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PvP Sound Announcer


gnashxalex

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-	script	Versus	-1,{

OnInit:

        //--Configuration

        set                     .System,                1; //Toggle PvP System (0:Disable|1:Enable)

        set                     .ServerType,    1; //Are you using TXT or SQL? (0:TXT|1:SQL)

        set                     .GMLevel,               100; //GM levels above or equal this level will be ignored by the system

        setarray        .PvPMap$,               "All"; //List all pvp maps here (Index 0:"All" to enable all maps)

 

        //PvP Ladder

        set                     .Top,                   10; //What is the length of the list?

        set                     .Reset,                 0; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull)

        set                     .ZenyFee,               0; //How much zeny you want to charge to reset their pvp stat?

        set                     .CashFee,               0; //How much cashpoint you want to charge to reset their pvp stat?

        set                     .SkullFee,              0; //How much skull you want to charge to reset their pvp stat?

        set                     .AnnouncerFee,  0; //How much cashpoint per announcer? (DotA announcer is set as default)

 

        //Reward Setting (Every Kill)

        set                     .MaxZeny,               1000000000; //What is the max zeny of the server?

        set                     .Zeny,                  0; //Earn zeny each kill? (0:Disable)

        set                     .Cash,                  0; //How much #CASHPOINT every kill? (0:Disable)

        set                     .Skull,                 0; //Collect player's skull each kill? (0:Disable|1:Enable)

        setarray        .ItemID,                0; //Get items each kill? (0:Disable)

        setarray        .Amount,                0; //How many items per kill?

 

        //Penalty Setting

        set                     .Feed,                  10; //How many kills before feeding is called? (10:Recommended)

        set                     .Penalty,               1; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)

        set                     .Kick,                  1; //Who to kick? (1:Feedee|2:Feeder|3:Both)

        set                     .Rollback,              10; //How many times should the kill count rollback when feeding is called? (10:Recommended)

 

        //Announcer Setting

        set                     .Broadcast,             bc_map; //Where do you want to broadcast? ( bc_all | bc_map )

        set                     .Streak,                1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)

        set                     .Multiple,              0; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)

        set                     .Nemesis,               0; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)

        set                     .Feeder,                0; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)

        set                     .RandKillWord,  1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")

        setarray        .KillWord$,

                                "pwned", "killed"; //Enable above setting for this to work

 

        //Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gif

        set                     .KColor$,               "0xFFFF00"; //Kill Broadcast Color | e.g. Jguy pwned Mercurial 

        set                     .KSColor$,              "0xFFFF00"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spree

        set                     .MKColor$,              "0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Kill

        set                     .ESColor$,              "0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spree

        set                     .NMColor$,              "0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookies

        set                     .PBColor$,              "0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69

        set                     .FDColor$,              "0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0

 

        //--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcer

        setarray        .KSDotA$,       "is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike";

        setarray        .KSHoN$,                "is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth

        setarray        .MKDotA$,       "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his enemies";

        setarray        .MKHoN$,                "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his enemies", "just got a Genocide";

        setarray        .ESDotA$,       "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike";

        setarray        .ESHoN$,                "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth

        setarray        .EMDotA$,       "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage";

        setarray        .EMHoN$,                "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide";

 

        //--Warning: Fail Safe | Do Not Touch

/*      set .System, ( .System < 0 ) ? 0 : .System;

        set .ServerType, ( .ServerType < 0 ) ? 0 : .ServerType;

        set .Ladder, ( .Ladder < 0 ) ? 0 : .Ladder;

        set .Top, ( .Top < 0 ) ? 0 : .Top;

