Keira Posted July 27, 2020 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 12 Reputation: 0 Joined: 08/30/12 Last Seen: June 6, 2023 Share Posted July 27, 2020 (edited) Buenas, estoy tratando que la skill de double attack, funcione con BOW y katar, no solamente con una espada, se podrá realizar esto? Saludos.... Edited July 28, 2020 by Keira Quote Link to comment Share on other sites More sharing options...
admagnus Posted July 27, 2020 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 33 Reputation: 2 Joined: 11/22/16 Last Seen: November 10, 2024 Share Posted July 27, 2020 De que se puede se puede, supongo que en la Skill_db del emulador y modificar los parametros. o tambien tienes la opcion de agregar la habilidad al Arma que lo encuentro mas facil , en el item_db. Quote Link to comment Share on other sites More sharing options...
Keira Posted July 28, 2020 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 12 Reputation: 0 Joined: 08/30/12 Last Seen: June 6, 2023 Author Share Posted July 28, 2020 (edited) Encontré esta solución, pensé que no era necesario editar la source, pero si, revise el battle.c y allí estaba el hilo del TF_double. Entonces, para que el bow y el katar tengan el efecto del double attk. battle.cpp if( sd && !skill_id ) { // if no skill_id passed, check for double attack [helvetica] short i; - if( ( ( skill_lv = pc_checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER) + if( ( ( skill_lv = pc_checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER || sd->weapontype1 == W_BOW || sd->weapontype1 == W_KATAR) @ admagnus, gracias por tu aporte. ♥ Edited July 28, 2020 by Keira Quote Link to comment Share on other sites More sharing options...
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