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Emperium is present in castle even woe not started


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Posted
2 hours ago, MagicalBalls said:

How can I disable emperium when the woe has not yet started? it seems that the emperium is spawned in the castle even when WOE haven't started.

any help? please thanks

at npc/custom/woe_controller.txt

look for the setting about disabling woe for not owned castles 

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Posted
3 hours ago, MagicalBalls said:

hi! mind checking if where is it located? I just started scripting sorry. this file is given by the hosting.
https://shrib.com/#kWBPRPT5.NqZCHuzE9iR

OnInit:

// -----------------------------------------------------------
//  Configuration settings.
// -----------------------------------------------------------

	set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.
	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
	set .NoOwner,1; 		// Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
	set .ExitWarp,0;		// Warp all players from castles when WOE ends? (1:yes / 0:no)
	set .GMAccess,99;		// GM level required to access Session Manager.

npc/custom/woe_controller.txt

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Posted
3 hours ago, iubantot said:

OnInit:

// -----------------------------------------------------------
//  Configuration settings.
// -----------------------------------------------------------

	set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.
	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
	set .NoOwner,1; 		// Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
	set .ExitWarp,0;		// Warp all players from castles when WOE ends? (1:yes / 0:no)
	set .GMAccess,99;		// GM level required to access Session Manager.

npc/custom/woe_controller.txt

thanks a lot!

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