How can I put broadcast on questboard, like if player completed quest board, it will announce player completed quest and received "many event tickets" pleaseeee master scripters
//===== rAthena Script =======================================
//= tr0n's Questboard
//===== By: ==================================================
//= tr0n
//===== Current Version: =====================================
//= 1.6.5
//===== Description: =========================================
//= Easily add collection and hunting quests.
//===== Changelogs: ==========================================
// 1.0.0 Release
// 1.1.0 Added zeny reward
// 1.2.0 Rewrote checkmob and killcounter
// 1.3.1 Added level restriction
// 1.3.4 Added Reward Item Amount
// 1.4.4 Added Quest delay
// 1.5.4 Added repeatable Quests
// 1.6.4 Added party support
// 1.6.5 Bug fixes for party support
//============================================================
prontera,147,173,5 script Event Monsters 116,{
if(c_run==true){
mes "[^FF7700Questboard^000000]";
mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000";
mes "--------------------------------";
set .@size, getarraysize(getd("."+ currentquest$ + "_collectionitem"));
for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
}
mes "--------------------------------";
mes "[Reward]";
mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000");
mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
next;
if(select("Finish:Abort") == 2){
mes "[^FF7700Questboard^000000]";
mes "Quest aborted.";
set currentquest$, "";
set c_run, false;
close;
}
goto L_checkitems;
}
if(h_run==true){
mes "[^FF7700Questboard^000000]";
mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
mes "--------------------------------";
set .@size, getarraysize(getd("."+ currentquest$ + "_huntingmob"));
for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]");
mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
}
mes "--------------------------------";
mes "[Reward]";
mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000");
mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000";
mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000";
mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000";
next;
if(select("Finish:Abort") == 2){
mes "[^FF7700Questboard^000000]";
mes "Quest aborted.";
for(set .@x, 1; .@x < .@size; set .@x,.@x+2){
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
}
set currentquest$, "";
set h_run, false;
close;
}
goto L_checkmobs;
}
mes "[^FF7700Questboard^000000]";
mes "Select category:";
next;
switch(select((.collection)?"Collection Quests":"",
(.hunting)?"Hunting Quests":"",
"Exit")) {
case 1:
set .@collectmenu$, "";
for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1){
if (.@i) set .@collectmenu$,.@collectmenu$+":";
set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
}
set .@selection,select(.@collectmenu$);
if(.quest_repeat == true){
if(gettimetick(2) < getd(.@selection + "_collection_delay")){
set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2);
mes "[^FF7700Questboard^000000]";
mes "You have to wait ^0000FF"+Time2Str(.@time_left)+"^000000 to do this quest again.";
close;
}
}
else{
if(getd(.@selection + "_collection_repeat") == true){
mes "[^FF7700Questboard^000000]";
mes "You already did this quest.";
mes "Please choose another one.";
close;
}
}
mes "[^FF7700Questboard^000000]";
mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
mes "--------------------------------";
set .@size, getarraysize(getd("."+ .@selection + "_collectionitem"));
for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
}
mes "--------------------------------";
mes "[Reward]";
mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
next;
if(select("Accept:Decline") == 2){
close;
}
if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")){
mes "[^FF7700Questboard^000000]";
mes "Quest accepted.";
set c_run, true;
set currentquest$, .@selection;
close;
}
else{
mes "[^FF7700Questboard^000000]";
mes "You don't have the required";
mes "level to do this quest.";
close;
}
case 2:
set .@huntmenu$, "";
for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1){
if (.@i) set .@huntmenu$,.@huntmenu$+":";
