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I want to know how to make luk decrease the time when it is frozen.

I have already tried some changes to the status.cpp in the SC_FREEZE case part. But without success so far.

Could anyone give me a light on this issue? I want that with 190 of LUK the character that is with 80 of MDEF will take 0.3s and if the character is 0 of mdef it will take 10s to thaw.

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1 hour ago, thiagobins said:

I want to know how to make luk decrease the time when it is frozen.

I have already tried some changes to the status.cpp in the SC_FREEZE case part. But without success so far.

Could anyone give me a light on this issue? I want that with 190 of LUK the character that is with 80 of MDEF will take 0.3s and if the character is 0 of mdef it will take 10s to thaw.

https://rathena.org/board/topic/88255-how-can-i-reduce-the-freeze-time/#comment-226216
case SC_FREEZE:
			sc_def = status->mdef*100;
			sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10;
			tick_def = 6000 + status->mdef*40;
			tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk
			break;

 

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