        //set .GMLevel, ( .GMLevel < 0 ) ? 0 : ( ( .GMLevel > 99 ) ? 99 : .GMLevel );

        set .Reset, ( .Reset < 0 ) ? 0 : ( ( .Reset > 3 ) ? 3 : .Reset );

        set .ZenyFee, ( .ZenyFee < 0 ) ? 0 : ( ( .ZenyFee > .MaxZeny ) ? .MaxZeny : .ZenyFee );

        set .CashFee, ( .CashFee < 0 ) ? 0 : .CashFee;

        set .SkullFee, ( .SkullFee < 0 ) ? 0 : .SkullFee;

        set .Zeny, ( .Zeny < 0 ) ? 0 : ( ( .Zeny > .MaxZeny ) ? .MaxZeny : .Zeny );

        set .Cash, ( .Cash < 0 ) ? 0 : .Cash;

        if( .Feed < 1){ set .Feed, 0; }

        if( .Penalty > 3){ set .Penalty, 3; }

        if( .Penalty < 1){ set .Penalty, 0; }

        if( .Rollback < 1){ set .Rollback, 0; }

        if( .Streak > 1){ set .Streak, 1; }

        if( .Streak < 1){ set .Streak, 0; }

        if( .Multiple > 1){ set .Multiple, 1; }

        if( .Multiple < 1){ set .Multiple, 0; }

        if( .Nemesis > 1){ set .Nemesis, 1; }

        if( .Nemesis < 0){ set .Nemesis, 0; }

        if( .Feeder > 1){ set .Feeder, 1; }

        if( .Feeder < 1){ set .Feeder, 0; }

        if( .RandKillWord > 1 ) set .RandKillWord, 1;

        if( .RandKillWord < 0 ) set .RandKillWord, 0;*/

        

        //SQL Bits

        query_sql (

                "CREATE TABLE IF NOT EXISTS `pvp_rank` ("+

                "`char_id` int(11) NOT NULL,"+

                "`account_id` int(11) NOT NULL,"+

                "`char` varchar(30) NOT NULL,"+

                "`kill` int(11) NOT NULL,"+

                "`death` int(11) NOT NULL,"+

                "`kdr` varchar(30) NOT NULL,"+

                "`killingstreak` int(11) NOT NULL,"+

                "`multikill` int(11) NOT NULL,"+

                "`killingspree` int(11) NOT NULL,"+

                "`dominating` int(11) NOT NULL,"+

                "`megakill` int(11) NOT NULL,"+

                "`unstoppable` int(11) NOT NULL,"+

                "`wickedsick` int(11) NOT NULL,"+

                "`monsterkill` int(11) NOT NULL,"+

                "`godlike` int(11) NOT NULL,"+

                "`beyondgodlike` int(11) NOT NULL,"+

                "`doublekill` int(11) NOT NULL,"+

                "`triplekill` int(11) NOT NULL,"+

                "`ultrakill` int(11) NOT NULL,"+

                "`rampage` int(11) NOT NULL,"+

                "`ownage` int(11) NOT NULL,"+

                "`nemesiskill` int(11) NOT NULL,"+

                "`feedcount` int(11) NOT NULL,"+

                "PRIMARY KEY (`char_id`)"+

                ") ENGINE=MyISAM;"

        );

        end;

 

OnPCKillEvent:

        if( .System ) {

                if( getgmlevel() >= .GMLevel )

                        end;

                if( !compare( .PvPMap$[0], "All" ) )

                        for( set .@i, 0; .@i < ( getarraysize(.PvPMap$) - 1 ); set .@i, .@i + 1 )

                                if( strcharinfo(3) != .PvPMap$[.@i] )

                                        end;

                                

                if( @nm == .Feed && .Penalty ) {

                        dispbottom "Penalized";

                        callsub OnClearData;

                        setarray .@penalty_cmd$[2], "kick", "block";

                        switch ( .Penalty ) {

                                case 1: callsub OnRollback; break;

                                default: callsub OnRollback;

                                        if( .Kick & 1 ) atcommand "@"+.@penalty_cmd$[.Penalty]+" "+strcharinfo(0);

                                        if( .Kick & 2 ) atcommand "@"+.@penalty_cmd$[.Penalty]+" "+rid2name(killedrid);

                                        break;

                        }

                }

                

                //Rewards Per-kill.

