amemachi Posted December 21, 2017 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 12 Reputation: 1 Joined: 09/19/17 Last Seen: January 24, 2018 Share Posted December 21, 2017 Hello everybody i have a problem with Wanderer's moonlight serenade the skill has a MATK Icon, but doesnt give any matk on status windows, also no matk added *tested to monster* can anyone here willing to help ? im using rathena 17708 thank you Quote Link to comment Share on other sites More sharing options...
0 amemachi Posted December 21, 2017 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 12 Reputation: 1 Joined: 09/19/17 Last Seen: January 24, 2018 Author Share Posted December 21, 2017 someone pls help me Quote Link to comment Share on other sites More sharing options...
0 Nyles Posted December 21, 2017 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 12/18/17 Last Seen: December 26, 2017 Share Posted December 21, 2017 Plays a solemn melody that will boost magic attack of all party members around the user temporarily. Requires the user to wield a whip MATK Boost = Base_MATK_Boost + Voice_Lessons_Lv + (JobLv ÷ 5) It's work but not displayed on status window. Just try it with Matk Skill without solemn melody and then with. Quote Link to comment Share on other sites More sharing options...
0 amemachi Posted December 22, 2017 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 12 Reputation: 1 Joined: 09/19/17 Last Seen: January 24, 2018 Author Share Posted December 22, 2017 15 hours ago, Nyles said: Plays a solemn melody that will boost magic attack of all party members around the user temporarily. Requires the user to wield a whip MATK Boost = Base_MATK_Boost + Voice_Lessons_Lv + (JobLv ÷ 5) It's work but not displayed on status window. Just try it with Matk Skill without solemn melody and then with. already did it, with or without melody still the same could you help me ? where should i change ? Quote Link to comment Share on other sites More sharing options...
0 Nyles Posted December 22, 2017 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 12/18/17 Last Seen: December 26, 2017 Share Posted December 22, 2017 I'm not sure but look at src/map/skill.c case WM_SOUND_OF_DESTRUCTION: if( tsc && ( tsc->data[SC_SWINGDANCE] || tsc->data[SC_SYMPHONYOFLOVER] || tsc->data[SC_MOONLITSERENADE] || tsc->data[SC_RUSHWINDMILL] || tsc->data[SC_ECHOSONG] || tsc->data[SC_HARMONIZE] || tsc->data[SC_VOICEOFSIREN] || tsc->data[SC_DEEPSLEEP] || tsc->data[SC_SIRCLEOFNATURE] || tsc->data[SC_GLOOMYDAY] || tsc->data[SC_GLOOMYDAY_SK] || tsc->data[SC_SONGOFMANA] || tsc->data[SC_DANCEWITHWUG] || tsc->data[SC_SATURDAYNIGHTFEVER] || tsc->data[SC_LERADSDEW] || tsc->data[SC_MELODYOFSINK] || tsc->data[SC_BEYONDOFWARCRY] || tsc->data[SC_UNLIMITEDHUMMINGVOICE] ) && rnd()%100 < 4 * skill_lv + 2 * ((sd) ? pc_checkskill(sd, WM_LESSON) : skill_get_max(WM_LESSON)) + 10 * chorusbonus) { status_change_start(src, bl, SC_STUN, 10000, skill_lv, 0, 0, 0, skill_get_time(skill_id,skill_lv), SCSTART_NOTICKDEF); status_change_end(bl, SC_DANCING, INVALID_TIMER); status_change_end(bl, SC_RICHMANKIM, INVALID_TIMER); status_change_end(bl, SC_ETERNALCHAOS, INVALID_TIMER); status_change_end(bl, SC_DRUMBATTLE, INVALID_TIMER); status_change_end(bl, SC_NIBELUNGEN, INVALID_TIMER); status_change_end(bl, SC_INTOABYSS, INVALID_TIMER); status_change_end(bl, SC_SIEGFRIED, INVALID_TIMER); status_change_end(bl, SC_WHISTLE, INVALID_TIMER); status_change_end(bl, SC_ASSNCROS, INVALID_TIMER); status_change_end(bl, SC_POEMBRAGI, INVALID_TIMER); status_change_end(bl, SC_APPLEIDUN, INVALID_TIMER); status_change_end(bl, SC_HUMMING, INVALID_TIMER); status_change_end(bl, SC_FORTUNE, INVALID_TIMER); status_change_end(bl, SC_SERVICE4U, INVALID_TIMER); status_change_end(bl, SC_LONGING, INVALID_TIMER); status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER); status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER); status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER); status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER); or db/re/skill.db // WA Wanderer 2350,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0, WA_SWING_DANCE,Swing Dance 2351,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0, WA_SYMPHONY_OF_LOVER,Symphony of Lovers 2352,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0, WA_MOONLIT_SERENADE,Moonlit Serenade these are guidelines, as it looks on me. Quote Link to comment Share on other sites More sharing options...
