tathanngudong Posted June 18, 2018 Posted June 18, 2018 (edited) Fix this script run with Rathena: - script Wheel_of_Fortune FAKE_NPC ,{ OnInit: disablenpc("Wheel of Fortune#Main"); disablenpc("Hussein#WOF"); .EventName$ = "[Wheel Of Fortune]"; end; OnClock0800: OnClock1200: OnClock1800: OnClock2000: OnClock2200: OnStart: .Start = true; announce(sprintf("%s : The event will begin in 1 minute, near the center of Prontera.", .EventName$), bc_blue | bc_all); initnpctimer(); end; OnTimer60000: // 1 min enablenpc("Wheel of Fortune#Main"); enablenpc("Hussein#WOF"); announce(sprintf("%s : Come to Prontera and test your luck", .EventName$), bc_blue | bc_all); end; OnTimer1800000: // 30 mins announce(sprintf("%s : One more minute, do your last spin!", .EventName$), bc_blue | bc_all); end; OnTimer1860000: // 31 mins OnStop: .Start = false; stopnpctimer(); disablenpc("Wheel of Fortune#Main"); disablenpc("Hussein#WOF"); end; OnCommand: if (.@atcmd_numparameters != 1) { dispbottom(sprintf("Usage: %s <start/end>", .@atcmd_command$), 0x00FF00); dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00); end; } if (.@atcmd_parameters$[0] == "start") { if (!.Start) donpcevent(sprintf("%s::OnStart", strnpcinfo(NPC_NAME))); else { dispbottom("The Wheel of Fortune has already started.", 0x00FF00); dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00); } } else if (.@atcmd_parameters$[0] == "end") { if (.Start) donpcevent(sprintf("%s::OnEnd", strnpcinfo(NPC_NAME))); else { dispbottom("The Wheel of Fortune is not active.", 0x00FF00); dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00); } } else { dispbottom(sprintf("Usage: %s <start/end>", .@atcmd_command$), 0x00FF00); dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00); } end; } prontera,155,176,3 script Wheel of Fortune#Main 2_SLOT_MACHINE,{ OnTalk: if (Zeny < .Zeny_Cost && #freewheelfortunespin < 0) { mesf("[^0055FF%s^000000]", .EventName$); mes("You are out of Zeny"); mes("and have no more"); mes("free spins. Come back"); mes("next time for more!"); close(); } .@mes$ = (#freewheelfortunespin > 0) ? sprintf(", but you, my friend, have %d free spin%s!", #freewheelfortunespin, (#freewheelfortunespin == 1) ? "" : "s") : "."; cutin("aca_salim02", 2); addtimer(1, sprintf("%s::OnEnd", strnpcinfo(NPC_NAME))); mesf("[^0055FF%s^000000]", .EventName$); mes("Do you want to spin the wheel?"); mesf("It costs ^FF0000%d Zeny^000000 to play%s", .Zeny_Cost, .@mes$); next(); while (true) { if (Zeny < .Zeny_Cost && #freewheelfortunespin < 0) callsub(S_End); switch (select( (#freewheelfortunespin > 0) ? sprintf("Yes! Use free spin! (%d left)", #freewheelfortunespin) : "", (Zeny >= .Zeny_Cost ) ? sprintf("Yes! Use Zeny. (costs %dz)", .Zeny_Cost) : "", "No (Leave)" )) { // pay with free spin case 1: if (#freewheelfortunespin > 0) { if ((#freewheelfortunespin -= 1) < 0) #freewheelfortunespin = 0; callsub(S_Spin); } else callsub(S_End); break; // Pay with zeny case 2: if (Zeny >= .Zeny_Cost) { Zeny -= .Zeny_Cost; callsub(S_Spin); } else { cutin("aca_salim02", 2); mesf("[^0055FF%s^000000]", .EventName$); mes("Awww, you don't have enough to gamble..."); mes(" "); mes("Have you ever heard?"); mes("'Money isn't all that matters' Got it?"); mes("Byeeeeeeeeeeeeee ;)"); callsub(S_End); } break; default: callsub(S_End); } } // Wheel spin animation S_Spin: .@Sector = rand(.Sector_Range[0], .Sector_Range[1]); .@Display = .@Sector * 2 - 1; .@Speed = .Spin_Speed; for (.@i = 0; .