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How to make Battleground PVP to avoid char relogin abuse?


rakuzas

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Hello,

Im using Annieruru Battleground pvp scripts.. (npc\custom\battleground\bg_pvp.txt)

The script working fine.. But I got report said player can abuse to auto-win with relog their char.. So.. I tried and it did happen..

How to Abuse Relog and Instant-Win : 
Player and his friends making agreement.. When they inside, opponent player relog and give autowin and spamable.. They repeat this process until both side gain enough reward to exchange their BG equipments..

Below is the original script : 
 

//===== rAthena Script =======================================
//= Battleground: PVP
//===== By: ==================================================
//= AnnieRuru
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A simple battleground script:
//= Kill players from the other team.
//===== Additional Comments: =================================
//= 1.0 First version, edited. [Euphy]
//============================================================

-	script	bg_pvp#control	-1,{
OnInit:
	.minplayer2start = 2;      // minimum players to start (ex. if 3vs3, set to 3)
	.eventlasting    = 20*60;  // event duration before auto-reset (20 minutes * seconds)
	setarray .rewarditem[0],   // rewards for the winning team: <item>,<amount>,...
		501, 10;
	end;
OnStart:
	if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
		end;

	// create Battleground and teams
	.red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
	copyarray .team1aid, $@arenamembers, $@arenamembersnum;
	.team1count = .minplayer2start;
	.blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
	copyarray .team2aid, $@arenamembers, $@arenamembersnum;
	.team2count = .minplayer2start;
	delwaitingroom .rednpcname$;
	delwaitingroom .bluenpcname$;
	bg_warp .red, "guild_vs3", 13,50;
	bg_warp .blue, "guild_vs3", 86,50;
	.score[1] = .score[2] = .minplayer2start;
	bg_updatescore "guild_vs3", .score[1], .score[2];

	// match duration
	sleep .eventlasting * 1000;

	// end match, destroy Battleground, reset NPCs
	if ( .score[1] > .score[2] ) {
		mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
		callsub L_Reward, 1;
	}
	else if ( .score[1] < .score[2] ) {
		mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
		callsub L_Reward, 2;
	}
	else
		mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
	bg_warp .red, "prontera",152,178;
	bg_warp .blue, "prontera",154,178;
	bg_destroy .red;
	bg_destroy .blue;
	donpcevent .rednpcname$ +"::OnStart";
	donpcevent .bluenpcname$ +"::OnStart";
	end;

L_Reward:
	for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ )
		getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
	return;

// "OnDeath" event
OnRedDead:  callsub L_Dead, 1;
OnBlueDead: callsub L_Dead, 2;
L_Dead:
	.score[ getarg(0) ]--;
	bg_updatescore "guild_vs3", .score[1], .score[2];
	while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
	deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
	setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
	bg_leave;
	if ( !.score[ getarg(0) ] )
		awake strnpcinfo(0);
	sleep2 1250;
	percentheal 100,100;
	end;

// "OnQuit" event
OnRedQuit:  callsub L_Quit, 1;
OnBlueQuit: callsub L_Quit, 2;
L_Quit:
	.score[ getarg(0) ]--;
	bg_updatescore "guild_vs3", .score[1], .score[2];
	percentheal 100, 100;
	while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
	deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
	setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
	if ( !.score[ getarg(0) ] )
		awake strnpcinfo(0);
	end;
}

prontera,152,178,5	script	Red Team#bg_pvp	733,{
	end;
OnInit:
	sleep 1;
	set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0);
OnStart:
	waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
	end;
}

prontera,154,178,5	script	Blue Team#bg_pvp	734,{
	end;
OnInit:
	sleep 1;
	set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0);
OnStart:
	waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
	end;
}

guild_vs3	mapflag	battleground	2
guild_vs3	mapflag	nosave	SavePoint
guild_vs3	mapflag	nowarp
guild_vs3	mapflag	nowarpto
guild_vs3	mapflag	noteleport
guild_vs3	mapflag	nomemo
guild_vs3	mapflag	nopenalty
guild_vs3	mapflag	nobranch
guild_vs3	mapflag	noicewall
guild_vs3	mapflag	hidemobhpbar



I tried to edit the "OnQuit" Event and below is the original scripts : 
 

// "OnQuit" event
OnRedQuit:  callsub L_Quit, 1;
OnBlueQuit: callsub L_Quit, 2;
L_Quit:
	.score[ getarg(0) ]--;
	bg_updatescore "guild_vs3", .score[1], .score[2];
	percentheal 100, 100;
	while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
	deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
	setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
	if ( !.score[ getarg(0) ] )
		awake strnpcinfo(0);
	end;
}



My edited scripts that works when any player relogin and auto kick both teams without giving any rewards.. BUT when player killed, there are nothing happen and the killed player just spawn at save point :
 

// "OnQuit" event
OnRedQuit:  callsub L_Quit, 1;
OnBlueQuit: callsub L_Quit, 2;
L_Quit:
	mapannounce "endless_war", "- The match has ended in a draw because someone quit! -", bc_map;
	bg_warp .red, "prt_cas",101,277;
	bg_warp .blue, "prt_cas",87,277;
	bg_destroy .red;
	bg_destroy .blue;
	donpcevent .rednpcname$ +"::OnStart";
	donpcevent .bluenpcname$ +"::OnStart";
	end;


After tried few hours and no luck.. I'm posting here to get some advise or guide.. Thank you in advance..

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