myserver Posted September 26, 2018 Group: Members Topic Count: 15 Topics Per Day: 0.01 Content Count: 45 Reputation: 0 Joined: 08/27/18 Last Seen: October 23, 2018 Share Posted September 26, 2018 (edited) Every 3hrs the npc will be show up to prontera then after 5mins the npc is disappear . - script mvp-ss -1,{ OnInit: set .map$,"guild_vs1-2"; end; OnMinute34: announce "Attention to all players online",0; sleep 1000; announce "MVP summoner is start please warp to center of prontera",0; sleep 1000; mapannounce .map$,"MVP summoner start in 5s",0; sleep 1000; mapannounce .map$,"5s",0; sleep 1000; mapannounce .map$,"4s",0; sleep 1000; mapannounce .map$,"3s",0; sleep 1000; mapannounce .map$,"2s",0; sleep 1000; mapannounce .map$,"1s",0; sleep 1000; initnpctimer; // Start the timer monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWave"; monster .map$,0,0,"Archangeling",1388,1,"mvp-ss::OnWave"; monster .map$,0,0,"Ghostring",1582,1,"mvp-ss::OnWave"; end; OnWave: if(!mobcount(.map$,"mvp-ss::OnWave")){ sleep 5000; mapannounce .map$,"First wave clear",0; sleep 2000; mapannounce .map$,"Second wave start in 5s",0; sleep 1000; mapannounce .map$,"5s",0; sleep 1000; mapannounce .map$,"4s",0; sleep 1000; mapannounce .map$,"3s",0; sleep 1000; mapannounce .map$,"2s",0; sleep 1000; mapannounce .map$,"1s",0; sleep 1000; monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Tirfing",1204,"mvp-ss::OnWaveFinal"; end; OnWaveFinal: if(!mobcount(.map$,"mvp-ss::OnWaveFinal")){ sleep 5000; mapannounce .map$,"GG",0; sleep 2000; mapannounce .map$,"Stage is Clear",0; sleep 2000; mapannounce .map$,"all players warp to Prontera",0; sleep 2000; mapwarp .map$,"prontera",180,180; } end; } } Edited September 26, 2018 by Skorm Quote Link to comment Share on other sites More sharing options...
0 Earnestinence Posted September 26, 2018 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 152 Reputation: 78 Joined: 06/13/15 Last Seen: November 14, 2024 Share Posted September 26, 2018 4 hours ago, Jard said: Every 3hrs the npc will be show up to prontera then after 5mins the npc is disappear . - script mvp-ss -1,{ OnInit: set .map$,"guild_vs1-2"; end; OnMinute34: announce "Attention to all players online",0; sleep 1000; announce "MVP summoner is start please warp to center of prontera",0; sleep 1000; mapannounce .map$,"MVP summoner start in 5s",0; sleep 1000; mapannounce .map$,"5s",0; sleep 1000; mapannounce .map$,"4s",0; sleep 1000; mapannounce .map$,"3s",0; sleep 1000; mapannounce .map$,"2s",0; sleep 1000; mapannounce .map$,"1s",0; sleep 1000; initnpctimer; // Start the timer monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWave"; monster .map$,0,0,"Archangeling",1388,1,"mvp-ss::OnWave"; monster .map$,0,0,"Ghostring",1582,1,"mvp-ss::OnWave"; end; OnWave: if(!mobcount(.map$,"mvp-ss::OnWave")){ sleep 5000; mapannounce .map$,"First wave clear",0; sleep 2000; mapannounce .map$,"Second wave start in 5s",0; sleep 1000; mapannounce .map$,"5s",0; sleep 1000; mapannounce .map$,"4s",0; sleep 1000; mapannounce .map$,"3s",0; sleep 1000; mapannounce .map$,"2s",0; sleep 1000; mapannounce .map$,"1s",0; sleep 1000; monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Tirfing",1204,"mvp-ss::OnWaveFinal"; end; OnWaveFinal: if(!mobcount(.map$,"mvp-ss::OnWaveFinal")){ sleep 5000; mapannounce .map$,"GG",0; sleep 2000; mapannounce .map$,"Stage is Clear",0; sleep 2000; mapannounce .map$,"all players warp to Prontera",0; sleep 2000; mapwarp .map$,"prontera",180,180; } end; } } Try this, you just need to move " hideoffnpc strnpcinfo(0); " & " hideonnpc strnpcinfo(0); " where you want it to be and then edit the npc to warp players on talk or whatever you want it to do. prontera,152,183,4 script mvp-ss 565,{ OnInit: hideonnpc strnpcinfo(0); set .map$,"guild_vs1-2"; end; OnMinute15: hideoffnpc strnpcinfo(0); announce "Attention to all players online",0; sleep 1000; announce "MVP summoner is start please warp to center of prontera",0; sleep 1000; mapannounce .map$,"MVP summoner start in 5s",0; sleep 1000; mapannounce .map$,"5s",0; sleep 1000; mapannounce .map$,"4s",0; sleep 1000; mapannounce .map$,"3s",0; sleep 1000; mapannounce .map$,"2s",0; sleep 1000; mapannounce .map$,"1s",0; hideonnpc strnpcinfo(0); sleep 1000; initnpctimer; // Start the timer monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWave"; monster .map$,0,0,"Archangeling",1388,1,"mvp-ss::OnWave"; monster .map$,0,0,"Ghostring",1582,1,"mvp-ss::OnWave"; end; OnWave: if(!mobcount(.map$,"mvp-ss::OnWave")){ sleep 5000; mapannounce .map$,"First wave clear",0; sleep 2000; mapannounce .map$,"Second wave start in 5s",0; sleep 1000; mapannounce .map$,"5s",0; sleep 1000; mapannounce .map$,"4s",0; sleep 1000; mapannounce .map$,"3s",0; sleep 1000; mapannounce .map$,"2s",0; sleep 1000; mapannounce .map$,"1s",0; sleep 1000; monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Tirfing",1204,"mvp-ss::OnWaveFinal"; end; OnWaveFinal: if(!mobcount(.map$,"mvp-ss::OnWaveFinal")){ sleep 5000; mapannounce .map$,"GG",0; sleep 2000; mapannounce .map$,"Stage is Clear",0; sleep 2000; mapannounce .map$,"all players warp to Prontera",0; sleep 2000; mapwarp .map$,"prontera",180,180; } end; } } Quote Link to comment Share on other sites More sharing options...
