Ice Bear Posted December 7, 2019 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 166 Reputation: 27 Joined: 11/20/11 Last Seen: 1 minute ago Share Posted December 7, 2019 (edited) I am trying to make tetra unlimited version that you can cast tetra and retain the element ball in the character in skill.cpp i try to disable this status_change_end(src, static_cast<sc_type>(spheres), INVALID_TIMER); it worked but the balls animation still removed unlike with release skill it retain even i remove this status_change_end(src, static_cast<sc_type>(spheres), INVALID_TIMER); any ideas to retain element ball in tetra vortex? Edited December 7, 2019 by Ice Bear Quote Link to comment Share on other sites More sharing options...
-1 Ice Bear Posted December 25, 2019 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 166 Reputation: 27 Joined: 11/20/11 Last Seen: 1 minute ago Author Share Posted December 25, 2019 solved. i gave up haha Quote Link to comment Share on other sites More sharing options...
Question
Ice Bear
I am trying to make tetra unlimited version that you can cast tetra and retain the element ball in the character
in skill.cpp i try to disable this
it worked but the balls animation still removed
unlike with release skill it retain even i remove this
any ideas to retain element ball in tetra vortex?
Edited by Ice BearLink to comment
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