ymcc Posted October 9, 2018 Posted October 9, 2018 (edited) Hi, i try to add a ep17.1 mob... but now have a problem: jobname.lua: [jobtbl.JT_MD_A013_CAPUT] = "caput", npcidentity.lua: JT_MD_A013_CAPUT = 20348, mob_db: 20348,MD_A013_CAPUT,A013-abc,A013-abc,110,31000,1,260,250,1,945,1305,79,40,115,85,81,92,121,47,10,12,1,7,47,0x3885,200,768,360,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 The mob's kro official id is 20348. Data sprite is ready But they look like a poring. i modify the mob.cpp #define MIN_MOB_DB 1000 #define MAX_MOB_DB 3999 #define MIN_MOB_DB2 20020 #define MAX_MOB_DB2 31999 But, they look like a poring too... Can anyone help me please? Edited October 10, 2018 by ymcc Quote
Question
ymcc
Hi, i try to add a ep17.1 mob... but now have a problem:
jobname.lua:
[jobtbl.JT_MD_A013_CAPUT] = "caput",
npcidentity.lua:
JT_MD_A013_CAPUT = 20348,
mob_db:
20348,MD_A013_CAPUT,A013-abc,A013-abc,110,31000,1,260,250,1,945,1305,79,40,115,85,81,92,121,47,10,12,1,7,47,0x3885,200,768,360,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
The mob's kro official id is 20348.
Data sprite is ready
But they look like a poring.
i modify the mob.cpp
#define MIN_MOB_DB 1000
#define MAX_MOB_DB 3999
#define MIN_MOB_DB2 20020
#define MAX_MOB_DB2 31999
But, they look like a poring too...
Can anyone help me please?
Edited by ymcc0 answers to this question
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