I know the .@gid is updating when a player kills the mob (emperium) and that can be tested with an announce right after the .@gid in OnMyMobDead. After that it should go through the if statements again to determine what mob to spawn but it always just spawns the first mob even though the number is not equal to 1. How do I go about writing it so it takes into account my updated variable?
Question
Tzuridis
I know the .@gid is updating when a player kills the mob (emperium) and that can be tested with an announce right after the .@gid in OnMyMobDead. After that it should go through the if statements again to determine what mob to spawn but it always just spawns the first mob even though the number is not equal to 1. How do I go about writing it so it takes into account my updated variable?
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.