hello, I would like to do that the npc 1-3 min in hide when he was used.
ice_dun01,239,81,4 script Flower 527,{
if (readJeff >= 1) {
set .@fcast,20;
if (countitem(6381)) { // Field Shovel
set .@fcast,.@fcast - 18;
}
progressbar "ffffff",.@fcast;
set .@flower,rand(1,15);
if (.@flower == 1) set .@item2,18747;
else if (.@flower == 2) set .@item2,518; // Honey
else if (.@flower == 3) set .@item2,514; // Grape
else if (.@flower == 4) set .@item2,510; // Blue Herb
else if (.@flower == 5) set .@item2,7018; // Young Twig
else if (.@flower == 6) set .@item2,7871; // Bean Bag
else if (.@flower == 7) set .@item2,19541; // Costume Romantic White Flower [0] [Costume Lower Head]
else if (.@flower == 8) set .@item2,6079; // Flower Of Alfheim
else if (.@flower == 9) set .@item2,7871; // Bean Bag
else if (.@flower == 10) set .@item2,905; // Stem
else if (.@flower == 11) set .@item2,7018; // Young Twig
else if (.@flower == 12) set .@item2,12293; // Dried Yggdrasilberry Heilt 20% SP
else if (.@flower == 13) set .@item2,12292; // Unripe Yggdrasilberry Heilt 20% HP
else if (.@flower == 14) set .@item2,7871; // Bean Bag
else if (.@flower == 15) set .@item2,7033; // Poison Spore
getitem .@item2,1;
delitem 6381,1;
end;
}
mes "..........";
close;
}
ice_dun01,242,80,4 duplicate(Flower) Flower#1 527
ice_dun01,53,73,4 duplicate(Flower) Flower#2 527
ice_dun01,289,74,4 duplicate(Flower) Flower#3 527
Question
Kinx
hello, I would like to do that the npc 1-3 min in hide when he was used.
ice_dun01,239,81,4 script Flower 527,{ if (readJeff >= 1) { set .@fcast,20; if (countitem(6381)) { // Field Shovel set .@fcast,.@fcast - 18; } progressbar "ffffff",.@fcast; set .@flower,rand(1,15); if (.@flower == 1) set .@item2,18747; else if (.@flower == 2) set .@item2,518; // Honey else if (.@flower == 3) set .@item2,514; // Grape else if (.@flower == 4) set .@item2,510; // Blue Herb else if (.@flower == 5) set .@item2,7018; // Young Twig else if (.@flower == 6) set .@item2,7871; // Bean Bag else if (.@flower == 7) set .@item2,19541; // Costume Romantic White Flower [0] [Costume Lower Head] else if (.@flower == 8) set .@item2,6079; // Flower Of Alfheim else if (.@flower == 9) set .@item2,7871; // Bean Bag else if (.@flower == 10) set .@item2,905; // Stem else if (.@flower == 11) set .@item2,7018; // Young Twig else if (.@flower == 12) set .@item2,12293; // Dried Yggdrasilberry Heilt 20% SP else if (.@flower == 13) set .@item2,12292; // Unripe Yggdrasilberry Heilt 20% HP else if (.@flower == 14) set .@item2,7871; // Bean Bag else if (.@flower == 15) set .@item2,7033; // Poison Spore getitem .@item2,1; delitem 6381,1; end; } mes ".........."; close; } ice_dun01,242,80,4 duplicate(Flower) Flower#1 527 ice_dun01,53,73,4 duplicate(Flower) Flower#2 527 ice_dun01,289,74,4 duplicate(Flower) Flower#3 527
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