CaosWC Posted February 5, 2020 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 02/03/20 Last Seen: February 16, 2020 Share Posted February 5, 2020 (edited) PS: Estou criando este servidor apenas para amigos VIA HAMACHI!! Estou tendo problemas com meu servidor. Eu criei um servidor apenas com fins de TEST de BUILDs no bRO. Eu fiz as configurações do servidor e do SQL, ate entao tudo certo! Liguei o servidor e tudo certo, nenhum erro! Porém quando tento entrar no jogo acontece isso: Não foi possivel conectar ao servidor. Spoiler https://i.imgur.com/DRoiPn6.jpg Sendo que nos arquivos do rAthena está aparecendo assim: Spoiler https://i.imgur.com/cCUr6bI.jpg https://i.imgur.com/iND5dW6.jpg https://i.imgur.com/AvZO2N5.jpg Sera que alguem poderia me ajudar? Se precisar enviar mais algum arquivo é só pedir que eu envio! E essas abaixo são os arquivos da pasta CONF.char_Athena: Spoiler // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: s1 passwd: p1 // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: rAthena // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 127.0.0.1 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 0 // File path to store the console messages above console_log_filepath: ./log/char-msg_log.log //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: yes // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. // Set to 0 to disable users to log-in. (-1 means unlimited) max_connect_user: -1 // Group ID that is allowed to bypass the server limit of users. // Or to connect when the char is in maintenance mode (groupid >= allow) // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: 99 // How often should the server save guild infos? (In seconds) // (character save interval is defined on the map config (autosave_time)) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Starting point for new characters // Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...} // Max number of start points is MAX_STARTPOINT in char.hpp (default 5) // Location is randomly picked on character creation. // NOTE: For Doram, this requires client 20151001 or newer. start_point: iz_int,18,26:iz_int01,18,26:iz_int02,18,26:iz_int03,18,26:iz_int04,18,26 start_point_pre: new_1-1,53,111:new_2-1,53,111:new_3-1,53,111:new_4-1,53,111:new_5-1,53,111 start_point_doram: lasa_fild01,48,297 // Starting items for new characters // Max number of items is MAX_STARTITEM in char.cpp (default 32) // Format: <id>,<amount>,<position>{:<id>,<amount>,<position>...} // To auto-equip an item, include the position where it will be equipped; otherwise, use zero. // NOTE: For Doram, this requires client 20151001 or newer. start_items: 1201,1,2:2301,1,16 start_items_doram: 1681,1,2:2301,1,16 // Starting zeny for new characters start_zeny: 0 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: yes // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // Restrict character deletion by email address or birthdate. // This restricts players from changing the langtype and deleting characters. // Defaults based on client date. // 1: Email address // 2: Birthdate // 3: Email address or Birthdate // IMPORTANT! // - This config only works for clients that send 0x0068 or 0x01fb for delete request. // - Use langtype 1 for newer clients (2013+), to use 0x01fb. // - Clients that are not using 0x0068 or 0x01fb, only use birthdate (YYMMDD) as default. char_del_option: 2 // Restrict character deletion as long as he is still in a party or guild // 0: No restriction is applied // 1: Character cannot be deleted as long as he remains in a party // 2: Character cannot be deleted as long as he remains in a guild // 3: Character cannot be deleted as long as he remains in a party or guild(default) char_del_restriction: 3 // Restrict certain class from being created. (Only functional on 20151001aRagexe or later) // 0: No character creation is allowed // 1: Only novice is allowed to be created (pre-renewal default) // 2: Only summoner is allowed to be created // 3: Both novice and summoner can be created (renewal default) // Uncomment to customize the restriction //allowed_job_flag: 3 // What folder the DB files are in (item_db.txt, etc.) db_path: db //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: yes // How often does a user have to change his pincode? // 0: never (default) // X: every X days pincode_changetime: 0 // How often can a user enter the wrong pincode? // Default: 3 (client maximum) pincode_maxtry: 3 // Are users forced to use a pincode when the system is enabled? // Default: yes pincode_force: yes // Are repeated numbers allowed? // Default: no pincode_allow_repeated: no // Are sequential numbers allowed? // Default: no pincode_allow_sequential: no //=================================== // Addon system //=================================== // Character moving // NOTE: Requires client 2011-09-28aragexeRE or newer. // Allows users to move their characters between slots. // Default: yes char_move_enabled: yes // Allow users to move a character to a used slot? // If enabled the characters are exchanged. // Default: yes char_movetoused: yes // Allow users to move characters as often as they like? char_moves_unlimited: