Jump to content
  • 0

Removing skill delay and after-cast skill delay.


Hale

Question


  • Group:  Members
  • Topic Count:  12
  • Topics Per Day:  0.01
  • Content Count:  38
  • Reputation:   1
  • Joined:  02/23/20
  • Last Seen:  

Good day! 

First of all, I'm sorry if this is not the correct place for this thread, but since the problem can be in so many places(battleconf, db, src), I prefer to post it here and get the thread moved if it's the case.

My current need is to fully remove the after cast delay from all skills. I've tried changing configurations in many different places, but I still couldn't achieve this goal. I already put up max agility and dexterity and still couldn't work it off.

Consider the following scenario 1: I want have a Ministrel and I want to spam Arrow Vulcan and Musical Strike AS FAST AS HELL (Continuous), but I can't due this little impasse.

Server Information: 99/70, Max ASPD: 190

This is a related topic from here but I can't seem to find what settings @Judas is referring to.

These are my settings:

battle/skill.conf sd

//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
//--------------------------------------------------------------

// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
casting_rate: 100

// Delay time after casting (Note 2)
delay_rate: 0

// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
// Note: On Official servers, neither Dex nor Agi affect delay time
delay_dependon_dex: no
delay_dependon_agi: yes

// Minimum allowed delay for ANY skills after castbegin (in milliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 30

// This delay is the min 'can't walk delay' of all skills.
// NOTE: Do not set this too low, if a character starts moving too soon after 
// doing a skill, the client will not update this, and the player/mob will 
// appear to "teleport" afterwards.
default_walk_delay: 300

// Completely disable skill delay of the following types (Note 3)
// NOTE: By default mobs don't have the skill delay as specified in the skill
//  database, but follow their own 'reuse' skill delay which is specified on
//  the mob skill db. When set, the delay for all skills become
//  min_skill_delay_limit.
no_skill_delay: 1

// At what dex does the cast time become zero (instacast)?
castrate_dex_scale: 150

// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale: 530

// On official servers, amotion delay is applied at castbegin. There is no amotion delay applied
// at castend. Set this to anything above 0 to also apply amotion delay at castend. (Note 2)
// NOTE: Setting this will break chaining of skills with cast time but no aftercast delay.
// The client-sided delays are different from skill to skill and usually range from 140 to 180.
// If you want to be secure, a value between 90 and 140 is recommended.
skill_amotion_leniency: 0

db/pre-re/skill_cast_db.txt

//===== Bard ===============================
//-- BA_MUSICALSTRIKE
316,1500,0,0,0,0,0

//===== Clown / Gypsy ======================
//-- CG_ARROWVULCAN
394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0

db/pre-pre/skill_castnodex_db.txt

316,0,0 //BA_MUSICALSTRIKE
394,0,0	//CG_ARROWVULCAN

 

Do any of you guys have any clue about this problem? Any answer will be much appreciated.

Thanks for the attention.

Edited by Hale
Link to comment
Share on other sites

1 answer to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  12
  • Topics Per Day:  0.01
  • Content Count:  38
  • Reputation:   1
  • Joined:  02/23/20
  • Last Seen:  

@Emistry, Can you kindly help me regarding this matter? Thank you!

Does someone have any clue about this problem? Any answer will be much appreciated.

Up

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...