                if( @nm < .Feed ) {

                        if( .Zeny && ( ( Zeny + .Zeny ) < .MaxZeny ) )

                                set Zeny, Zeny + .Zeny;

                        if( .Cash )

                                dispbottom "[Point System] +1 Cashpoint."; set #CASHPOINT, #CASHPOINT + .Cash;

                        if( .Skull )

                                getnameditem 7420, rid2name(killedrid);

                        for( set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1 )

                                if(.ItemID) getitem .ItemID[.@i], .Amount[.@i];

                }

                        

                //announce strcharinfo(0)+" "+( .RandKillWord ? .KillWord$[ rand( getarraysize( .KillWord$ ) ) ] : "pwned" )+" "+rid2name(killedrid)+"'s head", .Broadcast, .KColor$;

                set Kill, Kill + 1;

                if( @ks < 10 )

                        set @ks, @ks + 1;

                if( @mk < 6 )

                        set @mk, @mk + 1;

                if( !NemesisKilled )

                        set NemesisKilled, killedrid;

                if( NemesisKilled == killedrid )

                        set @nm, @nm + 1;

                deltimer "Versus::OnMKReset"; 

                addtimer 18000, "Versus::OnMKReset";

                callsub OnRecordStreak;

                dispbottom "KS: "+@ks;

                callsub OnAnnounce; 

        }

        end;

 

OnPCDieEvent:

        if( .System ) {

                if( getgmlevel() >= .GMLevel || killerrid < 2000000 || killerrid > 3000000 )

                        end;

                if( !compare( .PvPMap$[0], "All" ) ) {

                        for(set .@i, 0; .@i < getarraysize(.PvPMap$); set .@i, .@i + 1)

                                if( strcharinfo(3) == .PvPMap$[.@i] ) {

                                        set Death, Death + 1;

                                        break;

                                }

                } else

                        set Death, Death + 1;

                callsub OnDeath;

        }

        end;

 

OnPCLogoutEvent:

        if( .System ) {

                if( getgmlevel() >= .GMLevel )

                        end;

                set NemesisKilled, 0; 

                if( .ServerType && Kill )

                        query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`,  `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calc", Kill, ( !Death ? 1 : Death ))+"', "+KillingStreak+", "+MultiKill+",  "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")");

        }

        end;

 

OnRecordStreak:

        if( @ks > 2 ) {

                set KillingStreak, KillingStreak + 1;

                switch( @ks ) {

                        case 3: set KillingSpree, KillingSpree + 1;             break; 

                        case 4: set Dominating, Dominating + 1;                 break;

                        case 5: set MegaKill, MegaKill + 1;                             break; 

                        case 6: set Unstoppable, Unstoppable + 1;               break; 

                        case 7: set WickedSick, WickedSick + 1;                 break;

                        case 8: set MonsterKill, MonsterKill + 1;               break; 

                        case 9: set Godlike, Godlike + 1;                               break; 

                        case 10: set BeyondGodlike, BeyondGodlike + 1;  break;

                        default: break;

                }

        }

        if( @mk > 1 ) {

                set MultiKill, MultiKill + 1;

                switch( @mk ) {

                        case 2: set DoubleKill, DoubleKill + 1; break; 

                        case 3: set TripleKill, TripleKill + 1; break;

                        case 4: set UltraKill, UltraKill + 1;   break;

                        case 5: set Rampage, Rampage + 1;               break; 

                        case 6: set Ownage, Ownage + 1;                 break;

                        default: break;

                }

        }

        if( @nm > 3 && @nm < .Feed )

                set NemesisKill, NemesisKill + 1;

        if( @nm >= .Feed )

                set FeedCount, FeedCount + 1;

        return;

 

OnAnnounce:

        if( @ks == 1 && Kill == 1 ) {

                announce strcharinfo(0)+( !#Announcer ? " drew first blood" : " got bloodlust" ), .Broadcast, .KSColor$;

                soundeffectall ""+#Announcer+"_KS"+1+".wav", 0, strcharinfo(3);

