1;
	set $@tex_card_suit[10],1;
	set $@tex_card_suit[11],1;
	set $@tex_card_suit[12],1;
	set $@tex_card_suit[13],1;
	set $@tex_card_suit[14],2;
	set $@tex_card_suit[15],2;
	set $@tex_card_suit[16],2;
	set $@tex_card_suit[17],2;
	set $@tex_card_suit[18],2;
	set $@tex_card_suit[19],2;
	set $@tex_card_suit[20],2;
	set $@tex_card_suit[21],2;
	set $@tex_card_suit[22],2;
	set $@tex_card_suit[23],2;
	set $@tex_card_suit[24],2;
	set $@tex_card_suit[25],2;
	set $@tex_card_suit[26],2;
	set $@tex_card_suit[27],3;
	set $@tex_card_suit[28],3;
	set $@tex_card_suit[29],3;
	set $@tex_card_suit[30],3;
	set $@tex_card_suit[31],3;
	set $@tex_card_suit[32],3;
	set $@tex_card_suit[33],3;
	set $@tex_card_suit[34],3;
	set $@tex_card_suit[35],3;
	set $@tex_card_suit[36],3;
	set $@tex_card_suit[37],3;
	set $@tex_card_suit[38],3;
	set $@tex_card_suit[39],3;
	set $@tex_card_suit[40],4;
	set $@tex_card_suit[41],4;
	set $@tex_card_suit[42],4;
	set $@tex_card_suit[43],4;
	set $@tex_card_suit[44],4;
	set $@tex_card_suit[45],4;
	set $@tex_card_suit[46],4;
	set $@tex_card_suit[47],4;
	set $@tex_card_suit[48],4;
	set $@tex_card_suit[49],4;
	set $@tex_card_suit[50],4;
	set $@tex_card_suit[51],4;
	set $@tex_card_suit[52],4;
	
	set $@tex_card_name$[1],"A of SPADES";
	set $@tex_card_name$[2],"2 of SPADES";
	set $@tex_card_name$[3],"3 of SPADES";
	set $@tex_card_name$[4],"4 of SPADES";
	set $@tex_card_name$[5],"5 of SPADES";
	set $@tex_card_name$[6],"6 of SPADES";
	set $@tex_card_name$[7],"7 of SPADES";
	set $@tex_card_name$[8],"8 of SPADES";
	set $@tex_card_name$[9],"9 of SPADES";
	set $@tex_card_name$[10],"10 of SPADES";
	set $@tex_card_name$[11],"J of SPADES";
	set $@tex_card_name$[12],"Q of SPADES";
	set $@tex_card_name$[13],"K of SPADES";
	set $@tex_card_name$[14],"^FF0000A of HEARTS^000000";
	set $@tex_card_name$[15],"^FF00002 of HEARTS^000000";
	set $@tex_card_name$[16],"^FF00003 of HEARTS^000000";
	set $@tex_card_name$[17],"^FF00004 of HEARTS^000000";
	set $@tex_card_name$[18],"^FF00005 of HEARTS^000000";
	set $@tex_card_name$[19],"^FF00006 of HEARTS^000000";
	set $@tex_card_name$[20],"^FF00007 of HEARTS^000000";
	set $@tex_card_name$[21],"^FF00008 of HEARTS^000000";
	set $@tex_card_name$[22],"^FF00009 of HEARTS^000000";
	set $@tex_card_name$[23],"^FF000010 of HEARTS^000000";
	set $@tex_card_name$[24],"^FF0000J of HEARTS^000000";
	set $@tex_card_name$[25],"^FF0000Q of HEARTS^000000";
	set $@tex_card_name$[26],"^FF0000K of HEARTS^000000";
	set $@tex_card_name$[27],"A of CLUBS";
	set $@tex_card_name$[28],"2 of CLUBS";
	set $@tex_card_name$[29],"3 of CLUBS";
	set $@tex_card_name$[30],"4 of CLUBS";
	set $@tex_card_name$[31],"5 of CLUBS";
	set $@tex_card_name$[32],"6 of CLUBS";
	set $@tex_card_name$[33],"7 of CLUBS";
	set $@tex_card_name$[34],"8 of CLUBS";
	set $@tex_card_name$[35],"9 of CLUBS";
	set $@tex_card_name$[36],"10 of CLUBS";
	set $@tex_card_name$[37],"J of CLUBS";
	set $@tex_card_name$[38],"Q of CLUBS";
	set $@tex_card_name$[39],"K of CLUBS";
	set $@tex_card_name$[40],"^FF0000A of DIAMONDS^000000";
	set $@tex_card_name$[41],"^FF00002 of DIAMONDS^000000";
	set $@tex_card_name$[42],"^FF00003 of DIAMONDS^000000";
	set $@tex_card_name$[43],"^FF00004 of DIAMONDS^000000";
	set $@tex_card_name$[44],"^FF00005 of DIAMONDS^000000";
	set $@tex_card_name$[45],"^FF00006 of DIAMONDS^000000";
	set $@tex_card_name$[46],"^FF00007 of DIAMONDS^000000";
	set $@tex_card_name$[47],"^FF00008 of DIAMONDS^000000";
	set $@tex_card_name$[48],"^FF00009 of DIAMONDS^000000";
	set $@tex_card_name$[49],"^FF000010 of DIAMONDS^000000";
	set $@tex_card_name$[50],"^FF0000J of DIAMONDS^000000";
	set $@tex_card_name$[51],"^FF0000Q of DIAMONDS^000000";
	set $@tex_card_name$[52],"^FF0000K of DIAMONDS^000000";
	return();
}

 

 

Edited by tokenacc001
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