We currently working on dummy characters but when the server restart and load the dummy. All of the characters cant be seen in the map and it was based on do_init_vending_autotrade. I hope that someone can help me about showing the characters in the map.
This is the code.
void do_init_autoafk(void)
{
if (Sql_Query(mmysql_handle,
"SELECT c.char_id, c.dummy, c.account_id, c.sex FROM `char` as c INNER JOIN `login` as l ON c.account_id = l.account_id AND c.dummy = 1 AND l.dummy = 1;") != SQL_SUCCESS)
{
Sql_ShowDebug(mmysql_handle);
return;
}
if (Sql_NumRows(mmysql_handle) > 0) {
struct s_afk *afk = NULL;
while (SQL_SUCCESS == Sql_NextRow(mmysql_handle)) {
char* data;
afk = NULL;
CREATE(afk, struct s_afk, 1);
Sql_GetData(mmysql_handle, 0, &data, NULL); afk->char_id = atoi(data);
Sql_GetData(mmysql_handle, 2, &data, NULL); afk->account_id = atoi(data);
Sql_GetData(mmysql_handle, 3, &data, NULL); afk->sex = atoi(data);
// initialize player
CREATE(afk->sd, struct map_session_data, 1);
pc_setnewpc(afk->sd, afk->account_id, afk->char_id, 0, gettick(), afk->sex, 0);
afk->sd->state.autoafk = 1;
chrif_authreq(afk->sd, true);
}
Sql_FreeResult(mmysql_handle);
ShowStatus("Done loading '" CL_WHITE "%d" CL_RESET "' afkers.\n");
}
}
Question
nasagnilac
We currently working on dummy characters but when the server restart and load the dummy. All of the characters cant be seen in the map and it was based on do_init_vending_autotrade. I hope that someone can help me about showing the characters in the map.
This is the code.
void do_init_autoafk(void) { if (Sql_Query(mmysql_handle, "SELECT c.char_id, c.dummy, c.account_id, c.sex FROM `char` as c INNER JOIN `login` as l ON c.account_id = l.account_id AND c.dummy = 1 AND l.dummy = 1;") != SQL_SUCCESS) { Sql_ShowDebug(mmysql_handle); return; } if (Sql_NumRows(mmysql_handle) > 0) { struct s_afk *afk = NULL; while (SQL_SUCCESS == Sql_NextRow(mmysql_handle)) { char* data; afk = NULL; CREATE(afk, struct s_afk, 1); Sql_GetData(mmysql_handle, 0, &data, NULL); afk->char_id = atoi(data); Sql_GetData(mmysql_handle, 2, &data, NULL); afk->account_id = atoi(data); Sql_GetData(mmysql_handle, 3, &data, NULL); afk->sex = atoi(data); // initialize player CREATE(afk->sd, struct map_session_data, 1); pc_setnewpc(afk->sd, afk->account_id, afk->char_id, 0, gettick(), afk->sex, 0); afk->sd->state.autoafk = 1; chrif_authreq(afk->sd, true); } Sql_FreeResult(mmysql_handle); ShowStatus("Done loading '" CL_WHITE "%d" CL_RESET "' afkers.\n"); } }
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