        }

        if( @ks > 2 ) {

                announce strcharinfo(0)+" "+( !#Announcer ? .KSDotA$[@ks - 3] : .KSHoN$[@ks - 3] )+" "+((.Streak)?"("+@ks+")":"")+"", .Broadcast, .KSColor$;

                soundeffectall ""+#Announcer+"_KS"+@ks+".wav", 0, strcharinfo(3);

        }

        if( @mk > 1 ) {

                announce strcharinfo(0)+" "+( !#Announcer ? .MKDotA$[@mk - 2] : .MKHoN$[@mk - 2] )+" "+((.Multiple)?"("+@mk+")":"")+"", .Broadcast, .MKColor$;

                sleep2 1500;

                soundeffectall ""+#Announcer+"_MK"+@mk+".wav", 0, strcharinfo(3);

        }

        if( @nm > 3 && @nm < .Feed ) {

                announce strcharinfo(0)+" is owning "+rid2name(NemesisKilled)+" "+((.Nemesis)?"("+@nm+")":"")+"", .Broadcast, .NMColor$;

                sleep2 2000;

                if( #Announcer > 0 ) { soundeffectall #Announcer+"_Nemesis.wav", 0, strcharinfo(3); } else { soundeffectall "1_Nemesis.wav", 0; }

        }

        if( @nm >= .Feed ) {

                //announce rid2name(NemesisKilled)+" is feeding "+strcharinfo(0)+" "+((.Feeder)?"("+@nm+")":"")+"", .Broadcast, .FDColor$;

                sleep2 1500;

                soundeffectall "Feeder.wav", 0, strcharinfo(3);

        }

        return;

 

OnDeath:

        if( @ks > 2 )

                announce rid2name( killerrid )+" just ended "+strcharinfo(0)+"'s "+( !#Announcer ? .ESDotA$[@ks - 3] : .ESHoN$[@ks - 3] )+" "+((.Streak)?"("+@ks+")":"")+"", .Broadcast, .ESColor$;

        if( @nm > 3 ) {

                soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid);

                announce rid2name( killerrid )+" just got payback against "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", .Broadcast, .PBColor$;

        }

        callsub OnClearData;

        return;

 

OnMKReset:

        set @mk, 0;

        end;

        

OnClearData:

        sleep2 1000;

        set NemesisKilled, 0;

        set @ks, 0;

        set @mk, 0;

        set @nm, 0;

        return;

 

OnRollback:

        if( .Zeny )

                set Zeny, Zeny - (.Zeny * .Rollback);

        if( .Cash ) {

                dispbottom "[Point System] -"+(.Cash * .Rollback)+" Cashpoint.";

                set #CASHPOINT, #CASHPOINT - ( .Cash * .Rollback );

        }

        if( .Skull )

                delitem 7420, .Rollback;

        for( set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1 )

                if( .ItemID ) delitem .ItemID[.@i], .Amount[.@i] * .Rollback;

                

        set Kill,                       ( ( Kill - .Rollback ) > 0 )                            ? ( Kill - .Rollback )                          : 0;

        set KillingSpree,       ( ( KillingSpree - 1 ) > 0 )                            ? ( KillingSpree - 1 )                          : 0;

        set Dominating,         ( ( Dominating - 1 ) > 0 )                                      ? ( Dominating - 1 )                            : 0;

        set MegaKill,           ( ( MegaKill - 1 ) > 0 )                                        ? ( MegaKill - 1 )                                      : 0;

        set Unstoppable,        ( ( Unstoppable - 1 ) > 0 )                             ? ( Unstoppable - 1 )                           : 0;

        set WickedSick,         ( ( WickedSick - 1 ) > 0 )                                      ? ( WickedSick - 1 )                            : 0;

        set MonsterKill,        ( ( MonsterKill - 1 ) > 0 )                             ? ( MonsterKill - 1 )                           : 0;

        set Godlike,            ( ( Godlike - 1 ) > 0 )                                         ? ( Godlike - 1 )                                       : 0;

