insandedid Posted March 30, 2019 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 09/22/14 Last Seen: April 4, 2019 Share Posted March 30, 2019 Have any person Write script SHOP NPC random option on buy item ? if OnBuyItem: function random option add to item aforementioned . Quote Link to comment Share on other sites More sharing options...
0 Capuche Posted March 31, 2019 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted March 31, 2019 How about https://gist.github.com/Atemo/7b741b940ce324c2fa17b8ccdcd84133/revisions The random options are randomly given when purchasing in the script btw. Mark the shop number as random option shop in // ----------------------------------------------------------- // List of Shop ID using random option system. // ----------------------------------------------------------- Shop_Random_Option(1,2); // shop 1 and 2 are using random option system. Set the option given randomly for each slot in function get_option_id { // opt slot 1 .@optid[0] = F_Rand( RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET, RDMOPT_DAMAGE_PROPERTY_POISON_TARGET, RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET, RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET, RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET, RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET, RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET, RDMOPT_DAMAGE_PROPERTY_WIND_TARGET, RDMOPT_DAMAGE_PROPERTY_WATER_TARGET, RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET ); // opt slot 2 .@optid[1] = F_Rand( RDMOPT_RACE_DAMAGE_NOTHING, RDMOPT_RACE_DAMAGE_UNDEAD, RDMOPT_RACE_DAMAGE_INSECT, RDMOPT_RACE_DAMAGE_HUMAN, RDMOPT_RACE_DAMAGE_DRAGON, RDMOPT_RACE_DAMAGE_ANGEL, RDMOPT_RACE_DAMAGE_PLANT, RDMOPT_RACE_DAMAGE_DEVIL, RDMOPT_RACE_DAMAGE_ANIMAL, RDMOPT_RACE_DAMAGE_FISHS ); // opt slot 3 // .@optid[2] = // opt slot 4 // .@optid[3] = setarray getarg(0), .@optid[0], .@optid[1], .@optid[2], .@optid[3]; return; } and set the value for each option ID in // return a random value depending of the option ID function get_option_value { .@size_of_optid = getarraysize( getarg(1) ); for ( .@i = 0; .@i < .@size_of_optid; .@i++ ) { .@id = getelementofarray( getarg(1), .@i ); switch(.@id) { case RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET: case RDMOPT_DAMAGE_PROPERTY_POISON_TARGET: case RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET: case RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET: case RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET: case RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET: case RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET: case RDMOPT_DAMAGE_PROPERTY_WIND_TARGET: case RDMOPT_DAMAGE_PROPERTY_WATER_TARGET: case RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET: .@val = rand(1,20); break; case RDMOPT_RACE_DAMAGE_NOTHING: case RDMOPT_RACE_DAMAGE_UNDEAD: case RDMOPT_RACE_DAMAGE_INSECT: case RDMOPT_RACE_DAMAGE_HUMAN: case RDMOPT_RACE_DAMAGE_DRAGON: case RDMOPT_RACE_DAMAGE_ANGEL: case RDMOPT_RACE_DAMAGE_PLANT: case RDMOPT_RACE_DAMAGE_DEVIL: case RDMOPT_RACE_DAMAGE_ANIMAL: case RDMOPT_RACE_DAMAGE_FISHS: .@val = rand(1,20); break; } set getelementofarray( getarg(0), .@i ), .@val; } return; } 2 1 1 Quote Link to comment Share on other sites More sharing options...
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insandedid
Have any person Write script SHOP NPC random option on buy item ?
if
OnBuyItem:
function random option add to item aforementioned .
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