1.) Is it possible to detect when it is cancelled via moving or taking damage?
2.) Real problem: Character gets stuck when interrupting progressbar, can't move (but can still use items) until character select.
Realls makes me think because I made a previous script that uses progressbar, but that one I can cancel without getting stuck.
This one, which I literally just copied and paste from the first one and made adjustments, makes the character stuck when cancelled.
The difference is
Previous script: a custom function called upon item use.
Second script: from an "invisible" NPC (example: - script NPCNAME -,{ } )
Question
aadritch2
1.) Is it possible to detect when it is cancelled via moving or taking damage?
2.) Real problem: Character gets stuck when interrupting progressbar, can't move (but can still use items) until character select.
Realls makes me think because I made a previous script that uses progressbar, but that one I can cancel without getting stuck.
This one, which I literally just copied and paste from the first one and made adjustments, makes the character stuck when cancelled.
The difference is
Previous script: a custom function called upon item use.
Second script: from an "invisible" NPC (example: - script NPCNAME -,{ } )
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