I'm creating multiple new Status effects and they do work when activated via skill, but some are intended to be Status from Items such as Dex Food (12061,Dex_Dish01,Honey Grape Juice... sc_start SC_DEXFOOD,1200000,1; ...), problem is, my new Status are not being activated. The new items do not work.
I've declared them in Status.h, Status.c (granting bonus Hit for example), including the Status icon image, plus edited stateiconimginfo, stateiconinfo and efstids files.
Encountered an error of starting Stone Curse status effect instead of the one desired (new Status effect), and found out I needed to edit my db/const.txt file. Added the following at the end of the document:
SC_BEASTER 1509
(1509 as the same number applied to SI_BEASTER within Status.h)
This error apperas in Console:
[Error]: status_change_start: invalid status change (1509)!
I'm not exactly sure how I should be adding it to the db/const.txt file, or which number should I add after within the same file.
Question
OscarScorp
Good day,
I'm creating multiple new Status effects and they do work when activated via skill, but some are intended to be Status from Items such as Dex Food (12061,Dex_Dish01,Honey Grape Juice... sc_start SC_DEXFOOD,1200000,1; ...), problem is, my new Status are not being activated. The new items do not work.
I've declared them in Status.h, Status.c (granting bonus Hit for example), including the Status icon image, plus edited stateiconimginfo, stateiconinfo and efstids files.
Encountered an error of starting Stone Curse status effect instead of the one desired (new Status effect), and found out I needed to edit my db/const.txt file. Added the following at the end of the document:
SC_BEASTER 1509
(1509 as the same number applied to SI_BEASTER within Status.h)
This error apperas in Console:
[Error]: status_change_start: invalid status change (1509)!
I'm not exactly sure how I should be adding it to the db/const.txt file, or which number should I add after within the same file.
Any help will be appreciated. Thanks in advance.
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