0 amemachi Posted December 30, 2017 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 12 Reputation: 1 Joined: 09/19/17 Last Seen: January 24, 2018 Author Share Posted December 30, 2017 On 12/22/2017 at 11:36 PM, Nyles said: I'm not sure but look at src/map/skill.c case WM_SOUND_OF_DESTRUCTION: if( tsc && ( tsc->data[SC_SWINGDANCE] || tsc->data[SC_SYMPHONYOFLOVER] || tsc->data[SC_MOONLITSERENADE] || tsc->data[SC_RUSHWINDMILL] || tsc->data[SC_ECHOSONG] || tsc->data[SC_HARMONIZE] || tsc->data[SC_VOICEOFSIREN] || tsc->data[SC_DEEPSLEEP] || tsc->data[SC_SIRCLEOFNATURE] || tsc->data[SC_GLOOMYDAY] || tsc->data[SC_GLOOMYDAY_SK] || tsc->data[SC_SONGOFMANA] || tsc->data[SC_DANCEWITHWUG] || tsc->data[SC_SATURDAYNIGHTFEVER] || tsc->data[SC_LERADSDEW] || tsc->data[SC_MELODYOFSINK] || tsc->data[SC_BEYONDOFWARCRY] || tsc->data[SC_UNLIMITEDHUMMINGVOICE] ) && rnd()%100 < 4 * skill_lv + 2 * ((sd) ? pc_checkskill(sd, WM_LESSON) : skill_get_max(WM_LESSON)) + 10 * chorusbonus) { status_change_start(src, bl, SC_STUN, 10000, skill_lv, 0, 0, 0, skill_get_time(skill_id,skill_lv), SCSTART_NOTICKDEF); status_change_end(bl, SC_DANCING, INVALID_TIMER); status_change_end(bl, SC_RICHMANKIM, INVALID_TIMER); status_change_end(bl, SC_ETERNALCHAOS, INVALID_TIMER); status_change_end(bl, SC_DRUMBATTLE, INVALID_TIMER); status_change_end(bl, SC_NIBELUNGEN, INVALID_TIMER); status_change_end(bl, SC_INTOABYSS, INVALID_TIMER); status_change_end(bl, SC_SIEGFRIED, INVALID_TIMER); status_change_end(bl, SC_WHISTLE, INVALID_TIMER); status_change_end(bl, SC_ASSNCROS, INVALID_TIMER); status_change_end(bl, SC_POEMBRAGI, INVALID_TIMER); status_change_end(bl, SC_APPLEIDUN, INVALID_TIMER); status_change_end(bl, SC_HUMMING, INVALID_TIMER); status_change_end(bl, SC_FORTUNE, INVALID_TIMER); status_change_end(bl, SC_SERVICE4U, INVALID_TIMER); status_change_end(bl, SC_LONGING, INVALID_TIMER); status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER); status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER); status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER); status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER); or db/re/skill.db // WA Wanderer 2350,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0, WA_SWING_DANCE,Swing Dance 2351,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0, WA_SYMPHONY_OF_LOVER,Symphony of Lovers 2352,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0, WA_MOONLIT_SERENADE,Moonlit Serenade these are guidelines, as it looks on me. what should i do with that ? Quote Link to comment Share on other sites More sharing options...
0 amemachi Posted January 8, 2018 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 12 Reputation: 1 Joined: 09/19/17 Last Seen: January 24, 2018 Author Share Posted January 8, 2018 bump .. anyone can help me? >_< Quote Link to comment Share on other sites More sharing options...
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amemachi
Hello everybody
i have a problem with Wanderer's moonlight serenade
the skill has a MATK Icon, but doesnt give any matk on status windows, also no matk added *tested to monster*
can anyone here willing to help ?
im using rathena 17708
thank you
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