Kahvenon Posted December 11, 2017 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 1 Reputation: 0 Joined: 08/26/17 Last Seen: January 31, 2018 Share Posted December 11, 2017 (edited) Hi guys, Currently I'm using .......{},{ atcommand "@killable"; },{ atcommand "@killable"; } But the killable state will swap if player relogin while wearing the item. I need the player to stay killable even after reconnecting, or the script which can detect the killable state. Thanks! Edited December 11, 2017 by Kahvenon Quote Link to comment Share on other sites More sharing options...
0 TheDerpySupport Posted December 11, 2017 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 208 Reputation: 60 Joined: 09/23/17 Last Seen: July 28, 2021 Share Posted December 11, 2017 3 hours ago, Kahvenon said: Hi guys, Currently I'm using .......{},{ atcommand "@killable"; },{ atcommand "@killable"; } But the killable state will swap if player relogin while wearing the item. I need the player to stay killable even after reconnecting, or the script which can detect the killable state. Thanks! You would need an OnPCLogin script that detects the equipped item and uses @killable 1 Quote Link to comment Share on other sites More sharing options...
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Kahvenon
Hi guys,
Currently I'm using
But the killable state will swap if player relogin while wearing the item.
I need the player to stay killable even after reconnecting, or the script which can detect the killable state.
Thanks!
Edited by KahvenonLink to comment
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