@i < .nbTurns; .@i++) { .@b = .Cutin_Range[0]; while (.@b <= .Cutin_Range[1]) { cutin(sprintf("%s%d", .Cutin$, .@b), 4); sleep2(.@Speed); .@b++; .@Speed += 1; // not ++, because you may want to adjust the stopping +1 +2 +3 } } .@b = .Cutin_Range[0]; while (.@b < .@Display) { cutin(sprintf("%s%d", .Cutin$, .@b), 4); sleep2(.@Speed); .@b++; } cutin(sprintf("%s%d", .Cutin$, .@b), 4); if (.Prize_ID[.@Sector] == -1) { // Free spin if (.Sound_Effects) soundeffect("wheel_jackpot.wav", 0); announce(sprintf("[%s] : Wow, %dx more Free spins!!!", .EventName$, .Prize_Qty[.@Sector]), bc_blue | bc_self); #freewheelfortunespin = #freewheelfortunespin == 0 ? .Prize_Qty[.@Sector] : #freewheelfortunespin + .Prize_Qty[.@Sector]; } else if (.Prize_ID[.@Sector] == 0) { // Nothing if (.Sound_Effects) soundeffect("wheel_lost.wav", 0); announce(sprintf("[%s] : Awwww, no luck in your gamble, more luck in love...", .EventName$), bc_blue | bc_self); } else { // Item if (.Sound_Effects) soundeffect("wheel_won.wav", 0); announce(sprintf("[%s] : %dx %s - enjoy your prize!", .EventName$, .Prize_Qty[.@Sector], getitemname(.Prize_ID[.@Sector])), bc_blue | bc_self); getitem(.Prize_ID[.@Sector], .Prize_Qty[.@Sector]); } sleep2(1000); if (Zeny < .Zeny_Cost && #freewheelfortunespin < 0) { mesf("[^0055FF%s^000000]", .EventName$); mes("You are out of Zeny"); mes("and have no more"); mes("free spins. Come back"); mes("next time for more!"); close(); } return; S_End: close2(); OnEnd: cutin("", 255); end; OnInit: .EventName$ = "Wheel Of Fortune"; bindatcmd("wheel_of_fortune", "Wheel_of_Fortune::OnCommand", 98, 98, false); .Spin_Speed = 50; // What is the base spin speed? (ms) .nbTurns = 2; // How many times the arrow makes a complete turn, before entering the stopping routine .Zeny_Cost = 10000; // How much zeny does it cost for a spin? .Sound_Effects = true; // Enable sound effects? (true/false) // You must have a total of 10 prizes. DO NOT remove 0 or -1 from the array and do not // change their order. setarray(.Prize_ID[1], -1, 12103, 13277, 12187, 617, 607, 12186, 604, 0, 7040); setarray(.Prize_Qty[1], 2, 1, 1, 1, 3, 3, 1, 3, 0, 3); // Don't touch below .Cutin$ = "WheelOfFortune_"; setarray(.Sector_Range, 1, 10); // Sector range setarray(.Cutin_Range, 0, 19); // Cutin range end; } prontera,159,178,3 script Hussein#WOF 1_M_MERCHANT,{ .@name$ = "[Hussein]"; cutin("aca_salim02", 2); mes(.@name$); mes("I command you to spin"); mes("the Wheel of Fortune!"); next(); getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC, "Wheel of Fortune#Main"); warp(.@map$, .@x - 1, .@y - 2, 0); doevent("Wheel of Fortune#Main::OnTalk"); end; } How? Edited June 18, 2018 by tathanngudong 1 Quote
1 Litro Endemic Posted June 18, 2018 Posted June 18, 2018 you need to convert the script to rA script style, everything is there just format it Quote
1 The King Posted June 18, 2018 Posted June 18, 2018 why you remove the header from the script? sad. Quote
0 tathanngudong Posted June 26, 2018 Author Posted June 26, 2018 On 6/24/2018 at 10:35 PM, luizinhomt said: help it's only work with hercules sever,i don't know how make it work with rathena Quote
0 drED7upA Posted June 26, 2018 Posted June 26, 2018 Hercules script is not same with rAthena, you need to modify te script inorder to work with rAthena. Quote
Question
tathanngudong
Fix this script run with Rathena:
How?
Edited by tathanngudong5 answers to this question
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