0 Earnestinence Posted September 28, 2018 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 152 Reputation: 78 Joined: 06/13/15 Last Seen: November 14, 2024 Share Posted September 28, 2018 (edited) This one is totally working, and fixed the error in server logs.. prontera,152,183,4 script mvp-ss 565,{ mes "Hello "+strcharinfo(0)+",do"; mes "You want me to warp you"; mes "MvP summoning arena?"; next; switch(select("Yes:No")) { case 1: warp "guild_vs1-2",0,0; end; case 2: close; } OnInit: disablenpc "mvp-ss"; set .map$,"guild_vs1-2"; end; OnClock2200: OnClock1900: OnClock1600: OnClock1300: OnClock1200: OnClock0900: OnClock0600: OnClock0300: OnClock0000: enablenpc "mvp-ss"; initnpctimer; // Start the timer announce "Attention to all players online",0; sleep 1000; announce "MVP summoning has been started, please warp to center of prontera to participate",0; sleep 1000; mapannounce .map$,"MVP summoner start in 5s",0; sleep 1000; mapannounce .map$,"5s",0; sleep 1000; mapannounce .map$,"4s",0; sleep 1000; mapannounce .map$,"3s",0; sleep 1000; mapannounce .map$,"2s",0; sleep 1000; mapannounce .map$,"1s",0; sleep 1000; monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWave"; monster .map$,0,0,"Archangeling",1388,1,"mvp-ss::OnWave"; monster .map$,0,0,"Ghostring",1582,1,"mvp-ss::OnWave"; end; OnWave: if(!mobcount(.map$,"mvp-ss::OnWave")){ sleep 5000; mapannounce .map$,"First wave clear",0; sleep 2000; mapannounce .map$,"Second wave start in 5s",0; sleep 1000; mapannounce .map$,"5s",0; sleep 1000; mapannounce .map$,"4s",0; sleep 1000; mapannounce .map$,"3s",0; sleep 1000; mapannounce .map$,"2s",0; sleep 1000; mapannounce .map$,"1s",0; sleep 1000; monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Tirfing",1204,1,"mvp-ss::OnWaveFinal"; end; OnWaveFinal: if(!mobcount(.map$,"mvp-ss::OnWaveFinal")){ sleep 5000; mapannounce .map$,"GG",0; sleep 2000; disablenpc "mvp-ss"; sleep 2000; mapannounce .map$,"Stage is Clear",0; sleep 2000; mapannounce .map$,"all players warp to Prontera",0; sleep 2000; mapwarp .map$,"prontera",154,180; sleep 225000; killmonsterall "guild_vs1-2"; // Just in case } end; } } Edited September 28, 2018 by Earnestinence Quote Link to comment Share on other sites More sharing options...
Question
myserver
Every 3hrs the npc will be show up to prontera then after 5mins the npc is disappear
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- script mvp-ss -1,{ OnInit: set .map$,"guild_vs1-2"; end; OnMinute34: announce "Attention to all players online",0; sleep 1000; announce "MVP summoner is start please warp to center of prontera",0; sleep 1000; mapannounce .map$,"MVP summoner start in 5s",0; sleep 1000; mapannounce .map$,"5s",0; sleep 1000; mapannounce .map$,"4s",0; sleep 1000; mapannounce .map$,"3s",0; sleep 1000; mapannounce .map$,"2s",0; sleep 1000; mapannounce .map$,"1s",0; sleep 1000; initnpctimer; // Start the timer monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWave"; monster .map$,0,0,"Archangeling",1388,1,"mvp-ss::OnWave"; monster .map$,0,0,"Ghostring",1582,1,"mvp-ss::OnWave"; end; OnWave: if(!mobcount(.map$,"mvp-ss::OnWave")){ sleep 5000; mapannounce .map$,"First wave clear",0; sleep 2000; mapannounce .map$,"Second wave start in 5s",0; sleep 1000; mapannounce .map$,"5s",0; sleep 1000; mapannounce .map$,"4s",0; sleep 1000; mapannounce .map$,"3s",0; sleep 1000; mapannounce .map$,"2s",0; sleep 1000; mapannounce .map$,"1s",0; sleep 1000; monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Tirfing",1204,"mvp-ss::OnWaveFinal"; end; OnWaveFinal: if(!mobcount(.map$,"mvp-ss::OnWaveFinal")){ sleep 5000; mapannounce .map$,"GG",0; sleep 2000; mapannounce .map$,"Stage is Clear",0; sleep 2000; mapannounce .map$,"all players warp to Prontera",0; sleep 2000; mapwarp .map$,"prontera",180,180; } end; } }
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