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Diff for Custom Mob ID Range Beyond 3999 client limit.


jTynne

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Hi,

First, let me state that I've been running servers for over a decade and have released a great deal of content over the years ranging from complete regions, monster sprites, scripts, etc. I no longer operate a public server, but still make content behind the scenes in my spare time.

That said, anyone who has followed me over the years (eA, rA, Herc, etc) knows that I enjoy creating custom "episode" content (maps, monsters, scripts, database inserts, utilities, NPCs, etc). One thing that has always bothered me, however, as someone who thoroughly enjoys breaking the meta game and adding in new content to stretch the imagination of original game mechanics through use of cards, new areas to explore, etc, is the hard coded limit for monster IDs. If you create a great deal of custom monsters, you quickly run out of available IDs, as Gravity continues to push closer and closer to an ID of 3999.

Currently, increasing the MAX_MOB_DB size limit in mmo.h yields little in terms of adding in a large number of custom monsters unless you implement said monsters with IDs that overlap in the <4000 ID range. Naturally, I imagine Gravity will increase this limit at some point, however, I'm impatient and the content I'd like to release publicly would require far less extra editing on both my and users part of my content.

My request is likely not the easiest to implement, however, I would like to request someone create a diff for the NEMO patch client to increase the view range of monsters. Consider this a paid commission to encourage others out there to also expand beyond the meta game.

The Request:

Create a patch (or update the attached patch -- thanks mkbu95 for digging it up from the repo!) for NEMO that is 2015-11-04+ compatible which will increase the mob view ID to work past the job classes, clones, etc (for example, allow 15,000-32,000 to show an actual monster sprite that rather than a Poring that registers as a monster and not an NPC).

This is something that I've wanted to see released for years and now that I'm in a better position in life to be able to assist with bumping this up as a priority ($), I'd like to encourage the development of the patch.

The first person to successfully create a fully functional patch will receive compensation.

(If this should be in a paid services section, I apologize, I figured it belonged in client requests. Please move or lock/redirect to the correct board if necessary.)

Say hi on Discord (US, EST hours) or reply here if you're working on it. /no1 

IncreaseNpcIDs.qs

Edited by jTynne
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