Hnomkeng Posted November 23, 2019 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 99 Reputation: 2 Joined: 02/23/14 Last Seen: Monday at 11:49 AM Share Posted November 23, 2019 Map name : gvg_py01 (duplicate payg_cas01) // Spawn (fall through), or respawn the Emperium once it has been broken. OnStartArena: // OnAgitStart will fall through and spawn the Emperium. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } else if (strnpcinfo(2) == "gvg_py01") { setarray .@emproom[0],139,139; } // Add custom Guild Castles here. else { end; } if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end; I have issue emperium no spawn on location. agit_controller.txt agit_main.txt Quote Link to comment Share on other sites More sharing options...
0 Hnomkeng Posted November 25, 2019 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 99 Reputation: 2 Joined: 02/23/14 Last Seen: Monday at 11:49 AM Author Share Posted November 25, 2019 up Quote Link to comment Share on other sites More sharing options...
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Hnomkeng
Map name : gvg_py01 (duplicate payg_cas01)
// Spawn (fall through), or respawn the Emperium once it has been broken. OnStartArena: // OnAgitStart will fall through and spawn the Emperium. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } else if (strnpcinfo(2) == "gvg_py01") { setarray .@emproom[0],139,139; } // Add custom Guild Castles here. else { end; } if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end;
I have issue emperium no spawn on location.
agit_controller.txt agit_main.txt
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