no // Character renaming // Allow users to rename a character while being in a party? // Default: no char_rename_party: no // Allow users to rename a character while being in a guild? // Default: no char_rename_guild: no // Should we check if sql-tables are correct on server startup ? char_checkdb: yes // Default map if character is in not-existing map when loaded. default_map: prontera default_map_x: 156 default_map_y: 191 // After how many days should inactive clan members be removed from their clan? // 0: never remove them // X: remove clan members if they did not log in for X days // Default: 14 clan_remove_inactive_days: 14 //=================================== // RODEX //=================================== // After how many days should mails be returned to their sender? // 0: never return them // X: return them after X days // Default: 15 mail_return_days: 15 // How many days after a mail was returned to it's sender should it be deleted completely? // 0: never delete them // X: delete them X days after they were returned // Default: 15 mail_delete_days: 15 import: conf/import/char_conf.txt inter_athena: Spoiler // Athena InterServer configuration. // Contains settings shared/used by more than 1 server. // Options for both versions // Log Inter Connections, etc.? log_inter: 1 // Inter Log Filename inter_log_filename: log/inter.log // Level range for sharing within a party party_share_level: 15 // You can specify the codepage to use in your MySQL tables here. // (Note that this feature requires MySQL 4.1+) //default_codepage: // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 // Global SQL settings // overridden by local settings when the hostname is defined there // (currently only the login-server reads/obeys these settings) // MySQL Login server login_server_ip: 127.0.0.1 login_server_port: 3306 login_server_id: ragnarok login_server_pw: ragnarok login_server_db: ragnarok login_codepage: login_case_sensitive: no ipban_db_ip: 127.0.0.1 ipban_db_port: 3306 ipban_db_id: ragnarok ipban_db_pw: ragnarok ipban_db_db: ragnarok ipban_codepage: // MySQL Character server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: ragnarok char_server_pw: ragnarok char_server_db: ragnarok // MySQL Map Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: ragnarok map_server_pw: ragnarok map_server_db: ragnarok // MySQL Log Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: ragnarok log_db_pw: ragnarok log_db_db: ragnarok log_codepage: log_login_db: loginlog // MySQL Reconnect Settings // - mysql_reconnect_type: // 1: When MySQL disconnects during runtime, the server tries to reconnect // mysql_reconnect_count times and shuts down if unsuccessful. // 2: When mysql disconnects during runtime, it tries to reconnect indefinitely. mysql_reconnect_type: 2 mysql_reconnect_count: 1 // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL // this is meant for people who KNOW their stuff, and for some reason want to change their // database layout. [CLOWNISIUS] // ALL MySQL Database Table names // Login Database Tables login_server_account_db: login ipban_table: ipbanlist // Shared global_acc_reg_num_table: global_acc_reg_num global_acc_reg_str_table: global_acc_reg_str // Char Database Tables char_db: char hotkey_db: hotkey scdata_db: sc_data cart_db: cart_inventory inventory_db: inventory charlog_db: charlog skill_db: skill interlog_db: interlog memo_db: memo guild_db: guild guild_alliance_db: guild_alliance guild_castle_db: guild_castle guild_expulsion_db: guild_expulsion guild_member_db: guild_member guild_skill_db: guild_skill guild_position_db: guild_position guild_storage_db: guild_storage party_db: party pet_db: pet friend_db: friends mail_db: mail mail_attachment_db: mail_attachments auction_db: auction quest_db: quest homunculus_db: homunculus skill_homunculus_db: skill_homunculus mercenary_db: mercenary mercenary_owner_db: mercenary_owner elemental_db: elemental skillcooldown_db: skillcooldown bonus_script_db: bonus_script acc_reg_num_table: acc_reg_num acc_reg_str_table: acc_reg_str char_reg_str_table: char_reg_str char_reg_num_table: char_reg_num clan_table: clan clan_alliance_table: clan_alliance // Map Database Tables buyingstore_table: buyingstores buyingstore_items_table: buyingstore_items item_table: item_db renewal-item_table: item_db_re item2_table: item_db2 renewal-item2_table: item_db2_re item_cash_table: item_cash_db item_cash2_table: item_cash_db2 mob_table: mob_db renewal-mob_table: mob_db_re mob2_table: mob_db2 renewal-mob2_table: mob_db2_re mob_skill_table: mob_skill_db renewal-mob_skill_table: mob_skill_db_re mob_skill2_table: mob_skill_db2 renewal-mob_skill2_table: mob_skill_db2_re mapreg_table: mapreg sales_table: sales vending_table: vendings vending_items_table: vending_items market_table: market roulette_table: db_roulette guild_storage_log: guild_storage_log // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no) use_sql_db: no inter_server_conf: inter_server.yml import: conf/import/inter_conf.txt login_athena: Spoiler // Athena Login Server configuration file. // Translated by Peter Kieser <[email protected]> // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // The