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How to script of [event]Wheel_Of_Fortune work with Rathena Sever?


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Posted (edited)

Fix this script run with Rathena:

-	script	Wheel_of_Fortune	FAKE_NPC ,{

OnInit:
	disablenpc("Wheel of Fortune#Main");
	disablenpc("Hussein#WOF");
	.EventName$ = "[Wheel Of Fortune]";
	end;


OnClock0800:
OnClock1200:
OnClock1800:
OnClock2000:
OnClock2200:
OnStart:
	.Start = true;
	announce(sprintf("%s : The event will begin in 1 minute, near the center of Prontera.", .EventName$), bc_blue | bc_all);
	initnpctimer();
	end;

OnTimer60000: // 1 min
	enablenpc("Wheel of Fortune#Main");
	enablenpc("Hussein#WOF");
	announce(sprintf("%s : Come to Prontera and test your luck", .EventName$), bc_blue | bc_all);
	end;

OnTimer1800000: // 30 mins
	announce(sprintf("%s : One more minute, do your last spin!", .EventName$), bc_blue | bc_all);
	end;

OnTimer1860000: // 31 mins
OnStop:
	.Start = false;
	stopnpctimer();
	disablenpc("Wheel of Fortune#Main");
	disablenpc("Hussein#WOF");
	end;

OnCommand:
	if (.@atcmd_numparameters != 1) {
		dispbottom(sprintf("Usage: %s <start/end>", .@atcmd_command$), 0x00FF00);
		dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00);
		end;
	}

	if (.@atcmd_parameters$[0] == "start") {
		if (!.Start)
			donpcevent(sprintf("%s::OnStart", strnpcinfo(NPC_NAME)));
		else {
			dispbottom("The Wheel of Fortune has already started.", 0x00FF00);
			dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00);
		}
	} else if (.@atcmd_parameters$[0] == "end") {
		if (.Start)
			donpcevent(sprintf("%s::OnEnd", strnpcinfo(NPC_NAME)));
		else {
			dispbottom("The Wheel of Fortune is not active.", 0x00FF00);
			dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00);
		}
	} else {
		dispbottom(sprintf("Usage: %s <start/end>", .@atcmd_command$), 0x00FF00);
		dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00);
	}
	end;
}

prontera,155,176,3	script	Wheel of Fortune#Main	2_SLOT_MACHINE,{
	
OnTalk:
	if (Zeny < .Zeny_Cost && #freewheelfortunespin < 0) {
		mesf("[^0055FF%s^000000]", .EventName$);
		mes("You are out of Zeny");
		mes("and have no more");
		mes("free spins. Come back");
		mes("next time for more!");
		close();
	}

	.@mes$ = (#freewheelfortunespin > 0) ? sprintf(", but you, my friend, have %d free spin%s!", #freewheelfortunespin, (#freewheelfortunespin == 1) ? "" : "s") : ".";
	cutin("aca_salim02", 2);
	addtimer(1, sprintf("%s::OnEnd", strnpcinfo(NPC_NAME)));
	mesf("[^0055FF%s^000000]", .EventName$);
	mes("Do you want to spin the wheel?");
	mesf("It costs ^FF0000%d Zeny^000000 to play%s", .Zeny_Cost, .@mes$);
	next();

	while (true) {
		if (Zeny < .Zeny_Cost && #freewheelfortunespin < 0)
			callsub(S_End);
		switch (select(
			(#freewheelfortunespin > 0) ? sprintf("Yes! Use free spin! (%d left)", #freewheelfortunespin) : "",
			(Zeny >= .Zeny_Cost ) ? sprintf("Yes! Use Zeny. (costs %dz)", .Zeny_Cost) : "",
			"No (Leave)"
		)) {
		// pay with free spin
		case 1:
			if (#freewheelfortunespin > 0) {
				if ((#freewheelfortunespin -= 1) < 0)
					#freewheelfortunespin = 0;
				callsub(S_Spin);
			} else
				callsub(S_End);
			break;