        set BeyondGodlike,      ( ( BeyondGodlike - 1 ) > 0 )                           ? ( BeyondGodlike - 1 )                         : 0;

        set DoubleKill,         ( ( DoubleKill - 1 ) > 0 )                                      ? ( DoubleKill - 1 )                            : 0;

        set TripleKill,         ( ( TripleKill - 1 ) > 0 )                                      ? ( TripleKill - 1 )                            : 0;

        set UltraKill,          ( ( UltraKill - 1 ) > 0 )                                       ? ( UltraKill - 1 )                                     : 0;

        set Rampage,            ( ( Rampage - 1 ) > 0 )                                         ? ( Rampage - 1 )                                       : 0;

        set Ownage,                     ( ( Ownage - 1 ) > 0 )                                          ? ( Ownage - 1 )                                        : 0;

        set NemesisKill,        ( ( NemesisKill - (.Rollback - 3) ) > 0 )       ? ( NemesisKill - (.Rollback - 3) )     : 0;

        announce "[Anti-Feed] Your kill count has been rollbacked "+.Rollback+" times.",bc_self,0xFF0000;

        return;

        

//Added Functions

function broadcast { return ( ( getarg(0) ) ? bc_all : bc_map ); }

}

 

morocc,162,107,3	script	Loki	467,{

        mes "[Loki]"; mes "What can I do for you today?";

        switch( select( "Player Ranking:My PvP Statistic:Announcer Setting" ) ) {

                case 1: //Player Ranking

                        next; 

                        if( getvariableofnpc(.ServerType, "Versus") ) {

                                mes "[Top "+getvariableofnpc(.Top, "Versus")+" PvP Players]";

                                mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000";

                                query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+getvariableofnpc(.Top, "Versus")+"", .@char$, .@kill, .@death, .@kdr$, .@sk, .@mk;

                                for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){

                                        mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@death[.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@mk[.@i]+"^000000 ";

                                }

                                close;

                        } else { 

                                mes "Top "+getvariableofnpc(.Top, "Versus")+" ranking is not yet implemented for this server type."; 

                        }

                case 2: //PvP Statistic

                        next;

                        mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calc", Kill, ( !Death ? 1 : Death ))+"^000000";

                        mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+"";

                        switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:"+(getvariableofnpc(.Reset, "Versus")?"Reset":"")+"")){

                                case 1: //Killing Streak

                                        next;

                                        setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+"";

                                        mes "Killing Streak Stats";

                                        switch(#Announcer){

                                                case 0:

                                                        for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){

                                                                mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];

                                                         }

                                                        close;

                                                default:

                                                        for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){

                                                                mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];

                                                         }

                                                        close;

                                        }

                                        close;

                                case 2: //Multi-Kill

                                        next;

                                        setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+"", ""+Ownage+"";

                                        mes "Multi-Kill Stats";

                                        switch(#Announcer){

                                                case 0:

                                                        for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){

                                                                mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];

                                                         }

                                                        close;

                                                default:

                                                        for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){

                                                                mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];

                                                         }

                                                        close;

                                        }

                                case 3: //Nemesis

                                        next;

                                        mes "Nemesis Stat";

                                        mes "^666666Nemesis Kill^000000: "+NemesisKill;

                                        mes "^666666Feed Count^000000: "+FeedCount;

                                        close;

                                case 4: //Reset Stat

                                        next;

                                        set .Reset, getvariableofnpc(.Reset, "Versus");

                                        set .ZenyFee, getvariableofnpc(.ZenyFee, "Versus");

                                        set .CashFee, getvariableofnpc(.CashFee, "Versus");

                                        set .SkullFee, getvariableofnpc(.SkullFee, "Versus");

                                        mes "[Loki]"; mes "Are you sure you want to reset your PvP Statistics?";

