Lamekia Posted October 31, 2019 Posted October 31, 2019 Is there any why to remove the yellow sheen your character gets when using the Knight skill Two-Hand Quicken? Quote
1 OscarScorp Posted November 1, 2019 Posted November 1, 2019 You can edit your data grf (or create a custom one) with this path folder:data\luafiles514\lua files\skilleffectinfo\ If you don't have this file, it can be downloaded from: https://github.com/zackdreaver/ROenglishRE Inside, edit effectid.lub EF_FIREPILLARBOMB = 97, EF_DETECTING = 119, EF_TWOHANDQUICKEN = 130, <--Add this line EF_ICECRASH = 135, EF_BRANDISH2 = 144, Then skilleffectinfolist.lub, add the following lines at the end: }, [SKID.KN_TWOHANDQUICKEN] = { beginMotionType = ACTOR_STATE.ST_SKILL, effectNum = 1, effectID = { EFID.EF_TWOHANDQUICKEN } } (Add a coma to the previous closing bracket and the last line must not have a comma) Can't confirm if it completely works as you need to. 1 Quote
0 Lamekia Posted November 1, 2019 Author Posted November 1, 2019 I tried what you suggested but unfortunately still yellow, I played around with it a bit but it seems the only thing I can modify is the stance the character makes when using the skill. Quote
Question
Lamekia
Is there any why to remove the yellow sheen your character gets when using the Knight skill Two-Hand Quicken?
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.