Chywoner Posted July 29, 2018 Group: Members Topic Count: 16 Topics Per Day: 0.01 Content Count: 31 Reputation: 0 Joined: 08/09/17 Last Seen: 18 hours ago Share Posted July 29, 2018 Buenas, tengo un pequeño problema con las defensa de resistencia o el DefEele; cuando uso una angeling, el holy ligth me misea pero cuando me pegan con aspercio me pegan con holy a pesar de usar angeling, lo mismo me sucede con todas las cartas que hacen el efecto de la angeling pero en los demás elementos. me podrían ayudar porfa? Quote Link to comment Share on other sites More sharing options...
Ziu Posted July 29, 2018 Group: Members Topic Count: 178 Topics Per Day: 0.04 Content Count: 909 Reputation: 247 Joined: 11/08/11 Last Seen: March 28 Share Posted July 29, 2018 Intenta usar excalibur que es holy y confirma si te hacen daño. Quote Link to comment Share on other sites More sharing options...
Chywoner Posted July 29, 2018 Group: Members Topic Count: 16 Topics Per Day: 0.01 Content Count: 31 Reputation: 0 Joined: 08/09/17 Last Seen: 18 hours ago Author Share Posted July 29, 2018 2 hours ago, Ziu said: Intenta usar excalibur que es holy y confirma si te hacen daño. Ya lo intenté y me sigo pegando con holy. no logro entender porque pasa eso. Quote Link to comment Share on other sites More sharing options...
Zutcer Posted August 1, 2018 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 114 Reputation: 5 Joined: 07/19/15 Last Seen: January 10, 2023 Share Posted August 1, 2018 (edited) Depende el nivel de elemento que estas ocupando, si no mal recuerdo Angeling otorga Holy nivel 1. y Excalibur es Holy lvl 4 .. por ende si revisas en /emulador/db/pre(re)/attr_fix.txt, puedes hacerte una idea de los daños, Tambien existe una configuracion para curar al player al ser atacado con el mismo elemento.. Quote // Elemental Attribute Damage Adjustment Tables // // Structure of Database: // Columns - attacker's weapon element // Rows - target's defense element 1 // lv1 Attribute table //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral 100, 25, 100, 150, 50, 100, 75, 100, 100, 100, // Water 100, 100, 100, 50, 150, 100, 75, 100, 100, 100, // Earth 100, 50, 150, 25, 100, 100, 75, 100, 100, 125, // Fire 100, 175, 50, 100, 25, 100, 75, 100, 100, 100, // Wind 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow 25, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead 2 // lv2 Attribute table //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral 100, 0, 100, 175, 25, 100, 50, 75, 100, 100, // Water 100, 100, 50, 25, 175, 100, 50, 75, 100, 100, // Earth 100, 25, 175, 0, 100, 100, 50, 75, 100, 150, // Fire 100, 175, 25, 100, 0, 100, 50, 75, 100, 100, // Wind 100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison 100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy 100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow 0, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Ghost 100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Undead 3 // lv3 Attribute table //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral 100, -25, 100, 200, 0, 100, 25, 50, 100, 125, // Water 100, 100, 0, 0, 200, 100, 25, 50, 100, 75, // Earth 100, 0, 200, -25, 100, 100, 25, 50, 100, 175, // Fire 100, 200, 0, 100, -25, 100, 25, 50, 100, 100, // Wind 100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison 100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy 100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Ghost 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Undead 4 // lv4 Attribute table //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral 100, -50, 100, 200, 0, 75, 0, 25, 100, 150, // Water 100, 100, -25, 0, 200, 75, 0, 25, 100, 50, // Earth 100, 0, 200, -50, 100, 75, 0, 25, 100, 200, // Fire 100, 200, 0, 100, -50, 75, 0, 25, 100, 100, // Wind 100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison 100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy 100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow 0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Ghost 100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Undead Edited August 1, 2018 by Zutcer Quote Link to comment Share on other sites More sharing options...
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