A. Player has 10 junk cards in inventory (5x Poring, 1x Lunatic, 4x Fabre for example)
B. Player selects X cards to trade for a random card (please put the reward card IDs in an array that I can edit)
B2. Three different NPC - one for 3x cards, one for 5x cards, and one more for 10x cards. The random prize card will be "better" with the more cards
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SpiritD
Hey guys, looking for a script like so:
A. Player has 10 junk cards in inventory (5x Poring, 1x Lunatic, 4x Fabre for example)
B. Player selects X cards to trade for a random card (please put the reward card IDs in an array that I can edit)
B2. Three different NPC - one for 3x cards, one for 5x cards, and one more for 10x cards. The random prize card will be "better" with the more cards
Here's the inspiration for the idea if anyone is familiar with it: http://megaman.wikia.com/wiki/Chip_Trader
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