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Nyles

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Everything posted by Nyles

  1. I'm not sure but look at src/map/skill.c case WM_SOUND_OF_DESTRUCTION: if( tsc && ( tsc->data[SC_SWINGDANCE] || tsc->data[SC_SYMPHONYOFLOVER] || tsc->data[SC_MOONLITSERENADE] || tsc->data[SC_RUSHWINDMILL] || tsc->data[SC_ECHOSONG] || tsc->data[SC_HARMONIZE] || tsc->data[SC_VOICEOFSIREN] || tsc->data[SC_DEEPSLEEP] || tsc->data[SC_SIRCLEOFNATURE] || tsc->data[SC_GLOOMYDAY] || tsc->data[SC_GLOOMYDAY_SK] || tsc->data[SC_SONGOFMANA] || tsc->data[SC_DANCEWITHWUG] || tsc->data[SC_SATURDAYNIGHTFEVER] || tsc->data[SC_LERADSDEW] || tsc->data[SC_MELODYOFSINK] || tsc->data[SC_BEYONDOFWARCRY] || tsc->data[SC_UNLIMITEDHUMMINGVOICE] ) && rnd()%100 < 4 * skill_lv + 2 * ((sd) ? pc_checkskill(sd, WM_LESSON) : skill_get_max(WM_LESSON)) + 10 * chorusbonus) { status_change_start(src, bl, SC_STUN, 10000, skill_lv, 0, 0, 0, skill_get_time(skill_id,skill_lv), SCSTART_NOTICKDEF); status_change_end(bl, SC_DANCING, INVALID_TIMER); status_change_end(bl, SC_RICHMANKIM, INVALID_TIMER); status_change_end(bl, SC_ETERNALCHAOS, INVALID_TIMER); status_change_end(bl, SC_DRUMBATTLE, INVALID_TIMER); status_change_end(bl, SC_NIBELUNGEN, INVALID_TIMER); status_change_end(bl, SC_INTOABYSS, INVALID_TIMER); status_change_end(bl, SC_SIEGFRIED, INVALID_TIMER); status_change_end(bl, SC_WHISTLE, INVALID_TIMER); status_change_end(bl, SC_ASSNCROS, INVALID_TIMER); status_change_end(bl, SC_POEMBRAGI, INVALID_TIMER); status_change_end(bl, SC_APPLEIDUN, INVALID_TIMER); status_change_end(bl, SC_HUMMING, INVALID_TIMER); status_change_end(bl, SC_FORTUNE, INVALID_TIMER); status_change_end(bl, SC_SERVICE4U, INVALID_TIMER); status_change_end(bl, SC_LONGING, INVALID_TIMER); status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER); status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER); status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER); status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER); or db/re/skill.db // WA Wanderer 2350,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0, WA_SWING_DANCE,Swing Dance 2351,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0, WA_SYMPHONY_OF_LOVER,Symphony of Lovers 2352,0,6,4,0,0x3,7:8:9:10:11,5,1,yes,0,0,0,none,0,0x0, WA_MOONLIT_SERENADE,Moonlit Serenade these are guidelines, as it looks on me.
  2. Plays a solemn melody that will boost magic attack of all party members around the user temporarily. Requires the user to wield a whip MATK Boost = Base_MATK_Boost + Voice_Lessons_Lv + (JobLv ÷ 5) It's work but not displayed on status window. Just try it with Matk Skill without solemn melody and then with.
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