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Gibberish quest windows


HyperSonic2097

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Hi, 

I have this problem, quest window (alt + u) is all gibberish, but the item description work fine... Any ideas? The problem seems to be only on quest text. I have used this for my grf https://github.com/zackdreaver/ROenglishRE

screenDreamflare001.jpg.5de5a7eaa3dc76e447aab3b18cdd2a56.jpg

Edited by HyperSonic2097
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what quest is this?

the quest lines located in quest2display.txt.

check if there any untranslated quest2display.txt is placed in another grf or in data folder.

the translated grf should be placed in first place inside your data.ini

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30 minutes ago, mrmagic said:

what quest is this?

the quest lines located in quest2display.txt.

check if there any untranslated quest2display.txt is placed in another grf or in data folder.

the translated grf should be placed in first place inside your data.ini

Is the first quest of the game, when you speak to the wounded swordmans in iz_int.

In quest2display.txt i have this 

//-- 1¹øÀº »èÁ¦ ±ÝÁö
1#°ø°¥#SG_FEEL#QUE_NOIMAGE#
°ÅºÏÀÌ#
µîµüÁö#

101#Introduction to the Professor#SG_FEEL#QUE_NOIMAGE#
head up to the Great Hall and speak to the professor to check in for class.#
  #

102#Looking for Instructors#SG_FEEL#QUE_NOIMAGE#
Look for the Battle Instructor, Adept Adventure and Attribute Expert here at Criatura Academy and take their classes.#
  #

103#Battle Instructor#SG_FEEL#QUE_NOIMAGE#
You have spoken to the Academy Battle Instructor#
 

[...]

 

I suppose are the first.

Anyway, my grf is setted on priority over others

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I don't remember rA have updated criatura academy quest, where novice started inside the ship instead on the deck.

is this from current rA quest line?

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put the english files in the first grf you use in data.ini or whatever you call it when diffing

or in your data folder

i think you have kro files in the data folder 

Edited by sader1992
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That dude uses hercules which is criatura quest was updated,

the current project by zack doesnt support that quest.

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