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conf\battle\monster.conf

// Zeny from mobs
zeny_from_mobs: yes

its a yes/no condition though, because the formula is hard-coded ... mob.cpp

			if(battle_config.zeny_from_mobs && md->level) {
				 // zeny calculation moblv + random moblv [Valaris]
				zeny=(int) ((md->level+rnd()%md->level)*per*bonus/100.);
				if(md->db->mexp > 0)
					zeny*=rnd()%250;
			}

 

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