                                        if(.Reset == 1){ mes "^FF0000Reset Fee:^000000 "+.ZenyFee+" Zeny."; }

                                        if(.Reset == 2){ mes "^FF0000Reset Fee:^000000 "+.CashFee+" Cashpoints."; }

                                        if(.Reset == 3){ mes "^FF0000Reset Fee:^000000 "+.SkullFee+" Skulls."; }

                                        switch(select("No:Yes")) {

                                                case 1: close;

                                                case 2:

                                                        switch(.Reset) {

                                                                case 0: break;

                                                                case 1:

                                                                        if(Zeny < .ZenyFee) { next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }

                                                                        set Zeny, Zeny - .ZenyFee; break;

                                                                case 2:

                                                                        if(#CASHPOINTS < .CashFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }

                                                                        set #CASHPOINTS, #CASHPOINTS - .CashFee; break;

                                                                case 3:

                                                                        if(countitem(7420) < .SkullFee) { next; mes "[Loki]"; mes "You don't have enough Skull."; close; }

                                                                        delitem 7420, .SkullFee; break;

                                                                default: break;

                                                        }

                                                        if( getvariableofnpc(.ServerType, "Versus") ) { query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; }

                                                        callsub OnPvPReset; announce "[Loki] Your PvP Statistic has been reset.",bc_self,0xFF0000; close;

                                        }

                                        close;

                                }

                                close;

                case 3: //Announcer Setting

                        next; mes "[Loki]"; mes "What kind of announcer you want to use?";

                        if( getvariableofnpc( .AnnouncerFee, "Versus" ) )

                                set .AnnouncerFee, getvariableofnpc(.AnnouncerFee, "Versus");

                        L_Announce:

                                switch(select(""+((#Announcer == 0)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+"")) {

                                        case 1: //DotA

                                                if(#Announcer == 0){ goto L_Announce; }

                                                soundeffect "0_KS1.wav", 0;

                                                set #Announcer, 0;

                                                announce "[Loki] DotA announcer has been configured to your account.",bc_self,0xFF0000;

                                                close;

                                        case 2: //HoN

                                                if(#Announcer == 1){ goto L_Announce; }

                                                if((.AnnouncerFee) && (!#Hon)) {

                                                next; mes "[Loki]"; mes "Do you want to purchase HoN announcer for "+.AnnouncerFee+" Cashpoints?";

                                                        switch(select("No:Yes")) {

                                                                case 1: close;

                                                                case 2: 

                                                                if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }

                                                                set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;

                                                                set #Hon, 1;

                                                        }

                                                }

                                                soundeffect "1_KS1.wav", 0;

                                                set #Announcer, 1;

                                                announce "[Loki] HoN announcer has been configured to your account.",bc_self,0xFF0000;

                                                close;

                                        case 3: //Ms. Pudding

                                                if(#Announcer == 2){ goto L_Announce; }

                                                if((.AnnouncerFee) && (!#MsPudding)) {

                                                next; mes "[Loki]"; mes "Do you want to purchase Ms. Pudding announcer for "+.AnnouncerFee+" Cashpoints?";

                                                        switch(select("No:Yes")){

                                                                case 1: close;

                                                                case 2: 

                                                                if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }

                                                                set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;

                                                                set #MsPudding, 1;

                                                        }

                                                }

                                                soundeffect "2_KS1.wav", 0;

                                                set #Announcer, 2;

                                                announce "[Loki] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000;

                                                close;          

                                        case 4: //Flamboyant

                                                if(#Announcer == 3){ goto L_Announce; }

                                                if((.AnnouncerFee) && (!#Flamboyant)) {

                                                next; mes "[Loki]"; mes "Do you want to purchase Flamboyant announcer for "+.AnnouncerFee+" Cashpoints?";

                                                        switch(select("No:Yes")) {

                                                                case 1: close;

                                                                case 2: 

                                                                if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }

                                                                set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;

                                                                set #Flamboyant, 1;

                                                        }

                                                }

                                                soundeffect "3_KS1.wav", 0;

                                                set #Announcer, 3;

                                                announce "[Loki] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000;

                                                close;                  

