Jump to content
  • 0

idle character


Question

Posted (edited)

Hello, I have problems
the character has a function as a frame idle and standby (when viewed through Act Editor) 
I added all the frames from standby to  in idle but the character still stands and does not move (frames are not played, Only the first frame that is displayed)
I want the character to not just stand i want play a simple animation as in a standby
And the same problem with the animation to sit
(sorry for my english i do not know him well)
thank you in advance for your response

Edited by Dekaron

5 answers to this question

Recommended Posts

  • 0
Posted
6 minutes ago, Haziel said:

The client does not support animations on those actions for character sprites.

thanks for the answer But why is the animation playing after the monster hit? or it is not related to the idle?

  • 0
Posted

somehow monsters use idle
whether it is possible to somehow force the character to use their function or to make it not a character but a monster as a constant disguise

  • 1
Posted

Monsters and Characters are commanded by different behaviors and functions, Clients supports NPCs to be animated while idle.
Character sprites doesn't have this support.

  • Like 1
  • 0
Posted
2 minutes ago, Haziel said:

Monsters and Characters are commanded by different behaviors and functions, Clients supports NPCs to be animated while idle.
Character sprites doesn't have this support.

this is of course sad
thanks for the help and the answer
 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...