set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
}
set .@selection,select(.@huntmenu$);
if(.quest_repeat == true){
if(gettimetick(2) < getd(.@selection + "_hunting_delay")){
set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2);
mes "[^FF7700Questboard^000000]";
mes "You have to wait ^0000FF"+Time2Str(.@time_left)+"^000000 to do this quest again.";
close;
}
}
else{
if(getd(.@selection + "_hunting_repeat") == true){
mes "[^FF7700Questboard^000000]";
mes "You already did this quest.";
mes "Please choose another one.";
close;
}
}
mes "[^FF7700Questboard^000000]";
mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
mes "--------------------------------";
set .@size, getarraysize(getd("."+ .@selection + "_huntingmob"));
for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
}
mes "--------------------------------";
mes "[Reward]";
mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
next;
if(select("Accept:Decline") == 2){
close;
}
if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")){
mes "[^FF7700Questboard^000000]";
mes "Quest accepted.";
set h_run, true;
set currentquest$, .@selection;
close;
}
else{
mes "[^FF7700Questboard^000000]";
mes "You don't have the required";
mes "level to do this quest.";
close;
}
case 3:
close;
}
L_checkitems:
set .@size, getarraysize(getd("."+currentquest$+"_collectionitem"));
for( set .@k,0; .@k < .@size; set .@k,.@k+2){
if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){
set .@checkitem,.@checkitem+2;
}
}
if(.@checkitem<.@size){
mes "[^FF7700Questboard^000000]";
mes "You don't have everything.";
close;
}
for( set .@delcount,0; .@delcount < .@size; set .@delcount,.@delcount+2){
delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]");
}
mes "[^FF7700Questboard^000000]";
mes "Congratulation! Here is your Reward.";
if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount"));
set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny");
getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]");
setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay;
setd(currentquest$ + "_collection_repeat"),true;
set currentquest$, "";
set c_run, false;
close;
L_checkmobs:
set .@size, getarraysize(getd("."+currentquest$+"_huntingmob"));
set .@goal, .@size/2;
for(set .@i, 1; .@i < .@size; set .@i,.@i+2){
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){
set .@checkmonster, .@checkmonster+1;
if(.@checkmonster==.@goal){
goto L_checkmobs2;
}
continue;
}
goto L_checkmobs2;
}
L_checkmobs2:
if(.@checkmonster<.@goal){
mes "[^FF7700Questboard^000000]";
mes "You didn't kill everything.";
close;
}
mes "[^FF7700Questboard^000000]";
mes "Congratulation! Here is your Reward.";
set .@size, getarraysize(getd("."+currentquest$+"_huntingmob"));
for(set .@x, 1; .@x < .@size; set .@x,.@x+2){
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
}
if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount"));
set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny");
getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]");
setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay;
setd(currentquest$ + "_hunting_repeat"),true;
set currentquest$, "";
set h_run, false;
close;
OnNPCKillEvent:
if(h_run!=true) end;
set .@size, getarraysize(getd("."+currentquest$+"_huntingmob"));
for(set .@i, 1; .@i < .@size; set .@i,.@i+2){
if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")<getd("."+currentquest$+"_huntingmob["+.@i+"]")){
setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1);
dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")";
}
if(getcharid(1) != 0 && .party_support == true){
getmapxy(.@map1$,.@x1,.@y1);
set .@killerid, getcharid(3);
set .@currentquest$, currentquest$;
getpartymember getcharid(1),1;
getpartymember getcharid(1),2;
for(set .@j, 0; .@j < $@partymembercount; .@j++){
if(isloggedin($@partymemberaid[.@j], $@partymembercid[.@j])){
if(h_run==true && $@partymemberaid[.@j] != .@killerid && .@currentquest$ == getvar(currentquest$, $@partymembercid[.@j]) && readparam(HP, $@partymembercid[.@j]) > 0){
getmapxy(.@map2$,.@x2,.@y2,BL_PC,rid2name($@partymemberaid[.@j]));
if(.@map1$ == .@map2$ && distance(.@x1,.@y1,.@x2,.@y2) < .party_range){
