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setunitdata only changes the parameter of the first mob


luizragna

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Hi guys. The NPC creates 3 MOBs but only the first comes with the parameters I chose. What to do?

payon,172,218,4	script	monstertest	52,{
	

		monster "payon",167,215,"Bigfoot (Weakened)",1060,3;
		.@mobid = $@mobid[0];
		setunitdata .@mobid,UMOB_MAXHP,10000;
		setunitdata .@mobid,UMOB_ATKMIN,10000;
		setunitdata .@mobid,UMOB_ATKMAX,21000;
		setunitdata .@mobid,UMOB_MATKMIN,10000;
		setunitdata .@mobid,UMOB_MATKMAX,21000;
		setunitdata .@mobid,UMOB_HIT,10000;
		setunitdata .@mobid,UMOB_ATKRANGE,5;
		setunitdata .@mobid,UMOB_ADELAY,100;
		getunitdata .@mobid,.@param;
		setunitdata .@mobid,UMOB_HP,.@param[UMOB_MAXHP];
		end;
}

 

Edited by luizragna
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i tested this time... hehe @luizragna

payon,172,218,4	script	monstertest	52,{
		monster "payon",167,215,"Bigfoot (Weakened)",1060,.amount,strnpcinfo(0)+"::OnDead";
		for (.@i = 0; .@i < .amount; .@i++) {
		.mid = $@mobid[.@i];
		setunitdata .mid,UMOB_MAXHP,10000;
		setunitdata .mid,UMOB_ATKMIN,10000;
		setunitdata .mid,UMOB_ATKMAX,21000;
		setunitdata .mid,UMOB_MATKMIN,10000;
		setunitdata .mid,UMOB_MATKMAX,21000;
		setunitdata .mid,UMOB_HIT,10000;
		setunitdata .mid,UMOB_ATKRANGE,5;
		setunitdata .mid,UMOB_ADELAY,100;
		getunitdata .mid,.@param;
		setunitdata .mid,UMOB_HP,.@param[UMOB_MAXHP];
		}
OnDead:
end;
		
OnInit:
	set .amount,3;
	end;
}

 

Edited by Valor
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1 hour ago, Valor said:

i tested this time... hehe @luizragna


payon,172,218,4	script	monstertest	52,{
		monster "payon",167,215,"Bigfoot (Weakened)",1060,.amount,strnpcinfo(0)+"::OnDead";
		for (.@i = 0; .@i < .amount; .@i++) {
		.mid = $@mobid[.@i];
		setunitdata .mid,UMOB_MAXHP,10000;
		setunitdata .mid,UMOB_ATKMIN,10000;
		setunitdata .mid,UMOB_ATKMAX,21000;
		setunitdata .mid,UMOB_MATKMIN,10000;
		setunitdata .mid,UMOB_MATKMAX,21000;
		setunitdata .mid,UMOB_HIT,10000;
		setunitdata .mid,UMOB_ATKRANGE,5;
		setunitdata .mid,UMOB_ADELAY,100;
		getunitdata .mid,.@param;
		setunitdata .mid,UMOB_HP,.@param[UMOB_MAXHP];
		}
OnDead:
end;
		
OnInit:
	set .amount,3;
	end;
}

 

THANKS! Solved!

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