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Wanderer's Moonlight Serenade


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Posted

Hello everybody

i have a problem with Wanderer's moonlight serenade

the skill has a MATK Icon, but doesnt give any matk on status windows, also no matk added *tested to monster*

can anyone here willing to help ?

im using rathena 17708

thank you :)

6 answers to this question

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Posted

Plays a solemn melody that will boost magic attack of all party members around the user temporarily. Requires the user to wield a whip

MATK Boost = Base_MATK_Boost + Voice_Lessons_Lv + (JobLv ÷ 5)

It's work but not displayed on status window. Just try it with Matk Skill without solemn melody and then with.  

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Posted
15 hours ago, Nyles said:

Plays a solemn melody that will boost magic attack of all party members around the user temporarily. Requires the user to wield a whip


MATK Boost = Base_MATK_Boost + Voice_Lessons_Lv + (JobLv ÷ 5)

It's work but not displayed on status window. Just try it with Matk Skill without solemn melody and then with.  

 

already did it, with or without melody still the same

could you help me ?

where should i change ? :(

 

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Posted

I'm not sure but look at src/map/skill.c 

case WM_SOUND_OF_DESTRUCTION:
		if( tsc && ( tsc->data[SC_SWINGDANCE] || tsc->data[SC_SYMPHONYOFLOVER] || tsc->data[SC_MOONLITSERENADE] || 
		tsc->data[SC_RUSHWINDMILL] || tsc->data[SC_ECHOSONG] || tsc->data[SC_HARMONIZE] || 
		tsc->data[SC_VOICEOFSIREN] || tsc->data[SC_DEEPSLEEP] || tsc->data[SC_SIRCLEOFNATURE] || 
		tsc->data[SC_GLOOMYDAY] || tsc->data[SC_GLOOMYDAY_SK] || tsc->data[SC_SONGOFMANA] || 
		tsc->data[SC_DANCEWITHWUG] || tsc->data[SC_SATURDAYNIGHTFEVER] || tsc->data[SC_LERADSDEW] || 
		tsc->data[SC_MELODYOFSINK] || tsc->data[SC_BEYONDOFWARCRY] || tsc->data[SC_UNLIMITEDHUMMINGVOICE] ) && 
		rnd()%100 < 4 * skill_lv + 2 * ((sd) ? pc_checkskill(sd, WM_LESSON) : skill_get_max(WM_LESSON)) + 10 * chorusbonus) {
			status_change_start(src, bl, SC_STUN, 10000, skill_lv, 0, 0, 0, skill_get_time(skill_id,skill_lv), SCSTART_NOTICKDEF);
			status_change_end(bl, SC_DANCING, INVALID_TIMER);
			status_change_end(bl, SC_RICHMANKIM, INVALID_TIMER);
			status_change_end(bl, SC_ETERNALCHAOS, INVALID_TIMER);
			status_change_end(bl, SC_DRUMBATTLE, INVALID_TIMER);
			status_change_end(bl, SC_NIBELUNGEN, INVALID_TIMER);
			status_change_end(bl, SC_INTOABYSS, INVALID_TIMER);
			status_change_end(bl, SC_SIEGFRIED, INVALID_TIMER);
			status_change_end(bl, SC_WHISTLE, INVALID_TIMER);
			status_change_end(bl, SC_ASSNCROS, INVALID_TIMER);
			status_change_end(bl, SC_POEMBRAGI, INVALID_TIMER);
			status_change_end(bl, SC_APPLEIDUN, INVALID_TIMER);
			status_change_end(bl, SC_HUMMING, INVALID_TIMER);
			status_change_end(bl, SC_FORTUNE, INVALID_TIMER);
			status_change_end(bl, SC_SERVICE4U, INVALID_TIMER);
			status_change_end(bl, SC_LONGING, INVALID_TIMER);
			status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER);
			status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER);
			status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER);
			status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER);

or db/re/skill.db 

// WA Wanderer
2350,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0,	WA_SWING_DANCE,Swing Dance
2351,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0,	WA_SYMPHONY_OF_LOVER,Symphony of Lovers
2352,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0,	WA_MOONLIT_SERENADE,Moonlit Serenade
these are guidelines, as it looks on me.

 
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Posted
On 12/22/2017 at 11:36 PM, Nyles said:

I'm not sure but look at src/map/skill.c 


case WM_SOUND_OF_DESTRUCTION:
		if( tsc && ( tsc->data[SC_SWINGDANCE] || tsc->data[SC_SYMPHONYOFLOVER] || tsc->data[SC_MOONLITSERENADE] || 
		tsc->data[SC_RUSHWINDMILL] || tsc->data[SC_ECHOSONG] || tsc->data[SC_HARMONIZE] || 
		tsc->data[SC_VOICEOFSIREN] || tsc->data[SC_DEEPSLEEP] || tsc->data[SC_SIRCLEOFNATURE] || 
		tsc->data[SC_GLOOMYDAY] || tsc->data[SC_GLOOMYDAY_SK] || tsc->data[SC_SONGOFMANA] || 
		tsc->data[SC_DANCEWITHWUG] || tsc->data[SC_SATURDAYNIGHTFEVER] || tsc->data[SC_LERADSDEW] || 
		tsc->data[SC_MELODYOFSINK] || tsc->data[SC_BEYONDOFWARCRY] || tsc->data[SC_UNLIMITEDHUMMINGVOICE] ) && 
		rnd()%100 < 4 * skill_lv + 2 * ((sd) ? pc_checkskill(sd, WM_LESSON) : skill_get_max(WM_LESSON)) + 10 * chorusbonus) {
			status_change_start(src, bl, SC_STUN, 10000, skill_lv, 0, 0, 0, skill_get_time(skill_id,skill_lv), SCSTART_NOTICKDEF);
			status_change_end(bl, SC_DANCING, INVALID_TIMER);
			status_change_end(bl, SC_RICHMANKIM, INVALID_TIMER);
			status_change_end(bl, SC_ETERNALCHAOS, INVALID_TIMER);
			status_change_end(bl, SC_DRUMBATTLE, INVALID_TIMER);
			status_change_end(bl, SC_NIBELUNGEN, INVALID_TIMER);
			status_change_end(bl, SC_INTOABYSS, INVALID_TIMER);
			status_change_end(bl, SC_SIEGFRIED, INVALID_TIMER);
			status_change_end(bl, SC_WHISTLE, INVALID_TIMER);
			status_change_end(bl, SC_ASSNCROS, INVALID_TIMER);
			status_change_end(bl, SC_POEMBRAGI, INVALID_TIMER);
			status_change_end(bl, SC_APPLEIDUN, INVALID_TIMER);
			status_change_end(bl, SC_HUMMING, INVALID_TIMER);
			status_change_end(bl, SC_FORTUNE, INVALID_TIMER);
			status_change_end(bl, SC_SERVICE4U, INVALID_TIMER);
			status_change_end(bl, SC_LONGING, INVALID_TIMER);
			status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER);
			status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER);
			status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER);
			status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER);

or db/re/skill.db 


// WA Wanderer
2350,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0,	WA_SWING_DANCE,Swing Dance
2351,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0,	WA_SYMPHONY_OF_LOVER,Symphony of Lovers
2352,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0,	WA_MOONLIT_SERENADE,Moonlit Serenade

these are guidelines, as it looks on me.


 

what should i do with that ?

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