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npc Recycle Costume item to Random Costume Box


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i want to make npc with thist function

4 Low Grade Costume item = 1 points

2 Mid Grade Costume item = 2 points

1 Rare Grade Costume item = 4 Points

1 Special Grade Costume item = 4 points

 

it's possible i use script card trader ??

 

If possible how to set the difference of each point category??

 

//===== rAthena Script ======================================= 
//= Card Trader
//===== By: ================================================== 
//= Elias (og2)
//===== Current Version: ===================================== 
//= 1.4
//===== Compatible With: ===================================== 
//= rAthena Project; SVN r15340+
//===== Description: ========================================= 
//= Card and Points Trader
//===== Additional Comments: ================================= 
//= 1.0 Translated from the Official [Elias]
//= 1.1 Fixed variables and optimized script [Elias]
//= 1.2 Fixed char being stuck with breaks [Elias] (bugreport:5374)
//= 1.3 Optimized: reduced from 123kb to 7kb! [Euphy]
//= 1.4 Variables don't need to load OnInit. [Euphy]
//= 1.4a Misc. [Capuche]
//============================================================ 

prontera,115,90,0	script	Putty	4_F_01,{
	setarray .@card1[0], 20239,19606,20259,20193,20150,20279,20043,19992,19952,20030,
				20264,20459,20147,20215,31096,19746,19853,19158,20270,20298,19826,19973,
				20452,19971,20212,19557,20466,31092,19876,19974,19800,20232,19565,32120;
	setarray .@card2[0], 20239,19606,20259,20193,20150,20279,20043,19992,19952,20030,
				20264,20459,20147,20215,31096,19746,19853,19158,20270,20298,19826,19973,
				20452,19971,20212,19557,20466,31092,19876,19974,19800,20232,19565,32120;
	setarray .@card3[0], 20201,20034,20071,31055,20407,31093,20132,20416,20418,20419,20420,20421,20422,20423,20424;
	setarray .@card4[0], 4120,4216,4217,4219,4221,4222,4230,4234,4233,4232,
				4237,4238,4242,4243,4245,4246,4249,4252,4255,4258,
				4262,4264,4276,4270,4271,4218,4239,4251,4253,4269;

	setarray .@size_card[1],  getarraysize(.@card1), getarraysize(.@card2), getarraysize(.@card3), getarraysize(.@card4);
	.@points = oversea_event9;
	if (!.@points) {
		mes "[Putty]";
		mes "Hi there.";
		mes "I don't know if I can be";
		mes "of any assistance, but I";
		mes "am trying to help older veterans";
		mes "by exchaning the costume headgear that";
		mes "they are no longer using.";
		next;
		switch(select("Ask for more information!","I don't have any costume right now.")) {
		case 1:
			mes "[Putty]";
			mes "I will giving 4 point for each Spesial Grade";
			mes "4 point for each Rare Grade";
			mes "2 point for each Medium Grade";
			mes "1 point for each Low Grade";
			mes "that you bring me.";
			mes "The points can be used to exchange for random costume box.";
			next;
			mes "[Putty]";
			mes "For ^CC00004 points^000000: ^0000CC1 Randon Costume Box^000000.";
			next;
			break;
		case 2:
			mes "[Putty]";
			mes "Well, remember this offer!";
			close;
		}
	} else {
		mes "[Putty]";
		mes "Welcome back!";
		mes "I see you already have some";
		mes "trading points. Actually, you currently have ^00cc00" + .@points + "^000000.";
		next;
		mes "[Putty]";
		mes "Would you like to exchange these";
		mes "points now, or you would like to exchange more costume headgear?";
		next;
	}
	switch(select("I would like to exchange costume headgear.","Can I exchange the points?")) {
	case 1:
		mes "[Putty]";
		mes "Please tell me what costume headgear you want to exchange.";
		next;
		input .@i$;
		.@input$ = "_"+.@i$;
		freeloop(1);
		for(.@j = 1; .@j<4; .@j++) {
			for(.@i = 0; .@i<.@size_card[.@j]; .@i++)
				if (compare(.@input$,"_"+getitemname(getd(".@card"+.@j+"["+.@i+"]")))) {
					.@card = getd(".@card"+.@j+"["+.@i+"]");
					break;
				}
			sleep2 10; // For good measure
			if (.@card) break;
		}
		freeloop(0);
		mes "[Putty]";
		if (!.@card) mes "Please, come back here if you want to exchange a costume headgear.";
		else {
			.@count = countitem(.@card);
			if (!.@count) {
				mes "You don't have any ^0055FF"+callfunc("F_GetPlural",getitemname(.@card))+"^000000 with you!";
				close;
			}
			mes "You've got ^0055FF"+callfunc("F_InsertPlural",.@count,getitemname(.@card))+"^000000.";
			mes " ";
			mes "Would you like to exchange 1 point for each of them?";
			next;
			switch(select("Yes, please!","No, thank you.")) {
				case 1:
					delitem .@card,.@count;
					oversea_event9 = (.@points+.@count);
					mes "[Putty]";
					mes "Alright, you have received ^CC0000"+.@count+"^000000 points.";
					break;
				case 2:
					mes "[Putty]";
					mes "Okay, let me know if I can help you with something else.";
					break;
			}
		}
		close;
	case 2:
		if (.@points) {
			mes "[Putty]";
			mes "These are the items that I have.";
			next;
			switch(select("1 Old Card Album - 50 Points","20 Yggdrasil Berry - 50 Points","10 Blue Potion - 20 Points","4 Honey - 1 Point","^777777Nerver mind.^000000")) {
				case 1:
					if (.@points < 100) break;
					mes "[Putty]";
					mes "Great, I wish you the best";
					mes "of luck with this album. I have a";
					mes "very good feeling about this one!";
					oversea_event9 = .@points - 100;
					getitem 616,1;
					close;
				case 2:
					if (.@points < 50) break;
					mes "[Putty]";
					mes "Oh, you must like adventures.";
					mes "Here you go, just what you need!";
					oversea_event9 = .@points - 50;
					getitem 607,20;
					close;
				case 3:
					if (.@points < 20) break;
					mes "[Putty]";
					mes "Blue Potions? Are you sure?";
					mes "If that's what you want, here they are!";
					oversea_event9 = .@points - 20;
					getitem 505,10;
					close;
				case 4:
					if (.@points < 1) break;
					mes "[Putty]";
					mes "It took many bees";
					mes "to make all of this.";
					mes "Make good use of it.";
					oversea_event9 = .@points - 1;
					getitem 518,4;
					close;
				case 5:
					mes "[Putty]";
					mes "Alright, come back when you have more points.";
					close;
				}
			mes "[Putty]";
			mes "Sorry, but you don't have enough points.";
			close;
		} else {
			mes "[Putty]";
			mes "You have 0 points. You need at least 1 point to exchange.";
			close;
		}
	}
}

 

somebody can help?

 

 

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