login server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 0 // File path to store the console messages above console_log_filepath: ./log/login-msg_log.log //Makes server output more silent by omitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Can you use _M/_F to make new accounts on the server? new_account: yes //If new_account is enabled, minimum length to userid and passwords should be 4? //Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs new_acc_length_limit: yes // Account registration flood protection system // allowed_regs is the number of registrations allowed in time_allowed (in seconds) allowed_regs: 1 time_allowed: 10 // Log Filename. All operations received by the server are logged in this file. login_log_filename: log/login.log // To log the login server? // NOTE: The login server needs the login logs to enable dynamic pass failure bans. log_login: yes // Indicate how to display date in logs, to players, etc. date_format: %Y-%m-%d %H:%M:%S // Required account group id to connect to server. // -1: disabled // 0 or more: group id group_id_to_connect: -1 // Minimum account group id required to connect to server. // Will not function if group_id_to_connect config is enabled. // -1: disabled // 0 or more: group id min_group_id_to_connect: -1 // Which group (ID) will be denoted as the VIP group? // Default: 5 vip_group: 5 // How many characters are allowed per account? // You cannot exceed the limit of MAX_CHARS slots, defined in mmo.hpp, or chars_per_account // will default to MAX_CHARS. // 0 will default to the value of MIN_CHARS. (default) chars_per_account: 0 // Max character limit increase for VIP accounts (0 to disable) // Increase the value of MAX_CHARS if you want to increase vip_char_increase. // Note: The amount of VIP characters = MAX_CHARS - chars_per_account. // Note 2: This setting must be set after chars_per_account. // -1 will default to MAX_CHAR_VIP (src/config/core.hpp) vip_char_increase: -1 // Create accounts with limited time? // -1: new accounts are created with unlimited time (default) // 0 or more: new accounts automatically expire after the given value, in seconds start_limited_time: -1 // Store passwords as MD5 hashes instead of plain text? // NOTE: Will not work with clients that use <passwordencrypt> use_MD5_passwords: no // User count colorization on login window (requires PACKETVER >= 20170726) // Disable colorization and description in general? usercount_disable: no // Amount of users that will display in green usercount_low: 200 // Amount of users that will display in yellow usercount_medium: 500 // Amount of users that will display in red usercount_high: 1000 // Ipban features ipban_enable: yes // Dynamic password failure ipban system // Ban user after a number of failed attempts? ipban_dynamic_pass_failure_ban: yes // Interval (in minutes) to calculate how many failed attempts. ipban_dynamic_pass_failure_ban_interval: 5 // Maximum amount of failed attempts before banning. ipban_dynamic_pass_failure_ban_limit: 7 // Time (in minutes) for ban duration. ipban_dynamic_pass_failure_ban_duration: 5 // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60. // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop. // Players will still be able to login if an ipban entry exists but the expiration time has already passed. ipban_cleanup_interval: 60 // Interval (in minutes) to execute a DNS/IP update. Disabled by default. // Enable it if your server uses a dynamic IP which changes with time. //ip_sync_interval: 10 // DNS Blacklist Blocking // If enabled, each incoming connection will be tested against the blacklists // on the specified dnsbl_servers (comma-separated list) use_dnsbl: no dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net // Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists //============================================================================== // dnsbl_servers Description // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // bl.blocklist.de IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc. // ircbl.ahbl.org AHBL (open proxies, compromised machines, comment spammers) // safe.dnsbl.sorbs.net All zones in dnsbl.sorbs.net except "recent" and "escalations" // sbl-xbl.spamhaus.org Spamhaus blacklist (spammers, open proxies) // socks.dnsbl.sorbs.net Open SOCKS proxy servers // tor.ahbl.org Current tor relay and exit nodes // Client MD5 hash check // If turned on, the login server will check if the client's hash matches // the value below, and will not connect tampered clients. // Note: see 'doc/md5_hashcheck.txt' for more details. client_hash_check: off // Client MD5 hashes // The client with the specified hash can be used to log in by players with // a group_id equal to or greater than the given value. // If you specify 'disabled' as hash, players with a group_id greater than or // equal to the given value will be able to log in regardless of hash (and even // if their client does not send a hash at all.) // Format: group_id, hash // Note: see 'doc/md5_hashcheck.txt' for more details. //client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5 //client_hash: 10, cb1ea78023d337c38e8ba5124e2338ae //client_hash: 99, disabled import: conf/inter_athena.conf import: conf/import/login_conf.txt map_atena: Spoiler //-------------------------------------------------------------- //rAthena Map-Server Configuration File //-------------------------------------------------------------- // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. //-------------------------------------------------------------- // Configuration Info //-------------------------------------------------------------- // Interserver communication passwords, set in account.txt (or equiv.) userid: s1 passwd: p1 // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 127.0.0.1 // Map Server Port map_port: 5121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 0 // File path to store the console messages above console_log_filepath: ./log/map-msg_log.log //Makes server output more silent by omitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 //Where should all database data be read from? db_path: db // Enable the @guildspy and @partyspy at commands? // Note that enabling them decreases packet sending performance. enable_spy: no // Read map data from GATs and RSWs in GRF files or a data directory // as referenced by grf-files.txt rather than from the mapcache? use_grf: no // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300 // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100 // Apart from the autosave_time, players will also get saved when involved // in the following (add as needed): // 1: after every successful trade // 2: after opening vending/every vending transaction // 4: after closing storage/guild storage. // 8: After hatching/returning to egg a pet. // 16: After successfully sending a mail with attachment // 32: After successfully submitting an item for auction // 64: After successfully get/delete/complete a quest // 128: After every bank transaction (deposit/withdraw) // 256: After every attendance reward // 4095: Always // NOTE: These settings decrease the chance of dupes/lost items when there's a // server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set // these off. save_settings: 4095 // Message of the day file, when a character logs on, this message is displayed. motd_txt: conf/motd.txt // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. charhelp_txt: conf/charhelp.txt // Load channel config from channel_conf: conf/channels.conf // Maps: import: conf/maps_athena.conf import: conf/import/map_conf.txt clientinfo.xml: Spoiler <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <extendedslot></extendedslot> <connection> <display>DhRO</display> <desc>DhRO Ragnarok Test Server</desc> <balloon>DhRO</balloon> <address>25.43.42.199</address> <port>6900</port> <version>30</version> <langtype>10</langtype> <registrationweb>http://25.43.42.199/</registrationweb> <aid> <admin>2000000</admin> <admin>2000001</admin> </aid> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> <image>loading08.jpg</image> <image>loading09.jpg</image> <image>loading10.jpg</image> </loading> </connection> </clientinfo> Edited February 5, 2020 by CaosWC Quote Link to comment Share on other sites More sharing options...
LOOLP - OFF Posted February 5, 2020 Group: Members Topic Count: 12 Topics Per Day: 0.01 Content Count: 233 Reputation: 51 Joined: 12/20/18 Last Seen: March 10, 2021 Share Posted February 5, 2020 Se você ta usando HAMACHI no clientinfo, porq não ta usando no servidor ? O servidor está localhost com a conexão para hamachi. Deixa tudo com o IPv4 do Hamachi. Quote Link to comment Share on other sites More sharing options...
CaosWC Posted February 5, 2020 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 02/03/20 Last Seen: February 16, 2020 Author Share Posted February 5, 2020 (edited) 29 minutes ago, dev LOOLP said: Se você ta usando HAMACHI no clientinfo, porq não ta usando no servidor ? O servidor está localhost com a conexão para hamachi. Deixa tudo com o IPv4 do Hamachi. Ja tentei também! Continua dando a mesma coisa! Finalmente encontrei você que é brasileiro e entende de Servidor Ate agora só consegui encontrar GRINGOS la no discord do rathena, e eu não falo ingles dai complica muito :s Sera que poderia me adicionar no Discord e me dar uma força por favor? Apenas quero criar o servidor pra testar BUILDs! O Servidor ta rodando sem erro, mas só to com esse problema na hora de conectar! Discord: Caos#8400 Edited February 5, 2020 by CaosWC Quote Link to comment Share on other sites More sharing options...
MidnightSunset Posted June 26, 2020 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 06/13/20 Last Seen: April 8, 2021 Share Posted June 26, 2020 @CaosWC Achou a solucao? Acontecendo a mesma coisa aqui Quote Link to comment Share on other sites More sharing options...
Kassio Felix Posted November 11, 2020 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 20 Reputation: 1 Joined: 10/24/20 Last Seen: November 30, 2020 Share Posted November 11, 2020 Aberta as portas do modem ? Desligou Firewall ? ta usando o mesmo ip que o hamachi ta lhe dando no seu clientinfo.xml e no conf? Quote Link to comment Share on other sites More sharing options...
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