Well, I need help in "CELL_PVP" I set up the coordinates all right, but if I activate the "@pvpon" apparently pvp works, but if I relogar on the map, the pvp is still connected in the whole city, appearing the "time "and" number of players "
PS¹. If I put mapflags the city still continues as pvp on, instead of pvp being only in the specific area.
Question
Haikenz
Well, I need help in "CELL_PVP" I set up the coordinates all right, but if I activate the "@pvpon" apparently pvp works, but if I relogar on the map, the pvp is still connected in the whole city, appearing the "time "and" number of players "
PS¹. If I put mapflags the city still continues as pvp on, instead of pvp being only in the specific area.
PS². I'm using this updated diff ( Extended_Cell_PvP_1.7.1.patch )
Script example
- script pvp_city -1,{ end; OnInit: setcell "aretnorp",216,246,223,246,cell_pvp,1; setcell "aretnorp",215,245,224,245,cell_pvp,1; setcell "aretnorp",213,244,226,244,cell_pvp,1; setcell "aretnorp",212,243,227,243,cell_pvp,1; end; }
PS³. The coordinates of the map area follow this way, line by line
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