Break Posted March 27, 2019 Posted March 27, 2019 (edited) How to make immunity to all statuses, if all values of Str / Agi / Vit / Int / Dex / Luk is 300 for example? Edited March 27, 2019 by Break Quote
0 Break Posted March 27, 2019 Author Posted March 27, 2019 I'm using pre-renewal mechanics. I know that there is a setting /conf/battle/status.conf // Adjustment for the natural rate of resistance from status changes. // If 50, status defense is halved, and you need twice as much stats to block // them (eg: 200 vit to completely block stun) pc_status_def_rate: 100 But why does it work only with the parameters of vit and luk. If we specify a value for example 25, then at 300 luk (300 vit) we will have antistatus? Quote
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How to make immunity to all statuses, if all values of Str / Agi / Vit / Int / Dex / Luk is 300 for example?
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