		// Pay with zeny
		case 2:
			if (Zeny >= .Zeny_Cost) {
			    Zeny -= .Zeny_Cost;
				callsub(S_Spin);
			} else {
				cutin("aca_salim02", 2);
				mesf("[^0055FF%s^000000]", .EventName$);
				mes("Awww, you don't have enough to gamble...");
				mes(" ");
				mes("Have you ever heard?");
				mes("'Money isn't all that matters' Got it?");
				mes("Byeeeeeeeeeeeeee ;)");
				callsub(S_End);
			}
			break;

		default:
			callsub(S_End);
		}
	}

// Wheel spin animation
S_Spin:
	.@Sector = rand(.Sector_Range[0], .Sector_Range[1]);
	.@Display = .@Sector * 2 - 1;
	.@Speed = .Spin_Speed;
	
	for (.@i = 0; .@i < .nbTurns; .@i++) {
		.@b = .Cutin_Range[0];
		while (.@b <= .Cutin_Range[1]) {
			cutin(sprintf("%s%d", .Cutin$, .@b), 4);
			sleep2(.@Speed);
			.@b++;
			.@Speed += 1; // not ++, because  you may want to adjust the stopping +1 +2 +3
		}
	}
	
	.@b = .Cutin_Range[0];
	while (.@b < .@Display) {
		cutin(sprintf("%s%d", .Cutin$, .@b), 4);
		sleep2(.@Speed);
		.@b++;
	}

	cutin(sprintf("%s%d", .Cutin$, .@b), 4);

	if (.Prize_ID[.@Sector] == -1) {
		// Free spin
		if (.Sound_Effects)
			soundeffect("wheel_jackpot.wav", 0);
		announce(sprintf("[%s] : Wow, %dx more Free spins!!!", .EventName$, .Prize_Qty[.@Sector]), bc_blue | bc_self);
		#freewheelfortunespin = #freewheelfortunespin == 0 ? .Prize_Qty[.@Sector] : #freewheelfortunespin + .Prize_Qty[.@Sector];
	} else if (.Prize_ID[.@Sector] == 0) {
		// Nothing
		if (.Sound_Effects)
			soundeffect("wheel_lost.wav", 0);
		announce(sprintf("[%s] : Awwww, no luck in your gamble, more luck in love...", .EventName$), bc_blue | bc_self);
	} else { 
		// Item
		if (.Sound_Effects)
			soundeffect("wheel_won.wav", 0);
		announce(sprintf("[%s] : %dx %s - enjoy your prize!", .EventName$, .Prize_Qty[.@Sector], getitemname(.Prize_ID[.@Sector])), bc_blue | bc_self);
		getitem(.Prize_ID[.@Sector], .Prize_Qty[.@Sector]);
	}

	sleep2(1000);
	if (Zeny < .Zeny_Cost && #freewheelfortunespin < 0) {
		mesf("[^0055FF%s^000000]", .EventName$);
		mes("You are out of Zeny");
		mes("and have no more");
		mes("free spins. Come back");
		mes("next time for more!");
		close();
	}
	return;
	
S_End:
	close2();
OnEnd:
	cutin("", 255);
	end;
	
OnInit:
	.EventName$ = "Wheel Of Fortune";
	bindatcmd("wheel_of_fortune", "Wheel_of_Fortune::OnCommand", 98, 98, false);
	.Spin_Speed = 50; // What is the base spin speed? (ms)
	.nbTurns = 2; // How many times the arrow makes a complete turn, before entering the stopping routine
	.Zeny_Cost = 10000; // How much zeny does it cost for a spin?
	.Sound_Effects = true; // Enable sound effects? (true/false)

	// You must have a total of 10 prizes. DO NOT remove 0 or -1 from the array and do not
	// change their order.
	setarray(.Prize_ID[1], -1, 12103, 13277, 12187,   617,   607, 12186,   604, 0,  7040);
	setarray(.Prize_Qty[1], 2,     1,     1,     1,     3,     3,     1,     3, 0,     3);

	// Don't touch below
	.Cutin$ = "WheelOfFortune_";
	setarray(.Sector_Range, 1, 10); // Sector range
	setarray(.Cutin_Range, 0, 19); // Cutin range
	end;
}

prontera,159,178,3	script	Hussein#WOF	1_M_MERCHANT,{
	.@name$ = "[Hussein]";
	cutin("aca_salim02", 2);
	mes(.@name$);
	mes("I command you to spin");
	mes("the Wheel of Fortune!");
	next();
	getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC, "Wheel of Fortune#Main");
	warp(.@map$, .@x - 1, .@y - 2, 0);
	doevent("Wheel of Fortune#Main::OnTalk");
	end;
}

How?

Edited by tathanngudong
  • MVP 1

5 answers to this question

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