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cell_basilica not working on custom mob
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Question
darking123
I duplicated a mob and configured it stats. then set a certain area in a map as cell_basilica.
OnInit:
setcell "ordeal_3-2",146,146,161,161,cell_basilica,1;
end;
See below duplicated mob with different ID and configuration.
mob.txt
3001,ORK_WARRIOR,Gold Room Guardian,Gold Room Guardian,255,99999999,0,0,0,1,799999,99999999,0,5,400,255,255,255,500,999,10,12,1,0,22,201341061,180,1864,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1369,GRAND_PECO,Grand Peco,Grand Peco,58,8054,0,2387,1361,2,444,565,37,30,1,66,66,50,71,51,10,12,2,2,43,0x1089,165,1460,960,432,0,0,0,0,0,0,0,7101,4850,522,300,992,1000,969,1,0,0,0,0,582,500,0,0,0,0,4161,1
The duplicated mob can still attack the player even inside the basilica. However the other mob like the Golden peco cannot attack(attack misses) when the player is inside the basilica set.
ordeal_3-2,0,0,0,0 monster Peco Gold 1369,600,0,0,"gold_room_main::OnKill"
ordeal_3-2,0,0,0,0 monster Guardian 3001,60,0,0,0
Is there a file that should be configured to make the basilica works on a custom/duplicated monster?
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