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VIP System - Decreasing item drop rates


JulioFortunato

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Hi everyone!

I've just enabled rAthena's native VIP system and let the default values for base/job experience and item drop rates bonuses (50). Experience bonuses seems to be working fine, but item drop is "decreasing" to VIP players.

 

Let's take the Poring Card as an example, this is the result of @mi 1002 for a normal player (0.50%):

0K0QA99.jpg

 

And this is the result for a VIP player (0.30%):

S81RByc.jpg

 

It seems to be decreasing and I don't know why.

 

This is my current drops.conf file

// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 1000
item_rate_common_boss: 1000
item_rate_common_mvp: 1000
item_drop_common_min: 1
item_drop_common_max: 10000

// The rate healing items are dropped (items that restore HP or SP)
item_rate_heal: 1000
item_rate_heal_boss: 1000
item_rate_heal_mvp: 1000
item_drop_heal_min: 1
item_drop_heal_max: 10000

// The rate at which usable items (in the item tab) other then healing items are dropped.
item_rate_use: 1000
item_rate_use_boss: 1000
item_rate_use_mvp: 1000
item_drop_use_min: 1
item_drop_use_max: 10000

// The rate at which equipment is dropped.
item_rate_equip: 1000
item_rate_equip_boss: 1000
item_rate_equip_mvp: 1000
item_drop_equip_min: 1
item_drop_equip_max: 10000

// The rate at which cards are dropped
item_rate_card: 5000
item_rate_card_boss: 500
item_rate_card_mvp: 200
item_drop_card_min: 1
item_drop_card_max: 10000

// The rate adjustment for the MVP items that the MVP gets directly in their inventory
// Mode: 0 - official order, 1 - random order, 2 - all items
item_rate_mvp: 1000
item_drop_mvp_min: 1
item_drop_mvp_max: 10000
item_drop_mvp_mode: 0

// The rate adjustment for card-granted item drops.
item_rate_adddrop: 1000
item_drop_add_min: 1
item_drop_add_max: 10000

// Rate adjustment for Treasure Box drops (these override all other modifiers)
item_rate_treasure: 1000
item_drop_treasure_min: 1
item_drop_treasure_max: 10000

 

And these are my VIP settings on player.conf file:

//===================================
// VIP system
//===================================
// Storage slot increase. Setting to 0 will disable.
// Give more storage slots above the MIN_STORAGE limit.
// Note: MIN_STORAGE + vip_storage_increase cannot exceed MAX_STORAGE.
// Default: 300
vip_storage_increase: 300

// Base experience rate increase. Setting to 0 will disable. (Note 2)
// Default: 50 (em porcentagem)
vip_base_exp_increase: 20

// Job experience rate increase. Setting to 0 will disable. (Note 2)
// Default: 50 (em porcentagem)
vip_job_exp_increase: 20

// Experience penalty rate multiplier for VIP accounts.
// Default: 100 (100 = 1% penalty)
vip_exp_penalty_base: 100
vip_exp_penalty_job: 100

// Zeny penalty for VIP accounts.
// Zeny loss only happens if the player dies from another player.
// Default: 0 (100 = 1% penalty)
vip_zeny_penalty: 0

// Battle Manual experience increase. Setting to 0 will disable.
// - Regular/Thick Battle Manual: 50+(50/X) = 75%
// - HE Battle Manual: 100+(100/X) = 150%
// - Battle Manual x3: 200+(200/X) = 300%
// Note: X is the config value.
// Default: 2
vip_bm_increase: 0

// Item drop increase. Setting to 0 will disable.
// Note: 50 = 50% item_drop increase.
// For item_rate = 200: 200 * 50 / 100 = 100 bonus rate added to the 200 base giving total rate of 300.
// Default: 50
vip_drop_increase: 20

// Gemstone requirement.
// Can the VIP Group ignore Gemstone requirement for skills?
// 0 = Disable
// 1 = Behave like Mistress Card
// 2 = Remove all gemstone requirements (default)
vip_gemstone: 0

// Will display rate information (EXP, Drop, and Death penalty message)? (Note 1)
vip_disp_rate: no

 

Does anyone know what is wrong with this?

 

Thanks! ❤️

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I wonder if you're using Renewal Drop system
and those 2 characters not at same Level
It will affect drop rates

Try to check again with same Level characters

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