set .@kill_amt,getvar(getd(.@currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount"), $@partymembercid[.@j]);
set .@kill_goal,getd("."+.@currentquest$+"_huntingmob["+.@i+"]");
if(.@kill_amt<.@kill_goal)
{
setd(.@currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", .@kill_amt+1, $@partymembercid[.@j]);
dispbottom getd("."+.@currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+(.@kill_amt+1)+"/"+.@kill_goal+")", 0xB6FF00, $@partymembercid[.@j];
}
}
}
}
}
}
break;
}
}
end;
OnInit:
waitingroom "Event Monsters",0;
function AddCollection;
function AddHunting;
//Activate/Deactivate quest categories (true/1 - activated, false/0 - deactivated)
set .collection, false;
set .hunting, true;
//Quest Delay (seconds)
//24 hours = 86400 seconds
set .quest_delay, 0;
//Activate/Deactivate repeatable quests (true/1 - activated, false/0 - deactivated)
set .quest_repeat, true;
//Activate/Deactivate party support (true/1 - activated, false/0 - deactivated)
set .party_support, true;
//Max range for party support (+- x & y coordinations)
set .party_range, 25;
//Checks if quests are loaded (prevents out of index)
if(.questsloaded==true) end;
set .questsloaded, true;
//Add Collection Quests here (You can add as many required items as you want)
//AddCollection("<QuestName>",<MinLvl>,<MaxLvl>,<Reward|ItemID>,<Reward|ItemAmount>,<ZenyReward>,<BaseEXP>,<JobEXP>,<ItemID>,<ItemAmount>,...);
//Add Hunting Quests here (You can add as many required mobs as you want)
//AddHunting("<QuestName>",<MinLvl>,<MaxLvl>,<Reward|ItemID>,<Reward|ItemAmount>,<ZenyReward>,<BaseEXP>,<JobEXP>,<MonsterID>,<MonsterAmount>,...);
Addhunting("Low-difficulty",1,99,7711,5,30000,30000,20000,1480,100);
Addhunting("Ave-difficulty",1,99,7711,10,40000,40000,30000,1379,100);
Addhunting("Mid-difficulty",1,99,7711,15,50000,50000,40000,1310,100);
Addhunting("High-difficulty",1,99,7711,20,50000,100000,80000,1098,100);
end;
function AddCollection{
set .collectionquestcount,.collectionquestcount+1;
setd ("." +.collectionquestcount+"_collectionname$", getarg(0));
setd ("." +.collectionquestcount+"_collectionmin", getarg(1));
setd ("." +.collectionquestcount+"_collectionmax", getarg(2));
setd ("." +.collectionquestcount+"_collectionprize", getarg(3));
setd ("." +.collectionquestcount+"_collectionamount", getarg(4));
setd ("." +.collectionquestcount+"_collectionzeny", getarg(5));
set .@argcount, 6;
set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp"));
setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount));
setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1));
set .@argcount, .@argcount+2;
set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem"));
while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){
setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount));
setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1));
set .@argcount,.@argcount+2;
set .@size, .@size+2;
}
return;
}
function AddHunting{
set .huntingquestcount,.huntingquestcount+1;
setd ("." +.huntingquestcount+"_huntingname$", getarg(0));
setd ("." +.huntingquestcount+"_huntingmin", getarg(1));
setd ("." +.huntingquestcount+"_huntingmax", getarg(2));
setd ("." +.huntingquestcount+"_huntingprize", getarg(3));
setd ("." +.huntingquestcount+"_huntingamount", getarg(4));
setd ("." +.huntingquestcount+"_huntingzeny", getarg(5));
set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp"));
set .@argcount, 6;
setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount));
setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1));
set .@argcount, .@argcount+2;
set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob"));
while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){
setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount));
setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1));
set .@argcount, .@argcount+2;
set .@size, .@size+2;
}
return;
}
}
Question
fireicesurfer
hi guys. please help me.
How can I put broadcast on questboard, like if player completed quest board, it will announce player completed quest and received "many event tickets" pleaseeee master scripters
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