                                        case 5: //English

                                                if(#Announcer == 4){ goto L_Announce; }

                                                if((.AnnouncerFee) && (!#English)) {

                                                next; mes "[Loki]"; mes "Do you want to purchase English announcer for "+.AnnouncerFee+" Cashpoints?";

                                                        switch(select("No:Yes")) {

                                                                case 1: close;

                                                                case 2: 

                                                                if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }

                                                                set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;

                                                                set #English, 1;

                                                        }

                                                }

                                                soundeffect "4_KS1.wav", 0;

                                                set #Announcer, 4;

                                                announce "[Loki] English announcer has been configured to your account.",bc_self,0xFF0000;

                                                close;

                                        case 6: //Balls of Steel

                                                if(#Announcer == 5){ goto L_Announce; }

                                                if((.AnnouncerFee) && (!#BallsofSteel)) {

                                                next; mes "[Loki]"; mes "Do you want to purchase Balls of Steel announcer for "+.AnnouncerFee+" Cashpoints?";

                                                        switch(select("No:Yes")) {

                                                                case 1: close;

                                                                case 2: 

                                                                if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }

                                                                set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;

                                                                set #BallsofSteel, 1;

                                                        }

                                                }

                                                soundeffect "5_KS1.wav", 0;

                                                set #Announcer, 5;

                                                announce "[Loki] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000;

                                                close;

                                        case 7: //BreakyCPK

                                                if(#Announcer == 6){ goto L_Announce; }

                                                if((.AnnouncerFee) && (!#BreakyCPK)) {

                                                        next; mes "[Loki]"; mes "Do you want to purchase BreakyCPK announcer for "+.AnnouncerFee+" Cashpoints?";

                                                        switch(select("No:Yes")) {

                                                                case 1: close;

                                                                case 2: 

                                                                if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }

                                                                set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;

                                                                set #BreakyCPK, 1;

                                                        }

                                                }

                                                soundeffect "6_KS1.wav", 0;

                                                set #Announcer, 6;

                                                announce "[Loki] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000;

                                                close;

                                        default:

                                                close;

                                }

                        end;

        }

close;

 

OnPvPReset:

        set Kill, 0;

        set Death, 0;

        set KillingStreak, 0; 

        set MultiKill, 0;

        set KillingSpree, 0;

        set Dominating, 0;

        set MegaKill, 0;

        set Unstoppable, 0;

        set WickedSick, 0;

        set MonsterKill, 0;

        set Godlike, 0;

        set BeyondGodlike, 0;

        set DoubleKill, 0;

        set TripleKill, 0;

        set UltraKill, 0;

        set Rampage, 0;

        set Ownage, 0;

        set NemesisKill, 0;

        set FeedCount, 0;

        return;

}


when i change
 

setarray        .PvPMap$,               "All"; //List all pvp maps here (Index 0:"All" to enable all maps)

to

setarray        .PvPMap$,               "guild_vs3"; //List all pvp maps here (Index 0:"All" to enable all maps)

the announce doesnt work... help, please.

 

Edited by gnashxalex
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isn't this ghost script ? why you didn't use latest one,

this is one of popular script beside pvp announcer of miss annie.

i can't think the exact reason why it isn't firing the announcement... but looking at the code

        for(set .@i, 0; .@i < (getarraysize(.PvPMap$) - 1); set .@i, .@i + 1){

say you have 3 map listed, it will only check 2 of 3, so in your case of you only have one map to check so it didn't even do the job because size is 1 -1 = 0,

imo it should fall through to the next line of code and the announcer will still come out, but well indeed it strange...

try use the latest script or fix / change that line above into

        for(set .@i, 0; .@i < getarraysize(.PvPMap$); set .@i, .@i + 1){

or add dummy map name for the array of pvpmap, just for the sake of it

setarray        .PvPMap$,               "dummy","guild_vs3"; //List all pvp maps here (Index 0:"All" to enable all maps)

ghost script i found in the forum search

Edited by Litro Endemic
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