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Disable Star Emperor & Soul Reaper


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Posted

Hello All,
I would like to ask how to disable Star Emperor & Soul Reaper jobs only either from jobchanger npc / server side / source
Due currently i still use old client which not yet support Star Emperor & Soul Reaper

Thank you

5 answers to this question

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Posted (edited)

It's still nonexistent in rathena, only the job sprite support is available. It shouldn't be a problem even if you don't remove it at the moment

Edited by Riel
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Posted
On 11/28/2018 at 6:36 PM, Riel said:

It's still nonexistent in rathena, only the job sprite support is available. It shouldn't be a problem even if you don't remove it at the moment

bun from Jobchanger NPC still able to choose to change to this 2 type of jobs, and due my client not support it become job "poring"

image.png.89b1ab766f7b675b2aa11d2fa7582a7e.png

image.png.36f6de67e49181bb0ab6cbc6ed84aed6.png


Thanks

 

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Posted (edited)

Change

// Checks if the player can change to third class.
// Note: This does not include the level checks.
function	Can_Change_Third	{
	// To change to third class you either need to be:
	// * Second Class
	// * Transcendent Second Class
	// * Baby Second Class
	if( !.ThirdClass )
		return false; // Third job change disabled
	if( !(eaclass()&EAJL_2) )
		return false; // Not second Class
	if( eaclass()&EAJL_THIRD )
		return false; // Already Third Class
	if( roclass(eaclass()|EAJL_THIRD) < 0 )
		return false; // Job has no third Class
	if( (eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE )
		return false; // Exp. Super Novice equals 3rd Cls, but has it's own case
	if( Is_Baby() && (!.BabyClass || !.BabyThird) )
		return false; // No Baby (Third) change allowed
	return true;
}

to:

// Checks if the player can change to third class.
// Note: This does not include the level checks.
function	Can_Change_Third	{
	// To change to third class you either need to be:
	// * Second Class
	// * Transcendent Second Class
	// * Baby Second Class
	if( !.ThirdClass )
		return false; // Third job change disabled
	if( !(eaclass()&EAJL_2) )
		return false; // Not second Class
	if( eaclass()&EAJL_THIRD )
		return false; // Already Third Class
	if( (eaclass()&EAJ_BASEMASK) == EAJ_TAEKWON )
		return false; // No Star Emperor or Soul Reaper.
	if( roclass(eaclass()|EAJL_THIRD) < 0 )
		return false; // Job has no third Class
	if( (eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE )
		return false; // Exp. Super Novice equals 3rd Cls, but has it's own case
	if( Is_Baby() && (!.BabyClass || !.BabyThird) )
		return false; // No Baby (Third) change allowed
	return true;
}

 

Edited by n0tttt
Mistake
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Posted
8 hours ago, n0tttt said:

Change


// Checks if the player can change to third class.
// Note: This does not include the level checks.
function	Can_Change_Third	{
	// To change to third class you either need to be:
	// * Second Class
	// * Transcendent Second Class
	// * Baby Second Class
	if( !.ThirdClass )
		return false; // Third job change disabled
	if( !(eaclass()&EAJL_2) )
		return false; // Not second Class
	if( eaclass()&EAJL_THIRD )
		return false; // Already Third Class
	if( roclass(eaclass()|EAJL_THIRD) < 0 )
		return false; // Job has no third Class
	if( (eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE )
		return false; // Exp. Super Novice equals 3rd Cls, but has it's own case
	if( Is_Baby() && (!.BabyClass || !.BabyThird) )
		return false; // No Baby (Third) change allowed
	return true;
}

to:


// Checks if the player can change to third class.
// Note: This does not include the level checks.
function	Can_Change_Third	{
	// To change to third class you either need to be:
	// * Second Class
	// * Transcendent Second Class
	// * Baby Second Class
	if( !.ThirdClass )
		return false; // Third job change disabled
	if( !(eaclass()&EAJL_2) )
		return false; // Not second Class
	if( eaclass()&EAJL_THIRD )
		return false; // Already Third Class
	if( (eaclass()&EAJ_BASEMASK) == EAJ_TAEKWON )
		return false; // No Star Emperor or Soul Reaper.
	if( roclass(eaclass()|EAJL_THIRD) < 0 )
		return false; // Job has no third Class
	if( (eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE )
		return false; // Exp. Super Novice equals 3rd Cls, but has it's own case
	if( Is_Baby() && (!.BabyClass || !.BabyThird) )
		return false; // No Baby (Third) change allowed
	return true;
}

 

Thanks n0ttt that works...!

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